mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Improve waypoints and add image variant (#9480)
This commit is contained in:
parent
f780bae05c
commit
af2e6a6a10
@ -1416,12 +1416,35 @@ Displays a horizontal bar made up of half-images.
|
||||
* `offset`: offset in pixels from position.
|
||||
|
||||
### `waypoint`
|
||||
|
||||
Displays distance to selected world position.
|
||||
|
||||
* `name`: The name of the waypoint.
|
||||
* `text`: Distance suffix. Can be blank.
|
||||
* `number:` An integer containing the RGB value of the color used to draw the text.
|
||||
* `precision`: Waypoint precision, integer >= 0. Defaults to 10.
|
||||
If set to 0, distance is not shown. Shown value is `floor(distance*precision)/precision`.
|
||||
When the precision is an integer multiple of 10, there will be `log_10(precision)` digits after the decimal point.
|
||||
`precision = 1000`, for example, will show 3 decimal places (eg: `0.999`).
|
||||
`precision = 2` will show multiples of `0.5`; precision = 5 will show multiples of `0.2` and so on:
|
||||
`precision = n` will show multiples of `1/n`
|
||||
* `number:` An integer containing the RGB value of the color used to draw the
|
||||
text.
|
||||
* `world_pos`: World position of the waypoint.
|
||||
* `offset`: offset in pixels from position.
|
||||
* `alignment`: The alignment of the waypoint.
|
||||
|
||||
### `image_waypoint`
|
||||
|
||||
Same as `image`, but does not accept a `position`; the position is instead determined by `world_pos`, the world position of the waypoint.
|
||||
|
||||
* `scale`: The scale of the image, with 1 being the original texture size.
|
||||
Only the X coordinate scale is used (positive values).
|
||||
Negative values represent that percentage of the screen it
|
||||
should take; e.g. `x=-100` means 100% (width).
|
||||
* `text`: The name of the texture that is displayed.
|
||||
* `alignment`: The alignment of the image.
|
||||
* `world_pos`: World position of the waypoint.
|
||||
* `offset`: offset in pixels from position.
|
||||
|
||||
### Particle definition (`add_particle`)
|
||||
|
||||
|
@ -1364,10 +1364,30 @@ Displays distance to selected world position.
|
||||
|
||||
* `name`: The name of the waypoint.
|
||||
* `text`: Distance suffix. Can be blank.
|
||||
* `precision`: Waypoint precision, integer >= 0. Defaults to 10.
|
||||
If set to 0, distance is not shown. Shown value is `floor(distance*precision)/precision`.
|
||||
When the precision is an integer multiple of 10, there will be `log_10(precision)` digits after the decimal point.
|
||||
`precision = 1000`, for example, will show 3 decimal places (eg: `0.999`).
|
||||
`precision = 2` will show multiples of `0.5`; precision = 5 will show multiples of `0.2` and so on:
|
||||
`precision = n` will show multiples of `1/n`
|
||||
* `number:` An integer containing the RGB value of the color used to draw the
|
||||
text.
|
||||
* `world_pos`: World position of the waypoint.
|
||||
* `offset`: offset in pixels from position.
|
||||
* `alignment`: The alignment of the waypoint.
|
||||
|
||||
### `image_waypoint`
|
||||
|
||||
Same as `image`, but does not accept a `position`; the position is instead determined by `world_pos`, the world position of the waypoint.
|
||||
|
||||
* `scale`: The scale of the image, with 1 being the original texture size.
|
||||
Only the X coordinate scale is used (positive values).
|
||||
Negative values represent that percentage of the screen it
|
||||
should take; e.g. `x=-100` means 100% (width).
|
||||
* `text`: The name of the texture that is displayed.
|
||||
* `alignment`: The alignment of the image.
|
||||
* `world_pos`: World position of the waypoint.
|
||||
* `offset`: offset in pixels from position.
|
||||
|
||||
|
||||
|
||||
|
@ -272,6 +272,25 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
|
||||
}
|
||||
}
|
||||
|
||||
// Calculates screen position of waypoint. Returns true if waypoint is visible (in front of the player), else false.
