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Get neighbor from same map block if possible in ABMHandler (#4998)
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@ -902,14 +902,23 @@ public:
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if(!i->required_neighbors.empty())
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if(!i->required_neighbors.empty())
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{
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{
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v3s16 p1;
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v3s16 p1;
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for(p1.X = p.X-1; p1.X <= p.X+1; p1.X++)
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for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
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for(p1.Y = p.Y-1; p1.Y <= p.Y+1; p1.Y++)
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for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
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for(p1.Z = p.Z-1; p1.Z <= p.Z+1; p1.Z++)
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for(p1.Z = p0.Z-1; p1.Z <= p0.Z+1; p1.Z++)
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{
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{
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if(p1 == p)
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if(p1 == p0)
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continue;
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continue;
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MapNode n = map->getNodeNoEx(p1);
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content_t c;
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content_t c = n.getContent();
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if (block->isValidPosition(p1)) {
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// if the neighbor is found on the same map block
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// get it straight from there
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const MapNode &n = block->getNodeUnsafe(p1);
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c = n.getContent();
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} else {
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// otherwise consult the map
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MapNode n = map->getNodeNoEx(p1 + block->getPosRelative());
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c = n.getContent();
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}
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std::set<content_t>::const_iterator k;
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std::set<content_t>::const_iterator k;
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k = i->required_neighbors.find(c);
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k = i->required_neighbors.find(c);
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if(k != i->required_neighbors.end()){
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if(k != i->required_neighbors.end()){
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