reversed meshbuffer cache

This commit is contained in:
Perttu Ahola 2010-11-29 13:04:03 +02:00
parent 3ad212c90b
commit aaafb5add0

@ -297,8 +297,6 @@ void MapBlock::updateMesh()
core::list<FastFace*> *fastfaces_new = new core::list<FastFace*>; core::list<FastFace*> *fastfaces_new = new core::list<FastFace*>;
//TimeTaker timer1("updateMesh1", g_device);
/* /*
We are including the faces of the trailing edges of the block. We are including the faces of the trailing edges of the block.
This means that when something changes, the caller must This means that when something changes, the caller must
@ -342,26 +340,12 @@ void MapBlock::updateMesh()
} }
} }
//timer1.stop();
//TimeTaker timer2("updateMesh2", g_device);
scene::SMesh *mesh_new = NULL; scene::SMesh *mesh_new = NULL;
//s32 appendtime = 0;
if(fastfaces_new->getSize() > 0) if(fastfaces_new->getSize() > 0)
{ {
mesh_new = new scene::SMesh(); mesh_new = new scene::SMesh();
scene::IMeshBuffer *buf = NULL; scene::IMeshBuffer *buf = NULL;
/*
Buffer for lesser calls to
mesh_new->getMeshBuffer(g_materials[f->material]),
which is slow.
key = material id, value = meshbuffer of that material
*/
core::map<u8, scene::IMeshBuffer*> bufs;
core::list<FastFace*>::Iterator i = fastfaces_new->begin(); core::list<FastFace*>::Iterator i = fastfaces_new->begin();
@ -375,43 +359,27 @@ void MapBlock::updateMesh()
if(f->material != material_in_use || buf == NULL) if(f->material != material_in_use || buf == NULL)
{ {
// Try to get a meshbuffer associated with the material // Try to get a meshbuffer associated with the material
core::map<u8, scene::IMeshBuffer*>::Node* buf = mesh_new->getMeshBuffer(g_materials[f->material]);
n = bufs.find(f->material); // If not found, create one
if(buf == NULL)
if(n != NULL)
{ {
buf = n->getValue(); // This is a "Standard MeshBuffer",
} // it's a typedeffed CMeshBuffer<video::S3DVertex>
else buf = new scene::SMeshBuffer();
{ // Set material
buf = mesh_new->getMeshBuffer(g_materials[f->material]); ((scene::SMeshBuffer*)buf)->Material = g_materials[f->material];
// If not found, create one // Use VBO
if(buf == NULL) //buf->setHardwareMappingHint(scene::EHM_STATIC);
{ // Add to mesh
// This is a "Standard MeshBuffer", mesh_new->addMeshBuffer(buf);
// it's a typedeffed CMeshBuffer<video::S3DVertex> // Mesh grabbed it
buf = new scene::SMeshBuffer(); buf->drop();
bufs[f->material] = buf;
// Set material
((scene::SMeshBuffer*)buf)->Material = g_materials[f->material];
// Use VBO
//buf->setHardwareMappingHint(scene::EHM_STATIC);
// Add to mesh
mesh_new->addMeshBuffer(buf);
// Mesh grabbed it
buf->drop();
}
} }
material_in_use = f->material; material_in_use = f->material;
} }
u16 indices[] = {0,1,2,2,3,0}; u16 indices[] = {0,1,2,2,3,0};
//TimeTaker timer("", g_device);
buf->append(f->vertices, 4, indices, 6); buf->append(f->vertices, 4, indices, 6);
//appendtime += timer.stop(true);
} }
// Use VBO for mesh (this just would set this for ever buffer) // Use VBO for mesh (this just would set this for ever buffer)
@ -422,8 +390,6 @@ void MapBlock::updateMesh()
<<" materials"<<std::endl;*/ <<" materials"<<std::endl;*/
} }
//dstream<<"appendtime="<<appendtime<<std::endl;
// TODO: Get rid of the FastFace stage // TODO: Get rid of the FastFace stage
core::list<FastFace*>::Iterator i; core::list<FastFace*>::Iterator i;
i = fastfaces_new->begin(); i = fastfaces_new->begin();