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Improve core.sound_play with ephemeral sounds and player exclusion
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@ -826,7 +826,7 @@ Examples of sound parameter tables:
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gain = 1.0, -- default
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loop = true,
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}
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-- Play in a location
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-- Play at a location
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{
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pos = {x = 1, y = 2, z = 3},
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gain = 1.0, -- default
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@ -839,13 +839,22 @@ Examples of sound parameter tables:
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max_hear_distance = 32, -- default, uses an euclidean metric
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loop = true,
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}
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-- Play at a location, heard by anyone *but* the given player
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{
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pos = {x = 32, y = 0, z = 100},
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max_hear_distance = 40,
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exclude_player = name,
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}
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Looped sounds must either be connected to an object or played locationless to
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one player using `to_player = name,`.
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one player using `to_player = name`.
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A positional sound will only be heard by players that are within
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`max_hear_distance` of the sound position, at the start of the sound.
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`exclude_player = name` can be applied to locationless, positional and object-
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bound sounds to exclude a single player from hearing them.
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`SimpleSoundSpec`
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-----------------
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@ -4929,10 +4938,15 @@ Defaults for the `on_punch` and `on_dig` node definition callbacks
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Sounds
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------
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* `minetest.sound_play(spec, parameters)`: returns a handle
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* `minetest.sound_play(spec, parameters, [ephemeral])`: returns a handle
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* `spec` is a `SimpleSoundSpec`
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* `parameters` is a sound parameter table
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* `ephemeral` is a boolean (default: false)
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Ephemeral sounds will not return a handle and can't be stopped or faded.
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It is recommend to use this for short sounds that happen in response to
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player actions (e.g. door closing).
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* `minetest.sound_stop(handle)`
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* `handle` is a handle returned by `minetest.sound_play`
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* `minetest.sound_fade(handle, step, gain)`
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* `handle` is a handle returned by `minetest.sound_play`
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* `step` determines how fast a sound will fade.
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@ -1106,7 +1106,7 @@ void Client::sendRemovedSounds(std::vector<s32> &soundList)
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pkt << (u16) (server_ids & 0xFFFF);
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for (int sound_id : soundList)
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for (s32 sound_id : soundList)
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pkt << sound_id;
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Send(&pkt);
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@ -561,7 +561,7 @@ private:
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std::unordered_map<s32, int> m_sounds_server_to_client;
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// And the other way!
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std::unordered_map<int, s32> m_sounds_client_to_server;
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// And relations to objects
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// Relation of client id to object id
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std::unordered_map<int, u16> m_sounds_to_objects;
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// Map server hud ids to client hud ids
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@ -778,6 +778,7 @@ void Client::handleCommand_PlaySound(NetworkPacket* pkt)
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[25 + len] bool loop
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[26 + len] f32 fade
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[30 + len] f32 pitch
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[34 + len] bool ephemeral
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*/
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s32 server_id;
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@ -790,12 +791,14 @@ void Client::handleCommand_PlaySound(NetworkPacket* pkt)
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bool loop;
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float fade = 0.0f;
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float pitch = 1.0f;
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bool ephemeral = false;
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*pkt >> server_id >> name >> gain >> type >> pos >> object_id >> loop;
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try {
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*pkt >> fade;
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*pkt >> pitch;
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*pkt >> ephemeral;
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} catch (PacketError &e) {};
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// Start playing
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@ -813,7 +816,6 @@ void Client::handleCommand_PlaySound(NetworkPacket* pkt)
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if (cao)
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pos = cao->getPosition();
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client_id = m_sound->playSoundAt(name, loop, gain, pos, pitch);
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// TODO: Set up sound to move with object
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break;
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}
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default:
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@ -821,8 +823,11 @@ void Client::handleCommand_PlaySound(NetworkPacket* pkt)
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}
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if (client_id != -1) {
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m_sounds_server_to_client[server_id] = client_id;
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m_sounds_client_to_server[client_id] = server_id;
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// for ephemeral sounds, server_id is not meaningful
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if (!ephemeral) {
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m_sounds_server_to_client[server_id] = client_id;
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m_sounds_client_to_server[client_id] = server_id;
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}
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if (object_id != 0)
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m_sounds_to_objects[client_id] = object_id;
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}
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@ -200,6 +200,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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Unknown inventory serialization fields no longer throw an error
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Mod-specific formspec version
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Player FOV override API
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"ephemeral" added to TOCLIENT_PLAY_SOUND
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*/
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#define LATEST_PROTOCOL_VERSION 38
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@ -450,6 +451,7 @@ enum ToClientCommand
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s32[3] pos_nodes*10000
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u16 object_id
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u8 loop (bool)
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u8 ephemeral (bool)
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*/
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TOCLIENT_STOP_SOUND = 0x40,
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@ -1019,6 +1019,7 @@ void read_server_sound_params(lua_State *L, int index,
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params.max_hear_distance = BS*getfloatfield_default(L, index,
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"max_hear_distance", params.max_hear_distance/BS);
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getboolfield(L, index, "loop", params.loop);
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getstringfield(L, index, "exclude_player", params.exclude_player);
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}
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}
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@ -429,7 +429,7 @@ int ModApiServer::l_get_worldpath(lua_State *L)
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return 1;
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}
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// sound_play(spec, parameters)
