mirror of
https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
tuned mapgen
This commit is contained in:
parent
d3a5eac22c
commit
af6860f6f4
@ -673,52 +673,19 @@ public:
|
||||
continue;
|
||||
v3s16 roomplace;
|
||||
// X east, Z north, Y up
|
||||
#if 0
|
||||
if(doordir == v3s16(1,0,0)) // X+
|
||||
roomplace = doorplace + v3s16(0,-1,-roomsize.Z/2+
|
||||
m_random.range(-roomsize.Z/2+1,roomsize.Z/2-1));
|
||||
if(doordir == v3s16(-1,0,0)) // X-
|
||||
roomplace = doorplace + v3s16(-roomsize.X+1,-1,-roomsize.Z/2
|
||||
+m_random.range(-roomsize.Z/2+1,roomsize.Z/2-1));
|
||||
if(doordir == v3s16(0,0,1)) // Z+
|
||||
roomplace = doorplace + v3s16(-roomsize.X/2
|
||||
+m_random.range(-roomsize.X/2+1,roomsize.X/2-1),-1,0);
|
||||
if(doordir == v3s16(0,0,-1)) // Z-
|
||||
roomplace = doorplace + v3s16(-roomsize.X/2
|
||||
+m_random.range(-roomsize.X/2+1,roomsize.X/2-1),-1,
|
||||
-roomsize.Z+1);
|
||||
#endif
|
||||
#if 0
|
||||
if(doordir == v3s16(1,0,0)) // X+
|
||||
roomplace = doorplace + v3s16(0,-1,-roomsize.Z/2+
|
||||
m_random.range(-roomsize.Z/2+(roomsize.Z%2==0?2:1),
|
||||
roomsize.Z/2-1));
|
||||
if(doordir == v3s16(-1,0,0)) // X-
|
||||
roomplace = doorplace + v3s16(-roomsize.X+1,-1,-roomsize.Z/2
|
||||
+m_random.range(-roomsize.Z/2+(roomsize.Z%2==0?2:1),
|
||||
roomsize.Z/2-1));
|
||||
if(doordir == v3s16(0,0,1)) // Z+
|
||||
roomplace = doorplace + v3s16(-roomsize.X/2
|
||||
+m_random.range(-roomsize.X/2+(roomsize.X%2==0?2:1),
|
||||
roomsize.X/2-1),-1,0);
|
||||
if(doordir == v3s16(0,0,-1)) // Z-
|
||||
roomplace = doorplace + v3s16(-roomsize.X/2
|
||||
+m_random.range(-roomsize.X/2+(roomsize.X%2==0?2:1),
|
||||
roomsize.X/2-1),-1, -roomsize.Z+1);
|
||||
#endif
|
||||
#if 1
|
||||
if(doordir == v3s16(1,0,0)) // X+
|
||||
roomplace = doorplace +
|
||||
v3s16(0,-1,m_random.range(-roomsize.Z+1,-2));
|
||||
v3s16(0,-1,m_random.range(-roomsize.Z+2,-2));
|
||||
if(doordir == v3s16(-1,0,0)) // X-
|
||||
roomplace = doorplace +
|
||||
v3s16(-roomsize.X+1,-1,m_random.range(-roomsize.Z+1,-2));
|
||||
v3s16(-roomsize.X+1,-1,m_random.range(-roomsize.Z+2,-2));
|
||||
if(doordir == v3s16(0,0,1)) // Z+
|
||||
roomplace = doorplace +
|
||||
v3s16(m_random.range(-roomsize.X+1,-2),-1,0);
|
||||
v3s16(m_random.range(-roomsize.X+2,-2),-1,0);
|
||||
if(doordir == v3s16(0,0,-1)) // Z-
|
||||
roomplace = doorplace +
|
||||
v3s16(m_random.range(-roomsize.X+1,-2),-1,-roomsize.Z+1);
|
||||
v3s16(m_random.range(-roomsize.X+2,-2),-1,-roomsize.Z+1);
|
||||
#endif
|
||||
#if 0
|
||||
if(doordir == v3s16(1,0,0)) // X+
|
||||
@ -899,10 +866,18 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
|
||||
Noise functions. Make sure seed is mangled differently in each one.
