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Limit force shadow update to urgent blocks (#12692)
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parent
2690585e99
commit
aa2fdc6ef6
@ -574,7 +574,8 @@ void Client::step(float dtime)
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else {
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else {
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// Replace with the new mesh
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// Replace with the new mesh
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block->mesh = r.mesh;
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block->mesh = r.mesh;
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force_update_shadows = true;
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if (r.urgent)
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force_update_shadows = true;
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}
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}
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}
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}
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} else {
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} else {
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@ -113,6 +113,7 @@ bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool
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q->ack_block_to_server = true;
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q->ack_block_to_server = true;
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q->crack_level = m_client->getCrackLevel();
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q->crack_level = m_client->getCrackLevel();
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q->crack_pos = m_client->getCrackPos();
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q->crack_pos = m_client->getCrackPos();
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q->urgent |= urgent;
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return true;
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return true;
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}
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}
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}
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}
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@ -125,6 +126,7 @@ bool MeshUpdateQueue::addBlock(Map *map, v3s16 p, bool ack_block_to_server, bool
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q->ack_block_to_server = ack_block_to_server;
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q->ack_block_to_server = ack_block_to_server;
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q->crack_level = m_client->getCrackLevel();
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q->crack_level = m_client->getCrackLevel();
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q->crack_pos = m_client->getCrackPos();
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q->crack_pos = m_client->getCrackPos();
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q->urgent = urgent;
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m_queue.push_back(q);
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m_queue.push_back(q);
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// This queue entry is a new reference to the cached blocks
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// This queue entry is a new reference to the cached blocks
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@ -310,6 +312,7 @@ void MeshUpdateThread::doUpdate()
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r.p = q->p;
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r.p = q->p;
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r.mesh = mesh_new;
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r.mesh = mesh_new;
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r.ack_block_to_server = q->ack_block_to_server;
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r.ack_block_to_server = q->ack_block_to_server;
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r.urgent = q->urgent;
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m_queue_out.push_back(r);
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m_queue_out.push_back(r);
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@ -45,6 +45,7 @@ struct QueuedMeshUpdate
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int crack_level = -1;
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int crack_level = -1;
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v3s16 crack_pos;
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v3s16 crack_pos;
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MeshMakeData *data = nullptr; // This is generated in MeshUpdateQueue::pop()
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MeshMakeData *data = nullptr; // This is generated in MeshUpdateQueue::pop()
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bool urgent = false;
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QueuedMeshUpdate() = default;
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QueuedMeshUpdate() = default;
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~QueuedMeshUpdate();
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~QueuedMeshUpdate();
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@ -105,6 +106,7 @@ struct MeshUpdateResult
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v3s16 p = v3s16(-1338, -1338, -1338);
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v3s16 p = v3s16(-1338, -1338, -1338);
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MapBlockMesh *mesh = nullptr;
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MapBlockMesh *mesh = nullptr;
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bool ack_block_to_server = false;
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bool ack_block_to_server = false;
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bool urgent = false;
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MeshUpdateResult() = default;
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MeshUpdateResult() = default;
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};
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};
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