|
||||
bool Hud::calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos)
|
||||
{
|
||||
v3f w_pos = e->world_pos * BS;
|
||||
scene::ICameraSceneNode* camera =
|
||||
RenderingEngine::get_scene_manager()->getActiveCamera();
|
||||
w_pos -= intToFloat(camera_offset, BS);
|
||||
core::matrix4 trans = camera->getProjectionMatrix();
|
||||
trans *= camera->getViewMatrix();
|
||||
f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
|
||||
trans.multiplyWith1x4Matrix(transformed_pos);
|
||||
if (transformed_pos[3] < 0)
|
||||
return false;
|
||||
f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
|
||||
core::reciprocal(transformed_pos[3]);
|
||||
pos->X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
|
||||
pos->Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Hud::drawLuaElements(const v3s16 &camera_offset)
|
||||
{
|
||||
@ -299,28 +318,6 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
|
||||
v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5),
|
||||
floor(e->pos.Y * (float) m_screensize.Y + 0.5));
|
||||
switch (e->type) {
|
||||
case HUD_ELEM_IMAGE: {
|
||||
video::ITexture *texture = tsrc->getTexture(e->text);
|
||||
if (!texture)
|
||||
continue;
|
||||
|
||||
const video::SColor color(255, 255, 255, 255);
|
||||
const video::SColor colors[] = {color, color, color, color};
|
||||
core::dimension2di imgsize(texture->getOriginalSize());
|
||||
v2s32 dstsize(imgsize.Width * e->scale.X,
|
||||
imgsize.Height * e->scale.Y);
|
||||
if (e->scale.X < 0)
|
||||
dstsize.X = m_screensize.X * (e->scale.X * -0.01);
|
||||
if (e->scale.Y < 0)
|
||||
dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
|
||||
v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
|
||||
(e->align.Y - 1.0) * dstsize.Y / 2);
|
||||
core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
|
||||
rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
|
||||
draw2DImageFilterScaled(driver, texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
|
||||
NULL, colors, true);
|
||||
break; }
|
||||
case HUD_ELEM_TEXT: {
|
||||
video::SColor color(255, (e->number >> 16) & 0xFF,
|
||||
(e->number >> 8) & 0xFF,
|
||||
@ -343,34 +340,58 @@ void Hud::drawLuaElements(const v3s16 &camera_offset)
|
||||
inv, e->item, e->dir);
|
||||
break; }
|
||||
case HUD_ELEM_WAYPOINT: {
|
||||
v3f p_pos = player->getPosition() / BS;
|
||||
v3f w_pos = e->world_pos * BS;
|
||||
float distance = std::floor(10 * p_pos.getDistanceFrom(e->world_pos)) /
|
||||
10.0f;
|
||||
scene::ICameraSceneNode* camera =
|
||||
RenderingEngine::get_scene_manager()->getActiveCamera();
|
||||
w_pos -= intToFloat(camera_offset, BS);
|
||||
core::matrix4 trans = camera->getProjectionMatrix();
|
||||
trans *= camera->getViewMatrix();
|
||||
f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f };
|
||||
trans.multiplyWith1x4Matrix(transformed_pos);
|
||||
if (transformed_pos[3] < 0)
|
||||
if (!calculateScreenPos(camera_offset, e, &pos))
|
||||
break;
|
||||
f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
|
||||
core::reciprocal(transformed_pos[3]);
|
||||
pos.X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5);
|
||||
pos.Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5);
|
||||
v3f p_pos = player->getPosition() / BS;
|
||||
pos += v2s32(e->offset.X, e->offset.Y);
|
||||
video::SColor color(255, (e->number >> 16) & 0xFF,
|
||||
(e->number >> 8) & 0xFF,
|
||||
(e->number >> 0) & 0xFF);
|
||||
core::rect<s32> size(0, 0, 200, 2 * text_height);
|
||||
std::wstring text = unescape_translate(utf8_to_wide(e->name));
|
||||
font->draw(text.c_str(), size + pos, color);
|
||||
std::ostringstream os;
|
||||
os << distance << e->text;
|
||||
text = unescape_translate(utf8_to_wide(os.str()));
|
||||
pos.Y += text_height;
|
||||
font->draw(text.c_str(), size + pos, color);
|
||||
const std::string &unit = e->text;
