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Fully remove pageflip 3D mode (#13074)
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@ -208,9 +208,8 @@ enable_particles (Digging particles) bool true
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# - topbottom: split screen top/bottom.
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# - topbottom: split screen top/bottom.
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# - sidebyside: split screen side by side.
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# - sidebyside: split screen side by side.
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# - crossview: Cross-eyed 3d
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# - crossview: Cross-eyed 3d
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# - pageflip: quadbuffer based 3d.
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# Note that the interlaced mode requires shaders to be enabled.
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# Note that the interlaced mode requires shaders to be enabled.
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3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
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3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview
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# Strength of 3D mode parallax.
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# Strength of 3D mode parallax.
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3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087
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3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087
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@ -1258,11 +1258,7 @@ void Game::run()
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void Game::shutdown()
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void Game::shutdown()
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{
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{
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m_rendering_engine->finalize();
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m_rendering_engine->finalize();
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#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8
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if (g_settings->get("3d_mode") == "pageflip") {
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driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
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}
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#endif
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auto formspec = m_game_ui->getFormspecGUI();
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auto formspec = m_game_ui->getFormspecGUI();
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if (formspec)
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if (formspec)
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formspec->quitMenu();
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formspec->quitMenu();
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@ -98,9 +98,6 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver)
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bool vsync = g_settings->getBool("vsync");
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bool vsync = g_settings->getBool("vsync");
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u16 fsaa = g_settings->getU16("fsaa");
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u16 fsaa = g_settings->getU16("fsaa");
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// stereo buffer required for pageflip stereo
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bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
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// Determine driver
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// Determine driver
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video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
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video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
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const std::string &driverstring = g_settings->get("video_driver");
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const std::string &driverstring = g_settings->get("video_driver");
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@ -128,7 +125,6 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver)
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params.AntiAlias = fsaa;
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params.AntiAlias = fsaa;
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params.Fullscreen = fullscreen;
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params.Fullscreen = fullscreen;
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params.Stencilbuffer = false;
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params.Stencilbuffer = false;
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params.Stereobuffer = stereo_buffer;
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params.Vsync = vsync;
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params.Vsync = vsync;
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params.EventReceiver = receiver;
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params.EventReceiver = receiver;
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params.HighPrecisionFPU = true;
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params.HighPrecisionFPU = true;
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