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Add minetest.unregister_item and minetest.register_alias_force
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@ -7,6 +7,9 @@
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local register_item_raw = core.register_item_raw
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core.register_item_raw = nil
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local unregister_item_raw = core.unregister_item_raw
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core.unregister_item_raw = nil
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local register_alias_raw = core.register_alias_raw
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core.register_alias_raw = nil
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@ -172,6 +175,27 @@ function core.register_item(name, itemdef)
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register_item_raw(itemdef)
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end
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function core.unregister_item(name)
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if not core.registered_items[name] then
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core.log("warning", "Not unregistering item " ..name..
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" because it doesn't exist.")
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return
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end
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-- Erase from registered_* table
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local type = core.registered_items[name].type
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if type == "node" then
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core.registered_nodes[name] = nil
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elseif type == "craft" then
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core.registered_craftitems[name] = nil
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elseif type == "tool" then
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core.registered_tools[name] = nil
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end
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core.registered_items[name] = nil
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unregister_item_raw(name)
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end
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function core.register_node(name, nodedef)
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nodedef.type = "node"
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core.register_item(name, nodedef)
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@ -242,6 +266,20 @@ function core.register_alias(name, convert_to)
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end
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end
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function core.register_alias_force(name, convert_to)
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if forbidden_item_names[name] then
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error("Unable to register alias: Name is forbidden: " .. name)
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end
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if core.registered_items[name] ~= nil then
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core.unregister_item(name)
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core.log("info", "Removed item " ..name..
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" while attempting to force add an alias")
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end
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--core.log("Registering alias: " .. name .. " -> " .. convert_to)
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core.registered_aliases[name] = convert_to
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register_alias_raw(name, convert_to)
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end
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function core.on_craft(itemstack, player, old_craft_list, craft_inv)
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for _, func in ipairs(core.registered_on_crafts) do
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itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
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@ -208,11 +208,17 @@ when registering it.
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The `:` prefix can also be used for maintaining backwards compatibility.
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### Aliases
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Aliases can be added by using `minetest.register_alias(name, convert_to)`.
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Aliases can be added by using `minetest.register_alias(name, convert_to)` or
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`minetest.register_alias_force(name, convert_to).
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This will make Minetest to convert things called name to things called
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`convert_to`.
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The only difference between `minetest.register_alias` and
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`minetest.register_alias_force` is that if an item called `name` exists,
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`minetest.register_alias` will do nothing while
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`minetest.register_alias_force` will unregister it.
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This can be used for maintaining backwards compatibility.
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This can be also used for setting quick access names for things, e.g. if
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@ -464,6 +470,11 @@ the global `minetest.registered_*` tables.
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* `minetest.register_craftitem(name, item definition)`
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* added to `minetest.registered_items[name]`
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* `minetest.unregister_item(name)`
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* Unregisters the item name from engine, and deletes the entry with key
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* `name` from `minetest.registered_items` and from the associated item
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* table according to its nature: minetest.registered_nodes[] etc
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* `minetest.register_biome(biome definition)`
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* returns an integer uniquely identifying the registered biome
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* added to `minetest.registered_biome` with the key of `biome.name`
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@ -1883,7 +1894,9 @@ Call these functions only at load time!
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* `minetest.register_node(name, node definition)`
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* `minetest.register_tool(name, item definition)`
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* `minetest.register_craftitem(name, item definition)`
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* `minetest.unregister_item(name)`
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* `minetest.register_alias(name, convert_to)`
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* `minetest.register_alias_force(name, convert_to)`
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* `minetest.register_craft(recipe)`
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* Check recipe table syntax for different types below.
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* `minetest.clear_craft(recipe)`
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@ -466,11 +466,17 @@ public:
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infostream<<"ItemDefManager: erased alias "<<def.name
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<<" because item was defined"<<std::endl;
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}
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virtual void unregisterItem(const std::string &name)
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{
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verbosestream<<"ItemDefManager: unregistering \""<<name<<"\""<<std::endl;
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delete m_item_definitions[name];
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m_item_definitions.erase(name);
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}
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virtual void registerAlias(const std::string &name,
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const std::string &convert_to)
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{
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if(m_item_definitions.find(name) == m_item_definitions.end())
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{
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if (m_item_definitions.find(name) == m_item_definitions.end()) {
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verbosestream<<"ItemDefManager: setting alias "<<name
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<<" -> "<<convert_to<<std::endl;
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m_aliases[name] = convert_to;
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@ -144,6 +144,7 @@ public:
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virtual void clear()=0;
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// Register item definition
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virtual void registerItem(const ItemDefinition &def)=0;
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virtual void unregisterItem(const std::string &name)=0;
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// Set an alias so that items named <name> will load as <convert_to>.