|
||||
// waypoints reuse the item field to store precision, item = precision + 1
|
||||
u32 item = e->item;
|
||||
float precision = (item == 0) ? 10.0f : (item - 1.f);
|
||||
bool draw_precision = precision > 0;
|
||||
|
||||
core::rect<s32> bounds(0, 0, font->getDimension(text.c_str()).Width, (draw_precision ? 2:1) * text_height);
|
||||
pos.Y += (e->align.Y - 1.0) * bounds.getHeight() / 2;
|
||||
bounds += pos;
|
||||
font->draw(text.c_str(), bounds + v2s32((e->align.X - 1.0) * bounds.getWidth() / 2, 0), color);
|
||||
if (draw_precision) {
|
||||
std::ostringstream os;
|
||||
float distance = std::floor(precision * p_pos.getDistanceFrom(e->world_pos)) / precision;
|
||||
os << distance << unit;
|
||||
text = unescape_translate(utf8_to_wide(os.str()));
|
||||
bounds.LowerRightCorner.X = bounds.UpperLeftCorner.X + font->getDimension(text.c_str()).Width;
|
||||
font->draw(text.c_str(), bounds + v2s32((e->align.X - 1.0f) * bounds.getWidth() / 2, text_height), color);
|
||||
}
|
||||
break; }
|
||||
case HUD_ELEM_IMAGE_WAYPOINT: {
|
||||
if (!calculateScreenPos(camera_offset, e, &pos))
|
||||
break;
|
||||
}
|
||||
case HUD_ELEM_IMAGE: {
|
||||
video::ITexture *texture = tsrc->getTexture(e->text);
|
||||
if (!texture)
|
||||
continue;
|
||||
|
||||
const video::SColor color(255, 255, 255, 255);
|
||||
const video::SColor colors[] = {color, color, color, color};
|
||||
core::dimension2di imgsize(texture->getOriginalSize());
|
||||
v2s32 dstsize(imgsize.Width * e->scale.X,
|
||||
imgsize.Height * e->scale.Y);
|
||||
if (e->scale.X < 0)
|
||||
dstsize.X = m_screensize.X * (e->scale.X * -0.01);
|
||||
if (e->scale.Y < 0)
|
||||
dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01);
|
||||
v2s32 offset((e->align.X - 1.0) * dstsize.X / 2,
|
||||
(e->align.Y - 1.0) * dstsize.Y / 2);
|
||||
core::rect<s32> rect(0, 0, dstsize.X, dstsize.Y);
|
||||
rect += pos + offset + v2s32(e->offset.X, e->offset.Y);
|
||||
draw2DImageFilterScaled(driver, texture, rect,
|
||||
core::rect<s32>(core::position2d<s32>(0,0), imgsize),
|
||||
NULL, colors, true);
|
||||
break; }
|
||||
default:
|
||||
infostream << "Hud::drawLuaElements: ignoring drawform " << e->type <<
|
||||
|
@ -81,6 +81,7 @@ public:
|
||||
void drawLuaElements(const v3s16 &camera_offset);
|
||||
|
||||
private:
|
||||
bool calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos);
|
||||
void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &texture,
|
||||
s32 count, v2s32 offset, v2s32 size = v2s32());
|
||||
|
||||
|
@ -27,6 +27,7 @@ const struct EnumString es_HudElementType[] =
|
||||
{HUD_ELEM_STATBAR, "statbar"},
|
||||
{HUD_ELEM_INVENTORY, "inventory"},
|
||||
{HUD_ELEM_WAYPOINT, "waypoint"},
|
||||
{HUD_ELEM_IMAGE_WAYPOINT, "image_waypoint"},
|
||||
{0, NULL},
|
||||
};
|
||||
|
||||
|
@ -61,6 +61,7 @@ enum HudElementType {
|
||||
HUD_ELEM_STATBAR = 2,
|
||||
HUD_ELEM_INVENTORY = 3,
|
||||
HUD_ELEM_WAYPOINT = 4,
|
||||
HUD_ELEM_IMAGE_WAYPOINT = 5
|
||||
};
|
||||
|
||||
enum HudElementStat {
|
||||
|
@ -1850,7 +1850,11 @@ void read_hud_element(lua_State *L, HudElement *elem)
|
||||
elem->name = getstringfield_default(L, 2, "name", "");
|
||||
elem->text = getstringfield_default(L, 2, "text", "");
|
||||
elem->number = getintfield_default(L, 2, "number", 0);
|
||||
elem->item = getintfield_default(L, 2, "item", 0);
|
||||
if (elem->type == HUD_ELEM_WAYPOINT)
|
||||
// waypoints reuse the item field to store precision, item = precision + 1
|
||||
elem->item = getintfield_default(L, 2, "precision", -1) + 1;
|
||||
else
|
||||
elem->item = getintfield_default(L, 2, "item", 0);
|
||||
elem->dir = getintfield_default(L, 2, "direction", 0);
|
||||
elem->z_index = MYMAX(S16_MIN, MYMIN(S16_MAX,
|
||||
getintfield_default(L, 2, "z_index", 0)));
|
||||
|
Loading…
Reference in New Issue
Block a user