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Dungeons: Add nodebox stairs to desert and sandstone dungeons
Desert and sandstone dungeons have 2 node wide corridors. Previously, nodebox stairs were disabled because dungeon generation code did not support nodebox stairs wider than 1 node, now it does. Add 'stair desert stone' content id to MappgenBasic. Requires 'mapgen stair desert stone' to be added to Minetest Game.
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@ -604,6 +604,7 @@ MapgenBasic::MapgenBasic(int mapgenid, MapgenParams *params, EmergeManager *emer
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c_cobble = ndef->getId("mapgen_cobble");
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c_stair_cobble = ndef->getId("mapgen_stair_cobble");
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c_mossycobble = ndef->getId("mapgen_mossycobble");
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c_stair_desert_stone = ndef->getId("mapgen_stair_desert_stone");
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c_sandstonebrick = ndef->getId("mapgen_sandstonebrick");
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c_stair_sandstonebrick = ndef->getId("mapgen_stair_sandstonebrick");
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@ -867,7 +868,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
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case MGSTONE_DESERT_STONE:
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dp.c_wall = c_desert_stone;
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dp.c_alt_wall = CONTENT_IGNORE;
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dp.c_stair = c_desert_stone;
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dp.c_stair = c_stair_desert_stone;
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dp.diagonal_dirs = true;
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dp.holesize = v3s16(2, 3, 2);
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@ -877,7 +878,7 @@ void MapgenBasic::generateDungeons(s16 max_stone_y, MgStoneType stone_type)
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case MGSTONE_SANDSTONE:
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dp.c_wall = c_sandstonebrick;
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dp.c_alt_wall = CONTENT_IGNORE;
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dp.c_stair = c_sandstonebrick;
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dp.c_stair = c_stair_sandstonebrick;
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dp.diagonal_dirs = false;
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dp.holesize = v3s16(2, 2, 2);
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@ -266,6 +266,7 @@ protected:
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content_t c_cobble;
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content_t c_stair_cobble;
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content_t c_mossycobble;
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content_t c_stair_desert_stone;
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content_t c_sandstonebrick;
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content_t c_stair_sandstonebrick;
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