better handling of unknown blocks on client

This commit is contained in:
Perttu Ahola 2011-06-27 07:30:02 +03:00
parent cf9a1f0109
commit ab0cc1bb47
2 changed files with 12 additions and 0 deletions

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data/unknown_block.png Normal file

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@ -138,6 +138,18 @@ void init_mapnode()
f->tiles[j].material_type = initial_material_type;
}
/*
Initially set every block to be shown as an unknown block.
Don't touch CONTENT_IGNORE or CONTENT_AIR.
*/
for(u16 i=0; i<=253; i++)
{
ContentFeatures *f = &g_content_features[i];
f->setAllTextures("unknown_block.png");
f->setInventoryTextureCube("unknown_block.png", "unknown_block.png", "unknown_block.png");
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
}
/*
Initialize mapnode content
*/