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Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions
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@ -419,7 +419,7 @@ void Server::handleCommand_Init2(NetworkPacket* pkt)
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void Server::handleCommand_RequestMedia(NetworkPacket* pkt)
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{
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std::list<std::string> tosend;
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std::vector<std::string> tosend;
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u16 numfiles;
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*pkt >> numfiles;
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@ -1913,7 +1913,7 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
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return -1;
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// Filter destination clients
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std::list<u16> dst_clients;
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std::vector<u16> dst_clients;
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if(params.to_player != "")
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{
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Player *player = m_env->getPlayer(params.to_player.c_str());
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@ -1929,8 +1929,7 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
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}
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dst_clients.push_back(player->peer_id);
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}
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else
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{
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else {
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std::vector<u16> clients = m_clients.getClientIDs();
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for(std::vector<u16>::iterator
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@ -1957,16 +1956,14 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
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m_playing_sounds[id] = ServerPlayingSound();
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ServerPlayingSound &psound = m_playing_sounds[id];
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psound.params = params;
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for(std::list<u16>::iterator i = dst_clients.begin();
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i != dst_clients.end(); i++)
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psound.clients.insert(*i);
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NetworkPacket* pkt = new NetworkPacket(TOCLIENT_PLAY_SOUND, 0);
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*pkt << id << spec.name << (float) (spec.gain * params.gain)
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<< (u8) params.type << pos << params.object << params.loop;
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for(std::list<u16>::iterator i = dst_clients.begin();
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for(std::vector<u16>::iterator i = dst_clients.begin();
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i != dst_clients.end(); i++) {
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// Send as reliable
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psound.clients.insert(*i);
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m_clients.send(*i, 0, pkt, true, false);
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}
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delete pkt;
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@ -2183,7 +2180,7 @@ void Server::fillMediaCache()
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infostream<<"Server: Calculating media file checksums"<<std::endl;
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// Collect all media file paths
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std::list<std::string> paths;
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std::vector<std::string> paths;
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for(std::vector<ModSpec>::iterator i = m_mods.begin();
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i != m_mods.end(); i++) {
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const ModSpec &mod = *i;
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@ -2195,9 +2192,8 @@ void Server::fillMediaCache()
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paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
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// Collect media file information from paths into cache
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for(std::list<std::string>::iterator i = paths.begin();
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i != paths.end(); i++)
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{
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for(std::vector<std::string>::iterator i = paths.begin();
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i != paths.end(); i++) {
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std::string mediapath = *i;
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std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
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for (u32 j = 0; j < dirlist.size(); j++) {
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@ -2227,7 +2223,7 @@ void Server::fillMediaCache()
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std::string filepath = mediapath + DIR_DELIM + filename;
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// Read data
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std::ifstream fis(filepath.c_str(), std::ios_base::binary);
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if(fis.good() == false){
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if (!fis.good()) {
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errorstream << "Server::fillMediaCache(): Could not open \""
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<< filename << "\" for reading" << std::endl;
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continue;
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@ -2266,8 +2262,9 @@ void Server::fillMediaCache()
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free(digest);
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// Put in list
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this->m_media[filename] = MediaInfo(filepath, sha1_base64);
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verbosestream<<"Server: "<<sha1_hex<<" is "<<filename<<std::endl;
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m_media[filename] = MediaInfo(filepath, sha1_base64);
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verbosestream << "Server: " << sha1_hex << " is " << filename
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<< std::endl;
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}
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}
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}
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@ -2291,7 +2288,7 @@ void Server::sendMediaAnnouncement(u16 peer_id)
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verbosestream<<"Server: Announcing files to id("<<peer_id<<")"
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<<std::endl;
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std::list<SendableMediaAnnouncement> file_announcements;
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std::vector<SendableMediaAnnouncement> file_announcements;
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for (std::map<std::string, MediaInfo>::iterator i = m_media.begin();
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i != m_media.end(); i++){
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@ -2316,7 +2313,7 @@ void Server::sendMediaAnnouncement(u16 peer_id)
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NetworkPacket* pkt = new NetworkPacket(TOCLIENT_ANNOUNCE_MEDIA, 0, peer_id);
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*pkt << (u16) file_announcements.size();
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for(std::list<SendableMediaAnnouncement>::iterator
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for (std::vector<SendableMediaAnnouncement>::iterator
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j = file_announcements.begin();
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j != file_announcements.end(); ++j) {
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*pkt << j->name << j->sha1_digest;
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@ -2341,7 +2338,7 @@ struct SendableMedia
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};
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void Server::sendRequestedMedia(u16 peer_id,
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const std::list<std::string> &tosend)
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const std::vector<std::string> &tosend)
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{
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DSTACK(__FUNCTION_NAME);
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@ -2353,14 +2350,13 @@ void Server::sendRequestedMedia(u16 peer_id,
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// Put 5kB in one bunch (this is not accurate)
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u32 bytes_per_bunch = 5000;
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std::vector< std::list<SendableMedia> > file_bunches;
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file_bunches.push_back(std::list<SendableMedia>());
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std::vector< std::vector<SendableMedia> > file_bunches;
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file_bunches.push_back(std::vector<SendableMedia>());
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u32 file_size_bunch_total = 0;
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for(std::list<std::string>::const_iterator i = tosend.begin();
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i != tosend.end(); ++i)
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{
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for(std::vector<std::string>::const_iterator i = tosend.begin();
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i != tosend.end(); ++i) {
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const std::string &name = *i;
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if(m_media.find(name) == m_media.end()) {
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@ -2407,7 +2403,7 @@ void Server::sendRequestedMedia(u16 peer_id,
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// Start next bunch if got enough data
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if(file_size_bunch_total >= bytes_per_bunch) {
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file_bunches.push_back(std::list<SendableMedia>());
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file_bunches.push_back(std::vector<SendableMedia>());
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file_size_bunch_total = 0;
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}
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@ -2433,7 +2429,7 @@ void Server::sendRequestedMedia(u16 peer_id,
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NetworkPacket* pkt = new NetworkPacket(TOCLIENT_MEDIA, 0, peer_id);
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*pkt << num_bunches << i << (u32) file_bunches[i].size();
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for(std::list<SendableMedia>::iterator
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for(std::vector<SendableMedia>::iterator
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j = file_bunches[i].begin();
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j != file_bunches[i].end(); ++j) {
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*pkt << j->name;
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@ -437,7 +437,7 @@ private:
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void fillMediaCache();
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void sendMediaAnnouncement(u16 peer_id);
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void sendRequestedMedia(u16 peer_id,
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const std::list<std::string> &tosend);
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const std::vector<std::string> &tosend);
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void sendDetachedInventory(const std::string &name, u16 peer_id);
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void sendDetachedInventories(u16 peer_id);
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