mirror of
https://github.com/minetest/minetest.git
synced 2024-11-23 16:13:46 +01:00
Increase defaults for viewing_range, active_object_range and related settings #10597
This commit is contained in:
parent
0abb3e89fa
commit
aa4d3cb148
@ -594,7 +594,7 @@ fps_max_unfocused (FPS when unfocused or paused) int 20 1
|
||||
pause_on_lost_focus (Pause on lost window focus) bool false
|
||||
|
||||
# View distance in nodes.
|
||||
viewing_range (Viewing range) int 100 20 4000
|
||||
viewing_range (Viewing range) int 190 20 4000
|
||||
|
||||
# Camera 'near clipping plane' distance in nodes, between 0 and 0.25
|
||||
# Only works on GLES platforms. Most users will not need to change this.
|
||||
@ -978,7 +978,7 @@ client_unload_unused_data_timeout (Mapblock unload timeout) int 600
|
||||
|
||||
# Maximum number of mapblocks for client to be kept in memory.
|
||||
# Set to -1 for unlimited amount.
|
||||
client_mapblock_limit (Mapblock limit) int 5000
|
||||
client_mapblock_limit (Mapblock limit) int 7500
|
||||
|
||||
# Whether to show the client debug info (has the same effect as hitting F5).
|
||||
show_debug (Show debug info) bool false
|
||||
@ -1137,17 +1137,17 @@ ask_reconnect_on_crash (Ask to reconnect after crash) bool false
|
||||
# Setting this larger than active_block_range will also cause the server
|
||||
# to maintain active objects up to this distance in the direction the
|
||||
# player is looking. (This can avoid mobs suddenly disappearing from view)
|
||||
active_object_send_range_blocks (Active object send range) int 4
|
||||
active_object_send_range_blocks (Active object send range) int 8
|
||||
|
||||
# The radius of the volume of blocks around every player that is subject to the
|
||||
# active block stuff, stated in mapblocks (16 nodes).
|
||||
# In active blocks objects are loaded and ABMs run.
|
||||
# This is also the minimum range in which active objects (mobs) are maintained.
|
||||
# This should be configured together with active_object_send_range_blocks.
|
||||
active_block_range (Active block range) int 3
|
||||
active_block_range (Active block range) int 4
|
||||
|
||||
# From how far blocks are sent to clients, stated in mapblocks (16 nodes).
|
||||
max_block_send_distance (Max block send distance) int 10
|
||||
max_block_send_distance (Max block send distance) int 12
|
||||
|
||||
# Maximum number of forceloaded mapblocks.
|
||||
max_forceloaded_blocks (Maximum forceloaded blocks) int 16
|
||||
@ -1433,7 +1433,7 @@ mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v
|
||||
water_level (Water level) int 1
|
||||
|
||||
# From how far blocks are generated for clients, stated in mapblocks (16 nodes).
|
||||
max_block_generate_distance (Max block generate distance) int 8
|
||||
max_block_generate_distance (Max block generate distance) int 10
|
||||
|
||||
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
|
||||
# Only mapchunks completely within the mapgen limit are generated.
|
||||
|
@ -52,7 +52,7 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("screenshot_format", "png");
|
||||
settings->setDefault("screenshot_quality", "0");
|
||||
settings->setDefault("client_unload_unused_data_timeout", "600");
|
||||
settings->setDefault("client_mapblock_limit", "5000");
|
||||
settings->setDefault("client_mapblock_limit", "7500");
|
||||
settings->setDefault("enable_build_where_you_stand", "false");
|
||||
settings->setDefault("curl_timeout", "5000");
|
||||
settings->setDefault("curl_parallel_limit", "8");
|
||||
@ -166,7 +166,7 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("tooltip_append_itemname", "false");
|
||||
settings->setDefault("fps_max", "60");
|
||||
settings->setDefault("fps_max_unfocused", "20");
|
||||
settings->setDefault("viewing_range", "100");
|
||||
settings->setDefault("viewing_range", "190");
|
||||
#if ENABLE_GLES
|
||||
settings->setDefault("near_plane", "0.1");
|
||||
#endif
|
||||
@ -366,11 +366,11 @@ void set_default_settings(Settings *settings)
|
||||
|
||||
settings->setDefault("chat_message_format", "<@name> @message");
|
||||
settings->setDefault("profiler_print_interval", "0");
|
||||
settings->setDefault("active_object_send_range_blocks", "4");
|
||||
settings->setDefault("active_block_range", "3");
|
||||
settings->setDefault("active_object_send_range_blocks", "8");
|
||||
settings->setDefault("active_block_range", "4");
|
||||
//settings->setDefault("max_simultaneous_block_sends_per_client", "1");
|
||||
// This causes frametime jitter on client side, or does it?
|
||||
settings->setDefault("max_block_send_distance", "10");
|
||||
settings->setDefault("max_block_send_distance", "12");
|
||||
settings->setDefault("block_send_optimize_distance", "4");
|
||||
settings->setDefault("server_side_occlusion_culling", "true");
|
||||
settings->setDefault("csm_restriction_flags", "62");
|
||||
@ -429,7 +429,7 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("mapgen_limit", "31000");
|
||||
settings->setDefault("chunksize", "5");
|
||||
settings->setDefault("fixed_map_seed", "");
|
||||
settings->setDefault("max_block_generate_distance", "8");
|
||||
settings->setDefault("max_block_generate_distance", "10");
|
||||
settings->setDefault("enable_mapgen_debug_info", "false");
|
||||
Mapgen::setDefaultSettings(settings);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user