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Make entity selection and collision boxes independently settable (#6218)
* Make entity selection and collision boxes independently settable
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@ -3986,6 +3986,9 @@ Definition tables
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collide_with_objects = true, -- collide with other objects if physical = true
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weight = 5,
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collisionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
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selectionbox = {-0.5, 0.0, -0.5, 0.5, 1.0, 0.5},
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-- ^ Default, uses collision box dimensions when not set
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pointable = true, -- overrides selection box when false
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visual = "cube" / "sprite" / "upright_sprite" / "mesh" / "wielditem",
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visual_size = {x = 1, y = 1},
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mesh = "model",
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@ -346,7 +346,7 @@ GenericCAO::~GenericCAO()
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bool GenericCAO::getSelectionBox(aabb3f *toset) const
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{
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if (!m_prop.is_visible || !m_is_visible || m_is_local_player
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|| getParent() != NULL){
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|| !m_prop.pointable || getParent() != NULL) {
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return false;
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}
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*toset = m_selection_box;
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@ -1226,7 +1226,7 @@ void GenericCAO::processMessage(const std::string &data)
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if (cmd == GENERIC_CMD_SET_PROPERTIES) {
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m_prop = gob_read_set_properties(is);
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m_selection_box = m_prop.collisionbox;
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m_selection_box = m_prop.selectionbox;
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m_selection_box.MinEdge *= BS;
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m_selection_box.MaxEdge *= BS;
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@ -1240,7 +1240,10 @@ void GenericCAO::processMessage(const std::string &data)
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if (m_is_local_player) {
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LocalPlayer *player = m_env->getLocalPlayer();
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player->makes_footstep_sound = m_prop.makes_footstep_sound;
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player->setCollisionbox(m_selection_box);
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aabb3f collision_box = m_prop.collisionbox;
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collision_box.MinEdge *= BS;
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collision_box.MaxEdge *= BS;
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player->setCollisionbox(collision_box);
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}
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if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
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@ -752,12 +752,12 @@ bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const
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bool LuaEntitySAO::getSelectionBox(aabb3f *toset) const
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{
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if (!m_prop.is_visible) {
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if (!m_prop.is_visible || !m_prop.pointable) {
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return false;
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}
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toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
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toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
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toset->MinEdge = m_prop.selectionbox.MinEdge * BS;
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toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS;
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return true;
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}
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@ -786,6 +786,8 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id
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m_prop.physical = false;
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m_prop.weight = 75;
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m_prop.collisionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
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m_prop.selectionbox = aabb3f(-0.3f, 0.0f, -0.3f, 0.3f, 1.77f, 0.3f);
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m_prop.pointable = true;
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// start of default appearance, this should be overwritten by LUA
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m_prop.visual = "upright_sprite";
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m_prop.visual_size = v2f(1, 2);
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@ -1426,12 +1428,12 @@ bool PlayerSAO::getCollisionBox(aabb3f *toset) const
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bool PlayerSAO::getSelectionBox(aabb3f *toset) const
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{
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if (!m_prop.is_visible) {
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if (!m_prop.is_visible || !m_prop.pointable) {
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return false;
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}
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toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
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toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
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toset->MinEdge = m_prop.selectionbox.MinEdge * BS;
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toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS;
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return true;
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}
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@ -61,6 +61,8 @@ std::string ObjectProperties::dump()
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os << ", nametag=" << nametag;
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os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
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<< "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
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os << ", selectionbox=" << PP(selectionbox.MinEdge) << "," << PP(selectionbox.MaxEdge);
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os << ", pointable=" << pointable;
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return os.str();
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}
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@ -99,6 +101,9 @@ void ObjectProperties::serialize(std::ostream &os) const
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writeF1000(os, automatic_face_movement_max_rotation_per_sec);
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os << serializeString(infotext);
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os << serializeString(wield_item);
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writeV3F1000(os, selectionbox.MinEdge);
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writeV3F1000(os, selectionbox.MaxEdge);
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writeU8(os, pointable);
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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@ -142,6 +147,9 @@ void ObjectProperties::deSerialize(std::istream &is)
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automatic_face_movement_max_rotation_per_sec = readF1000(is);
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infotext = deSerializeString(is);
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wield_item = deSerializeString(is);
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selectionbox.MinEdge = readV3F1000(is);
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selectionbox.MaxEdge = readV3F1000(is);
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pointable = readU8(is);
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}catch(SerializationError &e){}
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}
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else
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@ -33,6 +33,8 @@ struct ObjectProperties
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bool collideWithObjects = true;
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float weight = 5.0f;
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aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
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aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
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bool pointable = true;
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std::string visual = "sprite";
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std::string mesh = "";
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v2f visual_size = v2f(1, 1);
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@ -197,6 +197,13 @@ void read_object_properties(lua_State *L, int index,
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prop->collisionbox = read_aabb3f(L, -1, 1.0);
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lua_pop(L, 1);
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lua_getfield(L, -1, "selectionbox");
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if (lua_istable(L, -1))
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prop->selectionbox = read_aabb3f(L, -1, 1.0);
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else
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prop->selectionbox = prop->collisionbox;
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lua_pop(L, 1);
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getboolfield(L, -1, "pointable", prop->pointable);
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getstringfield(L, -1, "visual", prop->visual);
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getstringfield(L, -1, "mesh", prop->mesh);
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@ -296,6 +303,10 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
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lua_setfield(L, -2, "weight");
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push_aabb3f(L, prop->collisionbox);
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lua_setfield(L, -2, "collisionbox");
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push_aabb3f(L, prop->selectionbox);
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lua_setfield(L, -2, "selectionbox");
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lua_pushboolean(L, prop->pointable);
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lua_setfield(L, -2, "pointable");
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lua_pushlstring(L, prop->visual.c_str(), prop->visual.size());
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lua_setfield(L, -2, "visual");
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lua_pushlstring(L, prop->mesh.c_str(), prop->mesh.size());
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