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Extend pitch fly mode to swimming (#7943)
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@ -65,7 +65,7 @@ Some can be changed in the key config dialog in the settings tab.
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| + | Increase view range |
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| - | Decrease view range |
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| K | Enable/disable fly mode (needs fly privilege) |
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| L | Enable/disable pitch fly mode |
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| L | Enable/disable pitch move mode |
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| J | Enable/disable fast mode (needs fast privilege) |
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| H | Enable/disable noclip mode (needs noclip privilege) |
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| E | Move fast in fast mode |
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@ -72,8 +72,8 @@ enable_build_where_you_stand (Build inside player) bool false
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# This requires the "fly" privilege on the server.
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free_move (Flying) bool false
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# If enabled together with fly mode, makes move directions relative to the player's pitch.
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pitch_fly (Pitch fly mode) bool false
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# If enabled, makes move directions relative to the player's pitch when flying or swimming.
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pitch_move (Pitch move mode) bool false
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# Fast movement (via the "special" key).
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# This requires the "fast" privilege on the server.
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@ -211,9 +211,9 @@ keymap_rangeselect (Range select key) key KEY_KEY_R
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_freemove (Fly key) key KEY_KEY_K
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# Key for toggling pitch fly mode.
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# Key for toggling pitch move mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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keymap_pitchfly (Pitch fly key) key KEY_KEY_L
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keymap_pitchmove (Pitch move key) key KEY_KEY_L
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# Key for toggling fast mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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@ -26,9 +26,9 @@
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# type: bool
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# free_move = false
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# If enabled together with fly mode, makes move directions relative to the player's pitch.
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# If enabled, makes move directions relative to the player's pitch when flying or swimming.
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# type: bool
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# pitch_fly = false
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# pitch_move = false
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# Fast movement (via the "special" key).
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# This requires the "fast" privilege on the server.
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@ -202,10 +202,10 @@
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# type: key
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# keymap_freemove = KEY_KEY_K
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# Key for toggling pitch fly mode.
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# Key for toggling pitch move mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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# type: key
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# keymap_pitchfly = KEY_KEY_L
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# keymap_pitchmove = KEY_KEY_L
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# Key for toggling fast mode.
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# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
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@ -170,7 +170,8 @@ void ClientEnvironment::step(float dtime)
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lplayer->physics_override_gravity * dtime_part * 2.0f;
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// Liquid floating / sinking
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if (lplayer->in_liquid && !lplayer->swimming_vertical)
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if (lplayer->in_liquid && !lplayer->swimming_vertical &&
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!lplayer->swimming_pitch)
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speed.Y -= lplayer->movement_liquid_sink * dtime_part * 2.0f;
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// Liquid resistance
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@ -702,7 +702,7 @@ protected:
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void openConsole(float scale, const wchar_t *line=NULL);
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void toggleFreeMove();
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void toggleFreeMoveAlt();
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void togglePitchFly();
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void togglePitchMove();
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void toggleFast();
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void toggleNoClip();
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void toggleCinematic();
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@ -1898,8 +1898,8 @@ void Game::processKeyInput()
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toggleFreeMove();
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} else if (wasKeyDown(KeyType::JUMP)) {
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toggleFreeMoveAlt();
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} else if (wasKeyDown(KeyType::PITCHFLY)) {
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togglePitchFly();
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} else if (wasKeyDown(KeyType::PITCHMOVE)) {
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togglePitchMove();
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} else if (wasKeyDown(KeyType::FASTMOVE)) {
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toggleFast();
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} else if (wasKeyDown(KeyType::NOCLIP)) {
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@ -2109,15 +2109,15 @@ void Game::toggleFreeMoveAlt()
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}
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void Game::togglePitchFly()
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void Game::togglePitchMove()
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{
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bool pitch_fly = !g_settings->getBool("pitch_fly");
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g_settings->set("pitch_fly", bool_to_cstr(pitch_fly));
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bool pitch_move = !g_settings->getBool("pitch_move");
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g_settings->set("pitch_move", bool_to_cstr(pitch_move));
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if (pitch_fly) {
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m_game_ui->showTranslatedStatusText("Pitch fly mode enabled");
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if (pitch_move) {
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m_game_ui->showTranslatedStatusText("Pitch move mode enabled");
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} else {
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m_game_ui->showTranslatedStatusText("Pitch fly mode disabled");
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m_game_ui->showTranslatedStatusText("Pitch move mode disabled");
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}
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}
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@ -48,7 +48,7 @@ void KeyCache::populate()
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key[KeyType::CONSOLE] = getKeySetting("keymap_console");
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key[KeyType::MINIMAP] = getKeySetting("keymap_minimap");
