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Attempt to fix a problem with the factory mappings of objects residing in different source files than the prototype objects that fill them in
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@ -26,8 +26,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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ClientActiveObject
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ClientActiveObject
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*/
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*/
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core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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ClientActiveObject::ClientActiveObject(u16 id):
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ClientActiveObject::ClientActiveObject(u16 id):
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ActiveObject(id)
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ActiveObject(id)
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{
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{
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@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "tile.h"
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#include "tile.h"
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#include "environment.h"
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#include "environment.h"
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core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
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/*
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/*
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TestCAO
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TestCAO
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*/
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*/
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@ -21,6 +21,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "collision.h"
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#include "collision.h"
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#include "environment.h"
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#include "environment.h"
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core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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/*
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/*
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TestSAO
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TestSAO
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*/
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*/
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@ -21,8 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <fstream>
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#include <fstream>
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#include "inventory.h"
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#include "inventory.h"
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core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
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ServerActiveObject::ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos):
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ServerActiveObject::ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos):
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ActiveObject(id),
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ActiveObject(id),
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m_known_by_count(0),
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m_known_by_count(0),
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