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Remove direct OpenGL(ES) dependency
IrrlichtMt now provides this for us (see last commit) fixes #12041
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@ -249,7 +249,7 @@ General options and their default values:
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ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
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ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
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ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
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ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by IrrlichtMt)
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ENABLE_GLES=OFF - Enable extra support code for OpenGL ES (requires support by IrrlichtMt)
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ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
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ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
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ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
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@ -259,7 +259,6 @@ General options and their default values:
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ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
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ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
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ENABLE_SYSTEM_JSONCPP=ON - Use JsonCPP from system
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OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
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RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
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USE_GPROF=FALSE - Enable profiling using GProf
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VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
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@ -300,8 +299,6 @@ Library specific options:
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OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
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OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
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OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
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OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
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OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
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SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
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SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
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VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
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@ -1,73 +0,0 @@
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#-------------------------------------------------------------------
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# The contents of this file are placed in the public domain. Feel
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# free to make use of it in any way you like.
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#-------------------------------------------------------------------
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# - Try to find OpenGLES and EGL
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# Once done this will define
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#
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# OPENGLES2_FOUND - system has OpenGLES
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# OPENGLES2_INCLUDE_DIR - the GL include directory
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# OPENGLES2_LIBRARIES - Link these to use OpenGLES
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#
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# EGL_FOUND - system has EGL
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# EGL_INCLUDE_DIR - the EGL include directory
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# EGL_LIBRARIES - Link these to use EGL
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# Win32 and Apple are not tested!
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# Linux tested and works
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if(WIN32)
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find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h)
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find_library(OPENGLES2_LIBRARY libGLESv2)
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elseif(APPLE)
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create_search_paths(/Developer/Platforms)
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findpkg_framework(OpenGLES2)
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set(OPENGLES2_LIBRARY "-framework OpenGLES")
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else()
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# Unix
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find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h
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PATHS /usr/openwin/share/include
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/opt/graphics/OpenGL/include
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/usr/X11R6/include
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/usr/include
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)
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find_library(OPENGLES2_LIBRARY
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NAMES GLESv2
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PATHS /opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/X11R6/lib
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/usr/lib
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)
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(OpenGLES2 DEFAULT_MSG OPENGLES2_LIBRARY OPENGLES2_INCLUDE_DIR)
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find_path(EGL_INCLUDE_DIR EGL/egl.h
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PATHS /usr/openwin/share/include
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/opt/graphics/OpenGL/include
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/usr/X11R6/include
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/usr/include
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)
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find_library(EGL_LIBRARY
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NAMES EGL
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PATHS /opt/graphics/OpenGL/lib
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/usr/openwin/lib
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/usr/X11R6/lib
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/usr/lib
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)
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find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARY EGL_INCLUDE_DIR)
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endif()
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set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARY})
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set(EGL_LIBRARIES ${EGL_LIBRARY})
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mark_as_advanced(
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OPENGLES2_INCLUDE_DIR
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OPENGLES2_LIBRARY
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EGL_INCLUDE_DIR
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EGL_LIBRARY
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)
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@ -98,8 +98,8 @@ if(BUILD_CLIENT AND ENABLE_SOUND)
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endif()
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endif()
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option(ENABLE_GLES "Use OpenGL ES instead of OpenGL" FALSE)
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# TODO: this should be removed one day, we can enable it unconditionally
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option(ENABLE_GLES "Enable extra support code for OpenGL ES" FALSE)
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mark_as_advanced(ENABLE_GLES)
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option(ENABLE_TOUCH "Enable Touchscreen support" FALSE)
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@ -107,21 +107,6 @@ if(ENABLE_TOUCH)
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add_definitions(-DHAVE_TOUCHSCREENGUI)
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endif()
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if(BUILD_CLIENT)
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# transitive dependency from Irrlicht (see longer explanation below)
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if(NOT WIN32)
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if(ENABLE_GLES)
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find_package(OpenGLES2 REQUIRED)
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else()
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set(OPENGL_GL_PREFERENCE "LEGACY" CACHE STRING
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"See CMake Policy CMP0072 for reference. GLVND is broken on some nvidia setups")
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set(OpenGL_GL_PREFERENCE ${OPENGL_GL_PREFERENCE})
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find_package(OpenGL REQUIRED)
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endif()
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endif()
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endif()
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if(BUILD_CLIENT)
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find_package(Freetype REQUIRED)
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endif()
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@ -544,18 +529,6 @@ if(BUILD_CLIENT)
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)
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endif()
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if(ENABLE_GLES)
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target_link_libraries(
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${PROJECT_NAME}
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${OPENGLES2_LIBRARIES}
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${EGL_LIBRARIES}
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)
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else()
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target_link_libraries(
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${PROJECT_NAME}
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${OPENGL_LIBRARIES}
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)
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endif()
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if(USE_GETTEXT)
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target_link_libraries(
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${PROJECT_NAME}
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