mirror of
https://github.com/minetest/minetest.git
synced 2024-12-28 08:57:30 +01:00
Play place_failed sound if occupied or cannot attach (#9486)
This commit is contained in:
parent
808fa5ecb3
commit
ae83edd165
@ -7217,10 +7217,13 @@ Used by `minetest.register_node`.
|
||||
-- Node was placed. Also played after falling
|
||||
|
||||
place_failed = <SimpleSoundSpec>,
|
||||
-- When node placement failed
|
||||
-- When node placement failed.
|
||||
-- Note: This happens if the _built-in_ node placement failed.
|
||||
-- This sound will still be played if the node is placed in the
|
||||
-- `on_place` callback manually.
|
||||
|
||||
fall = <SimpleSoundSpec>,
|
||||
-- When node starts to fall
|
||||
-- When node starts to fall or is detached
|
||||
},
|
||||
|
||||
drop = "",
|
||||
|
@ -3379,6 +3379,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
|
||||
} else {
|
||||
node = map.getNode(p, &is_valid_position);
|
||||
if (is_valid_position && !nodedef->get(node).buildable_to) {
|
||||
soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
|
||||
// Report to server
|
||||
client->interact(INTERACT_PLACE, pointed);
|
||||
return false;
|
||||
@ -3451,6 +3452,7 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
|
||||
pp = p + v3s16(0, -1, 0);
|
||||
|
||||
if (!nodedef->get(map.getNode(pp)).walkable) {
|
||||
soundmaker->m_player_rightpunch_sound = selected_def.sound_place_failed;
|
||||
// Report to server
|
||||
client->interact(INTERACT_PLACE, pointed);
|
||||
return false;
|
||||
|
Loading…
Reference in New Issue
Block a user