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better handling of unknown blocks on client
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BIN
data/unknown_block.png
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BIN
data/unknown_block.png
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After Width: | Height: | Size: 582 B |
@ -138,6 +138,18 @@ void init_mapnode()
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f->tiles[j].material_type = initial_material_type;
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}
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/*
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Initially set every block to be shown as an unknown block.
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Don't touch CONTENT_IGNORE or CONTENT_AIR.
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*/
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for(u16 i=0; i<=253; i++)
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{
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ContentFeatures *f = &g_content_features[i];
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f->setAllTextures("unknown_block.png");
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f->setInventoryTextureCube("unknown_block.png", "unknown_block.png", "unknown_block.png");
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f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
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}
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/*
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Initialize mapnode content
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*/
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