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Send initial dummy packet as empty
No functional change and no compatibility implicatons but this better matches what is documented everywhere.
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@ -552,6 +552,12 @@ NetworkPacket& NetworkPacket::operator<<(video::SColor src)
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Buffer<u8> NetworkPacket::oldForgePacket()
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Buffer<u8> NetworkPacket::oldForgePacket()
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{
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{
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// this is the dummy packet used to first contact the server
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if (m_command == 0) {
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assert(m_datasize == 0);
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return Buffer<u8>();
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}
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Buffer<u8> sb(m_datasize + 2);
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Buffer<u8> sb(m_datasize + 2);
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writeU16(&sb[0], m_command);
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writeU16(&sb[0], m_command);
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if (m_datasize > 0)
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if (m_datasize > 0)
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@ -277,8 +277,8 @@ void TestConnection::testConnectSendReceive()
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Simple send-receive test
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Simple send-receive test
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*/
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*/
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{
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{
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NetworkPacket pkt;
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NetworkPacket pkt(0x4b, 0);
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pkt.putRawPacket((u8*) "Hello World !", 14, 0);
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pkt.putRawString("Hello World !", 14);
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auto sentdata = pkt.oldForgePacket();
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auto sentdata = pkt.oldForgePacket();
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@ -306,9 +306,9 @@ void TestConnection::testConnectSendReceive()
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*/
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*/
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{
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{
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const int datasize = 30000;
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const int datasize = 30000;
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NetworkPacket pkt(0, datasize);
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NetworkPacket pkt(0xff, datasize);
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for (u16 i=0; i<datasize; i++) {
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for (u16 i=0; i<datasize; i++) {
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pkt << (u8) i/4;
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pkt << static_cast<u8>(i/4);
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}
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}
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infostream << "Sending data (size=" << datasize << "):";
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infostream << "Sending data (size=" << datasize << "):";
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