|
||||
*/
|
||||
|
||||
// This affects the shape of the contour
|
||||
/*
|
||||
Scaling the output of the noise function affects the overdrive of the
|
||||
contour function, which affects the shape of the output considerably.
|
||||
*/
|
||||
#define CAVE_NOISE_SCALE 12.0
|
||||
//#define CAVE_NOISE_SCALE 10.0
|
||||
//#define CAVE_NOISE_SCALE 7.5
|
||||
#define CAVE_NOISE_SCALE 5.0
|
||||
//#define CAVE_NOISE_SCALE 5.0
|
||||
//#define CAVE_NOISE_SCALE 1.0
|
||||
|
||||
//#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE)
|
||||
#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE)
|
||||
|
||||
NoiseParams get_cave_noise1_params(u64 seed)
|
||||
{
|
||||
@ -910,8 +885,13 @@ NoiseParams get_cave_noise1_params(u64 seed)
|
||||
200, CAVE_NOISE_SCALE);*/
|
||||
/*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 4, 0.7,
|
||||
100, CAVE_NOISE_SCALE);*/
|
||||
return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.6,
|
||||
100, CAVE_NOISE_SCALE);
|
||||
/*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.6,
|
||||
100, CAVE_NOISE_SCALE);*/
|
||||
/*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.3,
|
||||
100, CAVE_NOISE_SCALE);*/
|
||||
return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 4, 0.5,
|
||||
50, CAVE_NOISE_SCALE);
|
||||
//return NoiseParams(NOISE_CONSTANT_ONE);
|
||||
}
|
||||
|
||||
NoiseParams get_cave_noise2_params(u64 seed)
|
||||
@ -920,13 +900,13 @@ NoiseParams get_cave_noise2_params(u64 seed)
|
||||
200, CAVE_NOISE_SCALE);*/
|
||||
/*return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 4, 0.7,
|
||||
100, CAVE_NOISE_SCALE);*/
|
||||
return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 5, 0.6,
|
||||
100, CAVE_NOISE_SCALE);
|
||||
/*return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 5, 0.3,
|
||||
100, CAVE_NOISE_SCALE);*/
|
||||
return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 4, 0.5,
|
||||
50, CAVE_NOISE_SCALE);
|
||||
//return NoiseParams(NOISE_CONSTANT_ONE);
|
||||
}
|
||||
|
||||
//#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE)
|
||||
#define CAVE_NOISE_THRESHOLD (2.0/CAVE_NOISE_SCALE)
|
||||
|
||||
NoiseParams get_ground_noise1_params(u64 seed)
|
||||
{
|
||||
return NoiseParams(NOISE_PERLIN, seed+983240, 5,
|
||||
@ -963,13 +943,13 @@ bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed)
|
||||
{
|
||||
//return ((double)p.Y < ground_noise1_val);
|
||||
|
||||
double f = 0.8 + noise2d_perlin(
|
||||
double f = 0.55 + noise2d_perlin(
|
||||
0.5+(float)p.X/250, 0.5+(float)p.Z/250,
|
||||
seed+920381, 3, 0.5);
|
||||
if(f < 0.01)
|
||||
f = 0.01;
|
||||
else if(f >= 1.0)
|
||||
f *= 2.0;
|
||||
f *= 1.6;
|
||||
double h = WATER_LEVEL + 10 * noise2d_perlin(
|
||||
0.5+(float)p.X/250, 0.5+(float)p.Z/250,
|
||||
seed+84174, 4, 0.5);
|
||||
@ -1431,13 +1411,13 @@ void make_block(BlockMakeData *data)
|
||||
/*
|
||||
Cave noise
|
||||
*/
|
||||
|
||||
#if 1
|
||||
noisebuf_cave.create(get_cave_noise1_params(data->seed),
|
||||
minpos_f.X, minpos_f.Y, minpos_f.Z,
|
||||
maxpos_f.X, maxpos_f.Y, maxpos_f.Z,
|
||||
4, 3, 4);
|
||||
|
||||
2, 2, 2);
|
||||
noisebuf_cave.multiply(get_cave_noise2_params(data->seed));
|
||||
#endif
|
||||
|
||||
/*
|
||||
Ground noise
|
||||
|
Loading…
Reference in New Issue
Block a user