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Add function to get server info.
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@ -8,6 +8,11 @@ end)
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core.register_on_connect(function()
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core.register_on_connect(function()
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print("[PREVIEW] Player connection completed")
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print("[PREVIEW] Player connection completed")
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local server_info = core.get_server_info()
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print("Server version: " .. server_info.protocol_version)
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print("Server ip: " .. server_info.ip)
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print("Server address: " .. server_info.address)
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print("Server port: " .. server_info.port)
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end)
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end)
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core.register_on_placenode(function(pointed_thing, node)
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core.register_on_placenode(function(pointed_thing, node)
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@ -80,7 +85,6 @@ core.after(2, function()
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print("[PREVIEW] loaded " .. modname .. " mod")
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print("[PREVIEW] loaded " .. modname .. " mod")
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modstorage:set_string("current_mod", modname)
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modstorage:set_string("current_mod", modname)
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print(modstorage:get_string("current_mod"))
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print(modstorage:get_string("current_mod"))
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print("Server version:" .. core.get_protocol_version())
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preview_minimap()
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preview_minimap()
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end)
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end)
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@ -702,11 +702,10 @@ Call these functions only at load time!
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* `minetest.disconnect()`
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* `minetest.disconnect()`
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* Disconnect from the server and exit to main menu.
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* Disconnect from the server and exit to main menu.
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* Returns `false` if the client is already disconnecting otherwise returns `true`.
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* Returns `false` if the client is already disconnecting otherwise returns `true`.
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* `minetest.get_protocol_version()`
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* Returns the protocol version of the server.
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* Might not be accurate at start up as the client might not be connected to the server yet, in that case it will return 0.
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* `minetest.take_screenshot()`
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* `minetest.take_screenshot()`
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* Take a screenshot.
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* Take a screenshot.
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* `minetest.get_server_info()`
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* Returns [server info](#server-info).
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### Misc.
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### Misc.
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* `minetest.parse_json(string[, nullvalue])`: returns something
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* `minetest.parse_json(string[, nullvalue])`: returns something
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@ -932,9 +931,18 @@ Can be obtained via `minetest.get_meta(pos)`.
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{
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{
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params = "<name> <privilege>", -- Short parameter description
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params = "<name> <privilege>", -- Short parameter description
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description = "Remove privilege from player", -- Full description
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description = "Remove privilege from player", -- Full description
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func = function(param), -- Called when command is run.
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func = function(param), -- Called when command is run.
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-- Returns boolean success and text output.
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-- Returns boolean success and text output.
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}
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}
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### Server info
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```lua
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{
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address = "minetest.example.org", -- The domain name/IP address of a remote server or "" for a local server.
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ip = "203.0.113.156", -- The IP address of the server.
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port = 30000, -- The port the client is connected to.
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protocol_version = 30 -- Will not be accurate at start up as the client might not be connected to the server yet, in that case it will be 0.
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}
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```
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Escape sequences
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Escape sequences
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----------------
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----------------
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@ -58,6 +58,7 @@ Client::Client(
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IrrlichtDevice *device,
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IrrlichtDevice *device,
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const char *playername,
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const char *playername,
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const std::string &password,
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const std::string &password,
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const std::string &address_name,
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MapDrawControl &control,
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MapDrawControl &control,
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IWritableTextureSource *tsrc,
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IWritableTextureSource *tsrc,
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IWritableShaderSource *shsrc,
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IWritableShaderSource *shsrc,
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@ -89,6 +90,7 @@ Client::Client(
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),
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),
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m_particle_manager(&m_env),
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m_particle_manager(&m_env),
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m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
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m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
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m_address_name(address_name),
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m_device(device),
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m_device(device),
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m_camera(NULL),
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m_camera(NULL),
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m_minimap_disabled_by_server(false),
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m_minimap_disabled_by_server(false),
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@ -253,13 +255,11 @@ Client::~Client()
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delete m_minimap;
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delete m_minimap;
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}
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}
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void Client::connect(Address address,
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void Client::connect(Address address, bool is_local_server)
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const std::string &address_name,
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bool is_local_server)
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{
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{
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DSTACK(FUNCTION_NAME);
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DSTACK(FUNCTION_NAME);
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initLocalMapSaving(address, address_name, is_local_server);
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initLocalMapSaving(address, m_address_name, is_local_server);
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m_con.SetTimeoutMs(0);
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m_con.SetTimeoutMs(0);
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m_con.Connect(address);
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m_con.Connect(address);
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16
src/client.h
16
src/client.h
@ -257,6 +257,7 @@ public:
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IrrlichtDevice *device,
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IrrlichtDevice *device,
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const char *playername,
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const char *playername,
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const std::string &password,
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const std::string &password,
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const std::string &address_name,
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MapDrawControl &control,
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MapDrawControl &control,
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IWritableTextureSource *tsrc,
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IWritableTextureSource *tsrc,
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IWritableShaderSource *shsrc,
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IWritableShaderSource *shsrc,
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@ -284,9 +285,7 @@ public:
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The name of the local player should already be set when
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The name of the local player should already be set when
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calling this, as it is sent in the initialization.
