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Only apply "touch_punch_gesture" when wielded item has no on_use callback (#15098)
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@ -9337,9 +9337,17 @@ Used by `minetest.register_node`, `minetest.register_craftitem`, and
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-- If specified as a table, the field to be used is selected according to
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-- the current `pointed_thing`.
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-- There are three possible TouchInteractionMode values:
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-- * "user" (meaning depends on client-side settings)
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-- * "long_dig_short_place" (long tap = dig, short tap = place)
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-- * "short_dig_long_place" (short tap = dig, long tap = place)
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-- * "user":
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-- * For `pointed_object`: Equivalent to "short_dig_long_place" if the
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-- client-side setting "touch_punch_gesture" is "short_tap" (the
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-- default value) and the item is able to punch (i.e. has no on_use
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-- callback defined).
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-- Equivalent to "long_dig_short_place" otherwise.
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-- * For `pointed_node` and `pointed_nothing`:
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-- Equivalent to "long_dig_short_place".
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-- * The behavior of "user" may change in the future.
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-- The default value is "user".
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sound = {
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@ -3357,7 +3357,7 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud)
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infostream << "Pointing at " << pointed.dump() << std::endl;
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if (g_touchcontrols) {
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auto mode = selected_def.touch_interaction.getMode(pointed.type);
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auto mode = selected_def.touch_interaction.getMode(selected_def, pointed.type);
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g_touchcontrols->applyContextControls(mode);
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// applyContextControls may change dig/place input.
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// Update again so that TOSERVER_INTERACT packets have the correct controls set.
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@ -45,7 +45,8 @@ TouchInteraction::TouchInteraction()
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pointed_object = TouchInteractionMode_USER;
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}
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TouchInteractionMode TouchInteraction::getMode(PointedThingType pointed_type) const
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TouchInteractionMode TouchInteraction::getMode(const ItemDefinition &selected_def,
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PointedThingType pointed_type) const
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{
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TouchInteractionMode result;
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switch (pointed_type) {
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@ -63,7 +64,9 @@ TouchInteractionMode TouchInteraction::getMode(PointedThingType pointed_type) co
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}
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if (result == TouchInteractionMode_USER) {
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if (pointed_type == POINTEDTHING_OBJECT)
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if (pointed_type == POINTEDTHING_OBJECT && !selected_def.usable)
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// Only apply when we're actually able to punch the object, i.e. when
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// the selected item has no on_use callback defined.
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result = g_settings->get("touch_punch_gesture") == "long_tap" ?
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LONG_DIG_SHORT_PLACE : SHORT_DIG_LONG_PLACE;
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else
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@ -71,7 +71,8 @@ struct TouchInteraction
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TouchInteraction();
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// Returns the right mode for the pointed thing and resolves any occurrence
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// of TouchInteractionMode_USER into an actual mode.
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TouchInteractionMode getMode(PointedThingType pointed_type) const;
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TouchInteractionMode getMode(const ItemDefinition &selected_def,
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PointedThingType pointed_type) const;
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void serialize(std::ostream &os) const;
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void deSerialize(std::istream &is);
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};
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