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Add glTF STEP interpolation support (#15525)
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@ -318,7 +318,7 @@ Many glTF features are not supported *yet*, including:
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* Animations
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* Only a single animation is supported, use frame ranges within this animation.
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* Only linear interpolation is supported.
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* `CUBICSPLINE` interpolation is not supported.
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* Cameras
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* Materials
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* Only base color textures are supported
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@ -55,6 +55,20 @@ core.register_entity("gltf:simple_skin", {
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end
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})
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core.register_entity("gltf:simple_skin_step", {
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initial_properties = {
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infotext = "Simple skin, but using STEP interpolation",
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visual = "mesh",
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visual_size = vector.new(5, 5, 5),
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mesh = "gltf_simple_skin_step.gltf",
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textures = {},
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backface_culling = false
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},
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on_activate = function(self)
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self.object:set_animation({x = 0, y = 5.5}, 1)
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end
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})
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-- The claws rendering incorrectly from one side is expected behavior:
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-- They use an unsupported double-sided material.
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core.register_entity("gltf:frog", {
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@ -0,0 +1 @@
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{"scene":0,"scenes":[{"nodes":[0,1]}],"nodes":[{"skin":0,"mesh":0},{"children":[2]},{"translation":[0.0,1.0,0.0],"rotation":[0.0,0.0,0.0,1.0]}],"meshes":[{"primitives":[{"attributes":{"POSITION":1,"JOINTS_0":2,"WEIGHTS_0":3},"indices":0}]}],"skins":[{"inverseBindMatrices":4,"joints":[1,2]}],"animations":[{"channels":[{"sampler":0,"target":{"node":2,"path":"rotation"}}],"samplers":[{"input":5,"interpolation":"STEP","output":6}]}],"buffers":[{"uri":"data:application/gltf-buffer;base64,AAABAAMAAAADAAIAAgADAAUAAgAFAAQABAAFAAcABAAHAAYABgAHAAkABgAJAAgAAAAAvwAAAAAAAAAAAAAAPwAAAAAAAAAAAAAAvwAAAD8AAAAAAAAAPwAAAD8AAAAAAAAAvwAAgD8AAAAAAAAAPwAAgD8AAAAAAAAAvwAAwD8AAAAAAAAAPwAAwD8AAAAAAAAAvwAAAEAAAAAAAAAAPwAAAEAAAAAA","byteLength":168},{"uri":"data:application/gltf-buffer;base64,AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAEAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAABAPwAAgD4AAAAAAAAAAAAAQD8AAIA+AAAAAAAAAAAAAAA/AAAAPwAAAAAAAAAAAAAAPwAAAD8AAAAAAAAAAAAAgD4AAEA/AAAAAAAAAAAAAIA+AABAPwAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAA=","byteLength":320},{"uri":"data:application/gltf-buffer;base64,AACAPwAAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAAAAAAAAgD8AAAAAAAAAAAAAAAAAAAAAAACAPwAAgD8AAAAAAAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAIC/AAAAAAAAgD8=","byteLength":128},{"uri":"data:application/gltf-buffer;base64,AAAAAAAAAD8AAIA/AADAPwAAAEAAACBAAABAQAAAYEAAAIBAAACQQAAAoEAAALBAAAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAkxjEPkSLbD8AAAAAAAAAAPT9ND/0/TQ/AAAAAAAAAAD0/TQ/9P00PwAAAAAAAAAAkxjEPkSLbD8AAAAAAAAAAAAAAAAAAIA/AAAAAAAAAAAAAAAAAACAPwAAAAAAAAAAkxjEvkSLbD8AAAAAAAAAAPT9NL/0/TQ/AAAAAAAAAAD0/TS/9P00PwAAAAAAAAAAkxjEvkSLbD8AAAAAAAAAAAAAAAAAAIA/","byteLength":240}],"bufferViews":[{"buffer":0,"byteLength":48,"target":34963},{"buffer":0,"byteOffset":48,"byteLength":120,"target":34962},{"buffer":1,"byteLength":320,"byteStride":16},{"buffer":2,"byteLength":128},{"buffer":3,"byteLength":240}],"accessors":[{"bufferView":0,"componentType":5123,"count":24,"type":"SCALAR"},{"bufferView":1,"componentType":5126,"count":10,"type":"VEC3","max":[0.5,2.0,0.0],"min":[-0.5,0.0,0.0]},{"bufferView":2,"componentType":5123,"count":10,"type":"VEC4"},{"bufferView":2,"byteOffset":160,"componentType":5126,"count":10,"type":"VEC4"},{"bufferView":3,"componentType":5126,"count":2,"type":"MAT4"},{"bufferView":4,"componentType":5126,"count":12,"type":"SCALAR","max":[5.5],"min":[0.0]},{"bufferView":4,"byteOffset":48,"componentType":5126,"count":12,"type":"VEC4","max":[0.0,0.0,0.707,1.0],"min":[0.0,0.0,-0.707,0.707]}],"asset":{"version":"2.0"}}
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@ -677,8 +677,17 @@ void SelfType::MeshExtractor::loadAnimation(const std::size_t animIdx)
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for (const auto &channel : anim.channels) {
