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Refactor CSM restriction code a bit
This also fixes find_node_near restrictions being ineffective.
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@ -1313,7 +1313,7 @@ void Client::removeNode(v3s16 p)
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* @param is_valid_position
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* @return
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*/
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MapNode Client::getNode(v3s16 p, bool *is_valid_position)
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MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
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{
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if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
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v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
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@ -1325,6 +1325,18 @@ MapNode Client::getNode(v3s16 p, bool *is_valid_position)
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return m_env.getMap().getNode(p, is_valid_position);
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}
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int Client::CSMClampRadius(v3s16 pos, int radius)
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{
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if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
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return radius;
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// This is approximate and will cause some allowed nodes to be excluded
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v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
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u32 distance = ppos.getDistanceFrom(pos);
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if (distance >= m_csm_restriction_noderange)
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return 0;
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return std::min<int>(radius, m_csm_restriction_noderange - distance);
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}
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void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
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{
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//TimeTaker timer1("Client::addNode()");
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@ -261,14 +261,10 @@ public:
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// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
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void removeNode(v3s16 p);
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/**
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* Helper function for Client Side Modding
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* CSM restrictions are applied there, this should not be used for core engine
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* @param p
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* @param is_valid_position
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* @return
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*/
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MapNode getNode(v3s16 p, bool *is_valid_position);
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// helpers to enforce CSM restrictions
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MapNode CSMGetNode(v3s16 p, bool *is_valid_position);
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int CSMClampRadius(v3s16 pos, int radius);
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void addNode(v3s16 p, MapNode n, bool remove_metadata = true);
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void setPlayerControl(PlayerControl &control);
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@ -36,6 +36,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/string.h"
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#include "nodedef.h"
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#define checkCSMRestrictionFlag(flag) \
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( getClient(L)->checkCSMRestrictionFlag(CSMRestrictionFlags::flag) )
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// get_current_modname()
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int ModApiClient::l_get_current_modname(lua_State *L)
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{
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@ -106,11 +109,8 @@ int ModApiClient::l_send_chat_message(lua_State *L)
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// If server disabled this API, discard
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// clang-format off
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if (getClient(L)->checkCSMRestrictionFlag(
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CSMRestrictionFlags::CSM_RF_CHAT_MESSAGES))
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if (checkCSMRestrictionFlag(CSM_RF_CHAT_MESSAGES))
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return 0;
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// clang-format on
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std::string message = luaL_checkstring(L, 1);
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getClient(L)->sendChatMessage(utf8_to_wide(message));
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@ -127,12 +127,8 @@ int ModApiClient::l_clear_out_chat_queue(lua_State *L)
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// get_player_names()
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int ModApiClient::l_get_player_names(lua_State *L)
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{
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// clang-format off
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if (getClient(L)->checkCSMRestrictionFlag(
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CSMRestrictionFlags::CSM_RF_READ_PLAYERINFO)) {
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if (checkCSMRestrictionFlag(CSM_RF_READ_PLAYERINFO))
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return 0;
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}
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// clang-format on
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const std::list<std::string> &plist = getClient(L)->getConnectedPlayerNames();
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lua_createtable(L, plist.size(), 0);
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@ -201,7 +197,7 @@ int ModApiClient::l_get_node_or_nil(lua_State *L)
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// Do it
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bool pos_ok;
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MapNode n = getClient(L)->getNode(pos, &pos_ok);
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MapNode n = getClient(L)->CSMGetNode(pos, &pos_ok);
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if (pos_ok) {
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// Return node
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pushnode(L, n, getClient(L)->ndef());
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@ -308,11 +304,8 @@ int ModApiClient::l_get_item_def(lua_State *L)
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IItemDefManager *idef = gdef->idef();
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assert(idef);
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// clang-format off
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if (getClient(L)->checkCSMRestrictionFlag(
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CSMRestrictionFlags::CSM_RF_READ_ITEMDEFS))
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if (checkCSMRestrictionFlag(CSM_RF_READ_ITEMDEFS))
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return 0;
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// clang-format on
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if (!lua_isstring(L, 1))
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return 0;
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@ -339,11 +332,8 @@ int ModApiClient::l_get_node_def(lua_State *L)
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if (!lua_isstring(L, 1))
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return 0;
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// clang-format off
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if (getClient(L)->checkCSMRestrictionFlag(
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CSMRestrictionFlags::CSM_RF_READ_NODEDEFS))
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if (checkCSMRestrictionFlag(CSM_RF_READ_NODEDEFS))
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return 0;
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// clang-format on
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std::string name = readParam<std::string>(L, 1);
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const ContentFeatures &cf = ndef->get(ndef->getId(name));
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@ -769,11 +769,8 @@ int ModApiEnvMod::l_find_node_near(lua_State *L)
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#ifndef SERVER
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// Client API limitations
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if (getClient(L) &&
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getClient(L)->checkCSMRestrictionFlag(
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CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
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radius = std::max<int>(radius, getClient(L)->getCSMNodeRangeLimit());
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}
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if (getClient(L))
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radius = getClient(L)->CSMClampRadius(pos, radius);
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#endif
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for (int d = start_radius; d <= radius; d++) {
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