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Clarify documentation of minetest.get_modpath and minetest.get_modnames (#10771)
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@ -4327,11 +4327,14 @@ Utilities
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* `minetest.get_current_modname()`: returns the currently loading mod's name,
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when loading a mod.
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* `minetest.get_modpath(modname)`: returns e.g.
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`"/home/user/.minetest/usermods/modname"`.
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* Useful for loading additional `.lua` modules or static data from mod
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* `minetest.get_modnames()`: returns a list of installed mods
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* Return a list of installed mods, sorted alphabetically
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* `minetest.get_modpath(modname)`: returns the directory path for a mod,
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e.g. `"/home/user/.minetest/usermods/modname"`.
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* Returns nil if the mod is not enabled or does not exist (not installed).
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* Works regardless of whether the mod has been loaded yet.
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* Useful for loading additional `.lua` modules or static data from a mod,
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or checking if a mod is enabled.
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* `minetest.get_modnames()`: returns a list of enabled mods, sorted alphabetically.
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* Does not include disabled mods, even if they are installed.
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* `minetest.get_worldpath()`: returns e.g. `"/home/user/.minetest/world"`
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* Useful for storing custom data
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* `minetest.is_singleplayer()`
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