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Fix lost change password button
This commit is contained in:
parent
65d1cb8321
commit
af01a9577e
45
src/game.cpp
45
src/game.cpp
@ -154,6 +154,11 @@ struct LocalFormspecHandler : public TextDest
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return;
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}
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if (fields.find("btn_change_password") != fields.end()) {
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g_gamecallback->changePassword();
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return;
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}
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if (fields.find("quit") != fields.end()) {
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return;
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}
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@ -1000,7 +1005,7 @@ static void show_chat_menu(FormspecFormSource* current_formspec,
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/******************************************************************************/
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static void show_pause_menu(FormspecFormSource* current_formspec,
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TextDest* current_textdest, IWritableTextureSource* tsrc,
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IrrlichtDevice * device)
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IrrlichtDevice * device, bool singleplayermode)
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{
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std::string control_text = wide_to_narrow(wstrgettext("Default Controls:\n"
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@ -1016,25 +1021,34 @@ static void show_pause_menu(FormspecFormSource* current_formspec,
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"- T: chat\n"
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));
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float ypos = singleplayermode ? 1.0 : 0.5;
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std::ostringstream os;
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os<<"Minetest\n";
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os<<minetest_build_info<<"\n";
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os<<"path_user = "<<wrap_rows(porting::path_user, 20)<<"\n";
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std::string formspec =
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"size[11,5.5,true]"
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"button_exit[4,1;3,0.5;btn_continue;" + wide_to_narrow(wstrgettext("Continue")) + "]"
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"button_exit[4,2;3,0.5;btn_sound;" + wide_to_narrow(wstrgettext("Sound Volume")) + "]"
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"button_exit[4,3;3,0.5;btn_exit_menu;" + wide_to_narrow(wstrgettext("Exit to Menu")) + "]"
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"button_exit[4,4;3,0.5;btn_exit_os;" + wide_to_narrow(wstrgettext("Exit to OS")) + "]"
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"textarea[7.5,0.25;3.75,6;;" + control_text + ";]"
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"textarea[0.4,0.25;3.5,6;;" + os.str() + ";]"
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;
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os << "size[11,5.5,true]"
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<< "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;"
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<< wide_to_narrow(wstrgettext("Continue")) << "]";
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if (!singleplayermode) {
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;"
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<< wide_to_narrow(wstrgettext("Change Password")) << "]";
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}
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;"
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<< wide_to_narrow(wstrgettext("Sound Volume")) << "]";
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;"
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<< wide_to_narrow(wstrgettext("Exit to Menu")) << "]";
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os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;"
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<< wide_to_narrow(wstrgettext("Exit to OS")) << "]"
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<< "textarea[7.5,0.25;3.75,6;;" << control_text << ";]"
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<< "textarea[0.4,0.25;3.5,6;;" << "Minetest\n"
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<< minetest_build_info << "\n"
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<< "path_user = " << wrap_rows(porting::path_user, 20)
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<< "\n;]";
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/* Create menu */
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/* Note: FormspecFormSource and LocalFormspecHandler *
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* are deleted by guiFormSpecMenu */
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current_formspec = new FormspecFormSource(formspec,¤t_formspec);
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current_formspec = new FormspecFormSource(os.str(),¤t_formspec);
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current_textdest = new LocalFormspecHandler("MT_PAUSE_MENU");
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GUIFormSpecMenu *menu =
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new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr, NULL, NULL, tsrc);
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@ -1894,7 +1908,8 @@ void the_game(bool &kill, bool random_input, InputHandler *input,
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}
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else if(input->wasKeyDown(EscapeKey))
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{
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show_pause_menu(current_formspec, current_textdest, tsrc, device);
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show_pause_menu(current_formspec, current_textdest, tsrc, device,
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simple_singleplayer_mode);
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}
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else if(input->wasKeyDown(getKeySetting("keymap_chat")))
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{
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