diff --git a/po/zh_CN/minetest.po b/po/zh_CN/minetest.po index 615856a5b..61b619521 100644 --- a/po/zh_CN/minetest.po +++ b/po/zh_CN/minetest.po @@ -3,8 +3,8 @@ msgstr "" "Project-Id-Version: Chinese (Simplified) (Minetest)\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2023-12-03 18:48+0100\n" -"PO-Revision-Date: 2024-01-27 15:10+0000\n" -"Last-Translator: IFRFSX <1079092922@qq.com>\n" +"PO-Revision-Date: 2024-01-28 16:01+0000\n" +"Last-Translator: ZhiZe-ZG \n" "Language-Team: Chinese (Simplified) \n" "Language: zh_CN\n" @@ -6101,6 +6101,9 @@ msgid "" "capacity until an attempt is made to decrease its size by dumping old queue\n" "items. A value of 0 disables the functionality." msgstr "" +"液体队列可能超出处理时间的时间(以秒为单位)\n" +"直到尝试通过转储旧队列项目来减小其大小为止。\n" +"值为0将禁用该功能。" #: src/settings_translation_file.cpp msgid "" @@ -6262,6 +6265,10 @@ msgid "" "image.\n" "Higher values result in a less detailed image." msgstr "" +"欠采样类似于使用较低的屏幕分辨率,但是它适用\n" +"仅限于游戏世界,保持GUI完整。\n" +"它应该以不那么详细的图像为代价显着提高性能。\n" +"较高的值会导致图像不太清晰。" #: src/settings_translation_file.cpp msgid "Unlimited player transfer distance" @@ -6388,16 +6395,20 @@ msgid "" "Variation of terrain vertical scale.\n" "When noise is < -0.55 terrain is near-flat." msgstr "" +"地形垂直比例的变化。\n" +"当噪声< -0.55 地形接近平坦。" #: src/settings_translation_file.cpp msgid "Varies depth of biome surface nodes." -msgstr "" +msgstr "变化生物群落表面节点的深度。" #: src/settings_translation_file.cpp msgid "" "Varies roughness of terrain.\n" "Defines the 'persistence' value for terrain_base and terrain_alt noises." msgstr "" +"改变地形的粗糙度。\n" +"定义 terrain_base 和 terrain_alt 噪音的 \"持久性 \"值。" #: src/settings_translation_file.cpp #, fuzzy