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local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported)
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15f27a1937
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@ -39,8 +39,8 @@
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include";"..\jthread\jthread-1.2.1\src";"..\irrlicht\irrlicht-1.7.1\include""
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PreprocessorDefinitions="WIN32"
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AdditionalIncludeDirectories=""C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Include";"..\jthread\jthread-1.2.1\src";"..\irrlicht\irrlicht-1.7.1\include";"..\zlib\zlib-1.2.5""
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PreprocessorDefinitions="WIN32;RUN_IN_PLACE"
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BufferSecurityCheck="true"
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EnableEnhancedInstructionSet="1"
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FloatingPointModel="2"
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@ -57,7 +57,7 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalLibraryDirectories=""C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib";"..\jthread\jthread-1.2.1\Release";"..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio""
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AdditionalLibraryDirectories=""..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio";..\zlib125dll\dll32"
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IgnoreAllDefaultLibraries="false"
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GenerateDebugInformation="true"
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/>
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@ -136,7 +136,7 @@
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalLibraryDirectories=""C:\Program Files\Microsoft Platform SDK for Windows Server 2003 R2\Lib";"..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio";..\zlib125dll\dll32"
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AdditionalLibraryDirectories=""..\irrlicht\irrlicht-1.7.1\lib\Win32-visualstudio";..\zlib125dll\dll32"
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IgnoreDefaultLibraryNames="libcmtd.dll"
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GenerateDebugInformation="false"
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LinkTimeCodeGeneration="1"
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@ -198,6 +198,7 @@ DebugStacker::~DebugStacker()
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#ifdef _WIN32
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#if CATCH_UNHANDLED_EXCEPTIONS == 1
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void se_trans_func(unsigned int u, EXCEPTION_POINTERS* pExp)
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{
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dstream<<"In trans_func.\n";
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@ -223,6 +224,7 @@ void se_trans_func(unsigned int u, EXCEPTION_POINTERS* pExp)
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}
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}
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#endif
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#endif
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@ -169,6 +169,16 @@ video::ITexture* IrrlichtWrapper::getTextureDirect(const TextureSpec &spec)
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std::string path = porting::getDataPath(name.c_str());
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dstream<<"getTextureDirect(): Loading path \""<<path
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<<"\""<<std::endl;
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// DEBUG
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/*{
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dstream<<"DEBUG CODE: Loading base image "
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"directly to texture"<<std::endl;
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t = driver->getTexture(path.c_str());
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driver->renameTexture(t, texture_name.c_str());
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return t;
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}*/
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video::IImage *image = driver->createImageFromFile(path.c_str());
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if(image == NULL)
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@ -116,8 +116,6 @@ FIXME: Some network errors on Windows that cause local game to not work
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- See siggjen's emails.
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- Is this the famous "windows 7 problem"?
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- Apparently there might be other errors too
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- There is some problem with the menu system, something like the
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.Parent of guiPauseMenu to end up being 0xfeeefeee
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Networking and serialization:
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-----------------------------
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@ -1626,8 +1624,8 @@ int main(int argc, char *argv[])
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video::E_DRIVER_TYPE driverType;
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#ifdef _WIN32
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//driverType = video::EDT_DIRECT3D9;
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driverType = video::EDT_OPENGL;
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driverType = video::EDT_DIRECT3D9;
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//driverType = video::EDT_OPENGL;
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#else
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driverType = video::EDT_OPENGL;
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//driverType = video::EDT_BURNINGSVIDEO; // Best software renderer
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@ -1914,7 +1912,8 @@ int main(int argc, char *argv[])
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Address connect_address(0,0,0,0, port);
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try{
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if(address == "")
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connect_address.Resolve("localhost");
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//connect_address.Resolve("localhost");
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connect_address.setAddress(127,0,0,1);
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else
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connect_address.Resolve(address.c_str());
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}
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@ -26,7 +26,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "utility.h"
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// Debug printing options
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// Set to 1 for debug output
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#define DP 0
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// This is prepended to everything printed here
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#define DPS ""
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bool g_sockets_initialized = false;
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@ -108,6 +110,12 @@ void Address::setAddress(unsigned int address)
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m_address = address;
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}
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void Address::setAddress(unsigned int a, unsigned int b,
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unsigned int c, unsigned int d)
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{
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m_address = (a<<24) | (b<<16) | ( c<<8) | d;
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}
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void Address::setPort(unsigned short port)
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{
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m_port = port;
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@ -85,6 +85,8 @@ public:
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unsigned int getAddress() const;
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unsigned short getPort() const;
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void setAddress(unsigned int address);
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void setAddress(unsigned int a, unsigned int b,
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unsigned int c, unsigned int d);
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void setPort(unsigned short port);
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void print(std::ostream *s) const;
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void print() const;
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