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Sun colour: Undo colour change. Remove double assignment (#7227)
Commit 5070ca2111dd5b3f333a942059ef2c592de8dc24 changed sun colour by fixing what seemed to be a code mistake. Return to the standard colour but comment-out the first assignment of the double-assignment for performance. Add a comment to explain.
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src/sky.cpp
16
src/sky.cpp
@ -137,13 +137,17 @@ void Sky::render()
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if (m_sunlight_seen) {
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float sunsize = 0.07;
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video::SColorf suncolor_f(1, 1, 0, 1);
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suncolor_f.r = 1;
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suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.7 + m_time_brightness * 0.5));
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suncolor_f.b = MYMAX(0.0, m_brightness * 0.95);
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//suncolor_f.r = 1;
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//suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.7 + m_time_brightness * 0.5));
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//suncolor_f.b = MYMAX(0.0, m_brightness * 0.95);
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video::SColorf suncolor2_f(1, 1, 1, 1);
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suncolor2_f.r = 1;
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suncolor2_f.g = MYMAX(0.3, MYMIN(1.0, 0.85 + m_time_brightness * 0.5));
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suncolor2_f.b = MYMAX(0.0, m_brightness);
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// The values below were probably meant to be suncolor2_f instead of a
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// reassignment of suncolor_f. However, the resulting colour was chosen
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// and is our long-running classic colour. So preserve, but comment-out
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// the unnecessary first assignments above.
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suncolor_f.r = 1;
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suncolor_f.g = MYMAX(0.3, MYMIN(1.0, 0.85 + m_time_brightness * 0.5));
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suncolor_f.b = MYMAX(0.0, m_brightness);
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float moonsize = 0.04;
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video::SColorf mooncolor_f(0.50, 0.57, 0.65, 1);
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