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handleCommand_Breath mustn't update breath is player is dead. A dead player doesn't breath.
Add Player::isDead function to check player is dead
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@ -916,6 +916,15 @@ void Server::handleCommand_Breath(NetworkPacket* pkt)
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return;
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return;
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}
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}
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/*
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* If player is dead, we don't need to update the breath
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* He is dead !
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*/
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if (player->isDead()) {
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return;
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}
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PlayerSAO *playersao = player->getPlayerSAO();
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PlayerSAO *playersao = player->getPlayerSAO();
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if (playersao == NULL) {
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if (playersao == NULL) {
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errorstream << "Server::ProcessData(): Cancelling: "
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errorstream << "Server::ProcessData(): Cancelling: "
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@ -238,6 +238,9 @@ public:
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inventory.setModified(x);
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inventory.setModified(x);
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}
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}
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// Use a function, if isDead can be defined by other conditions
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bool isDead() { return hp == 0; }
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bool touching_ground;
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bool touching_ground;
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// This oscillates so that the player jumps a bit above the surface
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// This oscillates so that the player jumps a bit above the surface
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bool in_liquid;
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bool in_liquid;
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