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calling this, as it is sent in the initialization.
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*/
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*/
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void connect(Address address,
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void connect(Address address, bool is_local_server);
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const std::string &address_name,
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bool is_local_server);
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/*
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/*
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Stuff that references the environment is valid only as
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Stuff that references the environment is valid only as
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@ -525,6 +524,16 @@ public:
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IrrlichtDevice *getDevice() const { return m_device; }
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IrrlichtDevice *getDevice() const { return m_device; }
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const Address getServerAddress()
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{
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return m_con.GetPeerAddress(PEER_ID_SERVER);
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}
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const std::string &getAddressName() const
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{
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return m_address_name;
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}
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private:
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private:
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// Virtual methods from con::PeerHandler
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// Virtual methods from con::PeerHandler
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@ -576,6 +585,7 @@ private:
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ClientEnvironment m_env;
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ClientEnvironment m_env;
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ParticleManager m_particle_manager;
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ParticleManager m_particle_manager;
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con::Connection m_con;
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con::Connection m_con;
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std::string m_address_name;
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IrrlichtDevice *m_device;
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IrrlichtDevice *m_device;
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Camera *m_camera;
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Camera *m_camera;
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Minimap *m_minimap;
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Minimap *m_minimap;
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@ -2044,7 +2044,7 @@ bool Game::connectToServer(const std::string &playername,
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}
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}
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client = new Client(device,
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client = new Client(device,
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playername.c_str(), password,
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playername.c_str(), password, *address,
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*draw_control, texture_src, shader_src,
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*draw_control, texture_src, shader_src,
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itemdef_manager, nodedef_manager, sound, eventmgr,
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itemdef_manager, nodedef_manager, sound, eventmgr,
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connect_address.isIPv6(), &flags);
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connect_address.isIPv6(), &flags);
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@ -2056,7 +2056,7 @@ bool Game::connectToServer(const std::string &playername,
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connect_address.print(&infostream);
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connect_address.print(&infostream);
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infostream << std::endl;
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infostream << std::endl;
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client->connect(connect_address, *address,
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client->connect(connect_address,
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simple_singleplayer_mode || local_server_mode);
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simple_singleplayer_mode || local_server_mode);
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/*
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/*
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@ -234,10 +234,20 @@ int ModApiClient::l_sound_stop(lua_State *L)
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return 0;
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return 0;
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}
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}
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// get_protocol_version()
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// get_server_info()
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int ModApiClient::l_get_protocol_version(lua_State *L)
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int ModApiClient::l_get_server_info(lua_State *L)
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{
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{
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lua_pushinteger(L, getClient(L)->getProtoVersion());
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Client *client = getClient(L);
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Address serverAddress = client->getServerAddress();
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lua_newtable(L);
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lua_pushstring(L, client->getAddressName().c_str());
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lua_setfield(L, -2, "address");
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lua_pushstring(L, serverAddress.serializeString().c_str());
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lua_setfield(L, -2, "ip");
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lua_pushinteger(L, serverAddress.getPort());
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lua_setfield(L, -2, "port");
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lua_pushinteger(L, client->getProtoVersion());
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lua_setfield(L, -2, "protocol_version");
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return 1;
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return 1;
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}
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}
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@ -265,6 +275,6 @@ void ModApiClient::Initialize(lua_State *L, int top)
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API_FCT(get_meta);
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API_FCT(get_meta);
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API_FCT(sound_play);
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API_FCT(sound_play);
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API_FCT(sound_stop);
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API_FCT(sound_stop);
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API_FCT(get_protocol_version);
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API_FCT(get_server_info);
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API_FCT(take_screenshot);
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API_FCT(take_screenshot);
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}
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}
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@ -69,8 +69,8 @@ private:
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static int l_sound_stop(lua_State *L);
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static int l_sound_stop(lua_State *L);
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// get_protocol_version()
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// get_server_info()
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static int l_get_protocol_version(lua_State *L);
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static int l_get_server_info(lua_State *L);
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static int l_take_screenshot(lua_State *L);
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static int l_take_screenshot(lua_State *L);
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