diff --git a/po/zh_CN/minetest.po b/po/zh_CN/minetest.po index 90e077b04..748e38b55 100644 --- a/po/zh_CN/minetest.po +++ b/po/zh_CN/minetest.po @@ -3,8 +3,8 @@ msgstr "" "Project-Id-Version: Chinese (Simplified) (Minetest)\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2020-06-13 23:17+0200\n" -"PO-Revision-Date: 2020-08-12 22:32+0000\n" -"Last-Translator: Gao Tiesuan \n" +"PO-Revision-Date: 2020-11-21 04:52+0000\n" +"Last-Translator: IFRFSX <1079092922@qq.com>\n" "Language-Team: Chinese (Simplified) \n" "Language: zh_CN\n" @@ -12,7 +12,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: builtin/client/death_formspec.lua src/client/game.cpp msgid "Respawn" @@ -351,8 +351,9 @@ msgid "Rivers" msgstr "河流" #: builtin/mainmenu/dlg_create_world.lua +#, fuzzy msgid "Sea level rivers" -msgstr "" +msgstr "海平面河流" #: builtin/mainmenu/dlg_create_world.lua #: builtin/mainmenu/dlg_settings_advanced.lua @@ -361,43 +362,41 @@ msgstr "种子" #: builtin/mainmenu/dlg_create_world.lua msgid "Smooth transition between biomes" -msgstr "" +msgstr "生物群落之间的平滑过渡" #: builtin/mainmenu/dlg_create_world.lua msgid "" "Structures appearing on the terrain (no effect on trees and jungle grass " "created by v6)" -msgstr "" +msgstr "出现在地形上的结构(对v6创建的树木和丛林草没有影响)" #: builtin/mainmenu/dlg_create_world.lua msgid "Structures appearing on the terrain, typically trees and plants" -msgstr "" +msgstr "出现在地形上的结构,通常是树木和植物" #: builtin/mainmenu/dlg_create_world.lua msgid "Temperate, Desert" -msgstr "" +msgstr "温带,沙漠" #: builtin/mainmenu/dlg_create_world.lua msgid "Temperate, Desert, Jungle" -msgstr "" +msgstr "温带,沙漠,丛林" #: builtin/mainmenu/dlg_create_world.lua msgid "Temperate, Desert, Jungle, Tundra, Taiga" -msgstr "" +msgstr "温带,沙漠,丛林,苔原,泰加林带" #: builtin/mainmenu/dlg_create_world.lua -#, fuzzy msgid "Terrain surface erosion" -msgstr "地形高度" +msgstr "地形表面腐烂" #: builtin/mainmenu/dlg_create_world.lua msgid "Trees and jungle grass" -msgstr "" +msgstr "树木和丛林草" #: builtin/mainmenu/dlg_create_world.lua -#, fuzzy msgid "Vary river depth" -msgstr "河流深度" +msgstr "改变河的深度" #: builtin/mainmenu/dlg_create_world.lua msgid "Very large caverns deep in the underground" @@ -2039,6 +2038,10 @@ msgid "" "to be adjusted, as floatland tapering functions best when this noise has\n" "a value range of approximately -2.0 to 2.0." msgstr "" +"悬空岛的3D噪波定义结构。\n" +"如果改变了默认值,噪波“scale”(默认为0.7)可能需要\n" +"调整,因为当这个噪波的值范围大约为-2.0到2.0时,\n" +"悬空岛逐渐变窄的函数最好。" #: src/settings_translation_file.cpp msgid "3D noise defining structure of river canyon walls." @@ -2158,6 +2161,10 @@ msgid "" "Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test\n" "to be sure) creates a solid floatland layer." msgstr "" +"调整悬空岛层的密度。\n" +"增加值以增加密度。可以是正值或负值。\n" +"Value = 0.0: 容积的50%是floatland。\n" +"Value = 2.0 (可以更高,取决于“mgv7_np_floatland”,始终测试以确定)创建一个坚实的悬空岛层。" #: src/settings_translation_file.cpp msgid "Advanced" @@ -3113,6 +3120,11 @@ msgid "" "Values < 1.0 (for example 0.25) create a more defined surface level with\n" "flatter lowlands, suitable for a solid floatland layer." msgstr "" +"悬空岛锥度的指数,更改锥度的行为。\n" +"值等于1.0,创建一个统一的,线性锥度。\n" +"值大于1.0,创建一个平滑的、合适的锥度,默认分隔的悬空岛。\n" +"值小于1.0,(例如0.25)创建一个带有平坦低地的更加轮廓分明的表面级别,\n" +"适用于固体悬空岛层。" #: src/settings_translation_file.cpp msgid "FPS in pause menu"