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// Alias is not set if <name> has already been defined.
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// Alias will be removed if <name> is defined at a later point of time.
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@ -778,6 +778,7 @@ public:
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content_t allocateId();
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virtual content_t set(const std::string &name, const ContentFeatures &def);
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virtual content_t allocateDummy(const std::string &name);
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virtual void removeNode(const std::string &name);
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virtual void updateAliases(IItemDefManager *idef);
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virtual void applyTextureOverrides(const std::string &override_filepath);
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virtual void updateTextures(IGameDef *gamedef,
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@ -1072,6 +1073,40 @@ content_t CNodeDefManager::allocateDummy(const std::string &name)
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}
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void CNodeDefManager::removeNode(const std::string &name)
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{
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// Pre-condition
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assert(name != "");
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// Erase name from name ID mapping
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content_t id = CONTENT_IGNORE;
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if (m_name_id_mapping.getId(name, id)) {
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m_name_id_mapping.eraseName(name);
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m_name_id_mapping_with_aliases.erase(name);
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}
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// Erase node content from all groups it belongs to
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for (std::map<std::string, GroupItems>::iterator iter_groups =
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m_group_to_items.begin();
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iter_groups != m_group_to_items.end();) {
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GroupItems &items = iter_groups->second;
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for (GroupItems::iterator iter_groupitems = items.begin();
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iter_groupitems != items.end();) {
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if (iter_groupitems->first == id)
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items.erase(iter_groupitems++);
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else
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iter_groupitems++;
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}
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// Check if group is empty
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if (items.size() == 0)
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m_group_to_items.erase(iter_groups++);
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else
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iter_groups++;
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}
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}
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void CNodeDefManager::updateAliases(IItemDefManager *idef)
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{
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std::set<std::string> all = idef->getAll();
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@ -384,6 +384,8 @@ public:
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const ContentFeatures &def)=0;
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// If returns CONTENT_IGNORE, could not allocate id
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virtual content_t allocateDummy(const std::string &name)=0;
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// Remove a node
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virtual void removeNode(const std::string &name)=0;
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/*
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Update item alias mapping.
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@ -525,6 +525,27 @@ int ModApiItemMod::l_register_item_raw(lua_State *L)
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return 0; /* number of results */
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}
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// unregister_item(name)
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int ModApiItemMod::l_unregister_item_raw(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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std::string name = luaL_checkstring(L, 1);
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IWritableItemDefManager *idef =
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getServer(L)->getWritableItemDefManager();
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// Unregister the node
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if (idef->get(name).type == ITEM_NODE) {
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IWritableNodeDefManager *ndef =
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getServer(L)->getWritableNodeDefManager();
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ndef->removeNode(name);
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}
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idef->unregisterItem(name);
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return 0; /* number of results */
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}
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// register_alias_raw(name, convert_to_name)
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int ModApiItemMod::l_register_alias_raw(lua_State *L)
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{
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@ -570,6 +591,7 @@ int ModApiItemMod::l_get_name_from_content_id(lua_State *L)
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void ModApiItemMod::Initialize(lua_State *L, int top)
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{
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API_FCT(register_item_raw);
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API_FCT(unregister_item_raw);
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API_FCT(register_alias_raw);
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API_FCT(get_content_id);
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API_FCT(get_name_from_content_id);
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@ -135,6 +135,7 @@ public:
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class ModApiItemMod : public ModApiBase {
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private:
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static int l_register_item_raw(lua_State *L);
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static int l_unregister_item_raw(lua_State *L);
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static int l_register_alias_raw(lua_State *L);
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static int l_get_content_id(lua_State *L);
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static int l_get_name_from_content_id(lua_State *L);
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