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const auto &sampler = anim.samplers.at(channel.sampler);
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if (sampler.interpolation != tiniergltf::AnimationSampler::Interpolation::LINEAR)
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throw std::runtime_error("unsupported interpolation, only linear interpolation is supported");
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bool interpolate = ([&]() {
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switch (sampler.interpolation) {
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case tiniergltf::AnimationSampler::Interpolation::STEP:
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return false;
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case tiniergltf::AnimationSampler::Interpolation::LINEAR:
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return true;
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default:
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throw std::runtime_error("Only STEP and LINEAR keyframe interpolation are supported");
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}
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})();
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const auto inputAccessor = Accessor<f32>::make(m_gltf_model, sampler.input);
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const auto n_frames = inputAccessor.getCount();
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@ -686,32 +695,38 @@ void SelfType::MeshExtractor::loadAnimation(const std::size_t animIdx)
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if (!channel.target.node.has_value())
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throw std::runtime_error("no animated node");
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const auto &joint = m_loaded_nodes.at(*channel.target.node);
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auto *joint = m_loaded_nodes.at(*channel.target.node);
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switch (channel.target.path) {
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case tiniergltf::AnimationChannelTarget::Path::TRANSLATION: {
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const auto outputAccessor = Accessor<core::vector3df>::make(m_gltf_model, sampler.output);
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auto &channel = joint->keys.position;
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channel.interpolate = interpolate;
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for (std::size_t i = 0; i < n_frames; ++i) {
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f32 frame = inputAccessor.get(i);
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core::vector3df position = outputAccessor.get(i);
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m_irr_model->addPositionKey(joint, frame, convertHandedness(position));
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channel.pushBack(frame, convertHandedness(position));
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}
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break;
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}
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case tiniergltf::AnimationChannelTarget::Path::ROTATION: {
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const auto outputAccessor = Accessor<core::quaternion>::make(m_gltf_model, sampler.output);
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auto &channel = joint->keys.rotation;
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channel.interpolate = interpolate;
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for (std::size_t i = 0; i < n_frames; ++i) {
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f32 frame = inputAccessor.get(i);
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core::quaternion rotation = outputAccessor.get(i);
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m_irr_model->addRotationKey(joint, frame, convertHandedness(rotation));
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channel.pushBack(frame, convertHandedness(rotation));
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}
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break;
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}
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case tiniergltf::AnimationChannelTarget::Path::SCALE: {
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const auto outputAccessor = Accessor<core::vector3df>::make(m_gltf_model, sampler.output);
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auto &channel = joint->keys.scale;
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channel.interpolate = interpolate;
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for (std::size_t i = 0; i < n_frames; ++i) {
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f32 frame = inputAccessor.get(i);
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core::vector3df scale = outputAccessor.get(i);
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m_irr_model->addScaleKey(joint, frame, scale);
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channel.pushBack(frame, scale);
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}
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break;
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}
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