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// sound_play(spec, parameters, [ephemeral])
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int ModApiServer::l_sound_play(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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@ -437,8 +437,14 @@ int ModApiServer::l_sound_play(lua_State *L)
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read_soundspec(L, 1, spec);
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ServerSoundParams params;
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read_server_sound_params(L, 2, params);
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s32 handle = getServer(L)->playSound(spec, params);
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lua_pushinteger(L, handle);
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bool ephemeral = lua_gettop(L) > 2 && readParam<bool>(L, 3);
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if (ephemeral) {
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getServer(L)->playSound(spec, params, true);
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lua_pushnil(L);
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} else {
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s32 handle = getServer(L)->playSound(spec, params);
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lua_pushinteger(L, handle);
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}
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return 1;
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}
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@ -446,7 +452,7 @@ int ModApiServer::l_sound_play(lua_State *L)
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int ModApiServer::l_sound_stop(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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int handle = luaL_checkinteger(L, 1);
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s32 handle = luaL_checkinteger(L, 1);
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getServer(L)->stopSound(handle);
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return 0;
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}
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@ -2013,8 +2013,18 @@ void Server::SendPlayerSpeed(session_t peer_id, const v3f &added_vel)
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Send(&pkt);
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}
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inline s32 Server::nextSoundId()
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{
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s32 ret = m_next_sound_id;
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if (m_next_sound_id == INT32_MAX)
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m_next_sound_id = 0; // signed overflow is undefined
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else
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m_next_sound_id++;
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return ret;
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}
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s32 Server::playSound(const SimpleSoundSpec &spec,
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const ServerSoundParams ¶ms)
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const ServerSoundParams ¶ms, bool ephemeral)
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{
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// Find out initial position of sound
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bool pos_exists = false;
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@ -2025,7 +2035,7 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
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// Filter destination clients
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std::vector<session_t> dst_clients;
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if(!params.to_player.empty()) {
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if (!params.to_player.empty()) {
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RemotePlayer *player = m_env->getPlayer(params.to_player.c_str());
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if(!player){
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infostream<<"Server::playSound: Player \""<<params.to_player
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@ -2045,6 +2055,9 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
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RemotePlayer *player = m_env->getPlayer(client_id);
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if (!player)
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continue;
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if (!params.exclude_player.empty() &&
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params.exclude_player == player->getName())
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continue;
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PlayerSAO *sao = player->getPlayerSAO();
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if (!sao)
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@ -2063,27 +2076,32 @@ s32 Server::playSound(const SimpleSoundSpec &spec,
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return -1;
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// Create the sound
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s32 id = m_next_sound_id++;
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// The sound will exist as a reference in m_playing_sounds
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m_playing_sounds[id] = ServerPlayingSound();
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ServerPlayingSound &psound = m_playing_sounds[id];
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psound.params = params;
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psound.spec = spec;
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s32 id;
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ServerPlayingSound *psound = nullptr;
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if (ephemeral) {
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id = -1; // old clients will still use this, so pick a reserved ID
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} else {
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id = nextSoundId();
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// The sound will exist as a reference in m_playing_sounds
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m_playing_sounds[id] = ServerPlayingSound();
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psound = &m_playing_sounds[id];
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psound->params = params;
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psound->spec = spec;
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}
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float gain = params.gain * spec.gain;
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NetworkPacket pkt(TOCLIENT_PLAY_SOUND, 0);
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pkt << id << spec.name << gain
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<< (u8) params.type << pos << params.object
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<< params.loop << params.fade << params.pitch;
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<< params.loop << params.fade << params.pitch
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<< ephemeral;
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// Backwards compability
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bool play_sound = gain > 0;
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bool as_reliable = !ephemeral;
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for (const u16 dst_client : dst_clients) {
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if (play_sound || m_clients.getProtocolVersion(dst_client) >= 32) {
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psound.clients.insert(dst_client);
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m_clients.send(dst_client, 0, &pkt, true);
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}
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if (psound)
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psound->clients.insert(dst_client);
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m_clients.send(dst_client, 0, &pkt, as_reliable);
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}
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return id;
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}
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@ -98,6 +98,7 @@ struct ServerSoundParams
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v3f pos;
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u16 object = 0;
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std::string to_player = "";
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std::string exclude_player = "";
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v3f getPos(ServerEnvironment *env, bool *pos_exists) const;
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};
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@ -209,7 +210,8 @@ public:
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// Returns -1 if failed, sound handle on success
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// Envlock
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s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms);
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s32 playSound(const SimpleSoundSpec &spec, const ServerSoundParams ¶ms,
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bool ephemeral=false);
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void stopSound(s32 handle);
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void fadeSound(s32 handle, float step, float gain);
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@ -646,7 +648,8 @@ private:
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Sounds
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*/
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std::unordered_map<s32, ServerPlayingSound> m_playing_sounds;
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s32 m_next_sound_id = 0;
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s32 m_next_sound_id = 0; // positive values only
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s32 nextSoundId();
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/*
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Detached inventories (behind m_env_mutex)
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