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fix inventory image texture leak
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@ -1661,6 +1661,9 @@ bool generate_image(std::string part_of_name, video::IImage *& baseimg,
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video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
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video::IImage *image = driver->createImage(rtt, v2s32(0,0), dim);
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assert(image);
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assert(image);
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//cleanup texture
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driver->removeTexture(rtt);
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baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
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baseimg = driver->createImage(video::ECF_A8R8G8B8, dim);
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if(image)
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if(image)
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