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Add minetest.is_singleplayer()
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@ -424,6 +424,7 @@ minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
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^ Useful for loading additional .lua modules or static data from mod
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minetest.get_worldpath() -> eg. "/home/user/.minetest/world"
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^ Useful for storing custom data
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minetest.is_singleplayer()
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minetest.debug(line)
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^ Goes to dstream
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@ -3840,6 +3840,13 @@ static int l_sound_stop(lua_State *L)
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return 0;
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}
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// is_singleplayer()
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static int l_is_singleplayer(lua_State *L)
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{
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lua_pushboolean(L, get_server(L)->isSingleplayer());
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return 1;
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}
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static const struct luaL_Reg minetest_f [] = {
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{"debug", l_debug},
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{"log", l_log},
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@ -3859,6 +3866,7 @@ static const struct luaL_Reg minetest_f [] = {
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{"get_worldpath", l_get_worldpath},
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{"sound_play", l_sound_play},
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{"sound_stop", l_sound_stop},
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{"is_singleplayer", l_is_singleplayer},
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{NULL, NULL}
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};
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@ -583,6 +583,8 @@ public:
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std::string getWorldPath(){ return m_path_world; }
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bool isSingleplayer(){ return m_simple_singleplayer_mode; }
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void setAsyncFatalError(const std::string &error)
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{
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m_async_fatal_error.set(error);
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