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key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove");
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key[KeyType::PITCHFLY] = getKeySetting("keymap_pitchfly");
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key[KeyType::PITCHMOVE] = getKeySetting("keymap_pitchmove");
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key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove");
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key[KeyType::NOCLIP] = getKeySetting("keymap_noclip");
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key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous");
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@ -47,7 +47,7 @@ public:
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CONSOLE,
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MINIMAP,
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FREEMOVE,
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PITCHFLY,
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PITCHMOVE,
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FASTMOVE,
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NOCLIP,
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HOTBAR_PREV,
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@ -468,6 +468,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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{
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// Clear stuff
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swimming_vertical = false;
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swimming_pitch = false;
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setPitch(control.pitch);
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setYaw(control.yaw);
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@ -492,7 +493,7 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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bool free_move = fly_allowed && player_settings.free_move;
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bool fast_move = fast_allowed && player_settings.fast_move;
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bool pitch_fly = free_move && player_settings.pitch_fly;
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bool pitch_move = (free_move || in_liquid) && player_settings.pitch_move;
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// When aux1_descends is enabled the fast key is used to go down, so fast isn't possible
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bool fast_climb = fast_move && control.aux1 && !player_settings.aux1_descends;
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bool continuous_forward = player_settings.continuous_forward;
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@ -685,10 +686,17 @@ void LocalPlayer::applyControl(float dtime, Environment *env)
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if (!free_move)
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slip_factor = getSlipFactor(env, speedH);
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// Don't sink when swimming in pitch mode
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if (pitch_move && in_liquid) {
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v3f controlSpeed = speedH + speedV;
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if (controlSpeed.getLength() > 0.01f)
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swimming_pitch = true;
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}
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// Accelerate to target speed with maximum increment
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accelerate((speedH + speedV) * physics_override_speed,
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incH * physics_override_speed * slip_factor, incV * physics_override_speed,
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pitch_fly);
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pitch_move);
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}
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v3s16 LocalPlayer::getStandingNodePos()
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@ -62,6 +62,7 @@ public:
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u8 liquid_viscosity = 0;
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bool is_climbing = false;
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bool swimming_vertical = false;
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bool swimming_pitch = false;
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float physics_override_speed = 1.0f;
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float physics_override_jump = 1.0f;
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@ -43,7 +43,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("meshgen_block_cache_size", "20");
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settings->setDefault("enable_vbo", "true");
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settings->setDefault("free_move", "false");
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settings->setDefault("pitch_fly", "false");
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settings->setDefault("pitch_move", "false");
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settings->setDefault("fast_move", "false");
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settings->setDefault("noclip", "false");
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settings->setDefault("screenshot_path", ".");
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@ -81,7 +81,7 @@ void set_default_settings(Settings *settings)
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settings->setDefault("keymap_console", "KEY_F10");
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settings->setDefault("keymap_rangeselect", "KEY_KEY_R");
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settings->setDefault("keymap_freemove", "KEY_KEY_K");
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settings->setDefault("keymap_pitchfly", "KEY_KEY_L");
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settings->setDefault("keymap_pitchmove", "KEY_KEY_L");
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settings->setDefault("keymap_fastmove", "KEY_KEY_J");
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settings->setDefault("keymap_noclip", "KEY_KEY_H");
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settings->setDefault("keymap_hotbar_next", "KEY_KEY_N");
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@ -139,7 +139,7 @@ void Player::clearHud()
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void PlayerSettings::readGlobalSettings()
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{
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free_move = g_settings->getBool("free_move");
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pitch_fly = g_settings->getBool("pitch_fly");
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pitch_move = g_settings->getBool("pitch_move");
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fast_move = g_settings->getBool("fast_move");
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continuous_forward = g_settings->getBool("continuous_forward");
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always_fly_fast = g_settings->getBool("always_fly_fast");
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@ -87,7 +87,7 @@ struct PlayerControl
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struct PlayerSettings
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{
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bool free_move = false;
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bool pitch_fly = false;
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bool pitch_move = false;
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bool fast_move = false;
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bool continuous_forward = false;
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bool always_fly_fast = false;
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@ -96,7 +96,7 @@ struct PlayerSettings
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bool autojump = false;
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const std::string setting_names[8] = {
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"free_move", "pitch_fly", "fast_move", "continuous_forward", "always_fly_fast",
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"free_move", "pitch_move", "fast_move", "continuous_forward", "always_fly_fast",
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"aux1_descends", "noclip", "autojump"
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};
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void readGlobalSettings();
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