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Allow dynamic_add_media at mod load time
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.gitignore
vendored
3
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vendored
@ -92,11 +92,8 @@ cmake_install.cmake
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CMakeCache.txt
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CPackConfig.cmake
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CPackSourceConfig.cmake
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src/test_config.h
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src/cmake_config.h
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src/cmake_config_githash.h
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src/unittest/test_world/world.mt
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games/devtest/mods/testnodes/textures/testnodes_generated_*.png
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/locale/
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.directory
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*.cbp
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@ -35,6 +35,7 @@ core.features = {
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wallmounted_rotate = true,
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item_specific_pointabilities = true,
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blocking_pointability_type = true,
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dynamic_add_media_startup = true,
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}
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function core.has_feature(arg)
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@ -5304,6 +5304,8 @@ Utilities
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item_specific_pointabilities = true,
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-- Nodes `pointable` property can be `"blocking"` (5.9.0)
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blocking_pointability_type = true,
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-- dynamic_add_media can be called at startup when leaving callback as `nil` (5.9.0)
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dynamic_add_media_startup = true,
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}
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```
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@ -6621,6 +6623,9 @@ Server
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name twice is not possible/guaranteed to work. An exception to this is the
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use of `to_player` to send the same, already existent file to multiple
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chosen players.
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* You can also call this at startup time. In that case `callback` MUST
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be `nil` and you cannot use `ephemeral` or `to_player`, as these logically
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do not make sense.
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* Clients will attempt to fetch files added this way via remote media,
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this can make transfer of bigger files painless (if set up). Nevertheless
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it is advised not to use dynamic media for big media files.
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@ -149,15 +149,25 @@ fractal = nil
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frac_emb = nil
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checker = nil
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local textures_path = minetest.get_modpath( minetest.get_current_modname() ) .. "/textures/"
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minetest.safe_file_write(
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do
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-- we used to write the textures to our mod folder. in order to avoid
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-- duplicate errors delete them if they still exist.
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local path = core.get_modpath(core.get_current_modname()) .. "/textures/"
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os.remove(path .. "testnodes_generated_mb.png")
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os.remove(path .. "testnodes_generated_ck.png")
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end
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local textures_path = core.get_worldpath() .. "/"
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core.safe_file_write(
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textures_path .. "testnodes_generated_mb.png",
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encode_and_check(512, 512, "rgb", data_mb)
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)
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minetest.safe_file_write(
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core.safe_file_write(
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textures_path .. "testnodes_generated_ck.png",
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encode_and_check(512, 512, "gray", data_ck)
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)
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core.dynamic_add_media(textures_path .. "testnodes_generated_mb.png")
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core.dynamic_add_media(textures_path .. "testnodes_generated_ck.png")
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minetest.register_node("testnodes:generated_png_mb", {
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description = S("Generated Mandelbrot PNG Test Node"),
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@ -545,9 +545,8 @@ int ModApiServer::l_dynamic_add_media(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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if (!getEnv(L))
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throw LuaError("Dynamic media cannot be added before server has started up");
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Server *server = getServer(L);
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const bool at_startup = !getEnv(L);
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std::string filepath;
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std::string to_player;
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@ -562,7 +561,16 @@ int ModApiServer::l_dynamic_add_media(lua_State *L)
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}
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if (filepath.empty())
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luaL_typerror(L, 1, "non-empty string");
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luaL_checktype(L, 2, LUA_TFUNCTION);
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if (at_startup) {
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if (!lua_isnoneornil(L, 2))
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throw LuaError("must be called without callback at load-time");
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// In order to keep edge cases to a minimum actually use an empty function.
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int err = luaL_loadstring(L, "");
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SANITY_CHECK(err == 0);
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lua_replace(L, 2);
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} else {
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luaL_checktype(L, 2, LUA_TFUNCTION);
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}
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CHECK_SECURE_PATH(L, filepath.c_str(), false);
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@ -3582,6 +3582,13 @@ bool Server::dynamicAddMedia(std::string filepath,
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}
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}
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if (!m_env && (!to_player.empty() || ephemeral)) {
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errorstream << "Server::dynamicAddMedia(): "
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"adding ephemeral or player-specific media at startup is nonsense"
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<< std::endl;
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return false;
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}
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// Load the file and add it to our media cache
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std::string filedata, raw_hash;
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bool ok = addMediaFile(filename, filepath, &filedata, &raw_hash);
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@ -3618,19 +3625,20 @@ bool Server::dynamicAddMedia(std::string filepath,
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m_media[filename].no_announce = true;
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}
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// Push file to existing clients
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NetworkPacket pkt(TOCLIENT_MEDIA_PUSH, 0);
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pkt << raw_hash << filename << (bool)ephemeral;
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NetworkPacket legacy_pkt = pkt;
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// Newer clients get asked to fetch the file (asynchronous)
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pkt << token;
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// Older clients have an awful hack that just throws the data at them
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legacy_pkt.putLongString(filedata);
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std::unordered_set<session_t> delivered, waiting;
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{
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// Push file to existing clients
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if (m_env) {
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NetworkPacket pkt(TOCLIENT_MEDIA_PUSH, 0);
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pkt << raw_hash << filename << static_cast<bool>(ephemeral);
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NetworkPacket legacy_pkt = pkt;
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// Newer clients get asked to fetch the file (asynchronous)
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pkt << token;
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// Older clients have an awful hack that just throws the data at them
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legacy_pkt.putLongString(filedata);
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ClientInterface::AutoLock clientlock(m_clients);
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for (auto &pair : m_clients.getClientList()) {
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if (pair.second->getState() == CS_DefinitionsSent && !ephemeral) {
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