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Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
This check can be used by ABM to reduce CPU usage.
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@ -20,6 +20,7 @@ core.features = {
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direct_velocity_on_players = true,
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direct_velocity_on_players = true,
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use_texture_alpha_string_modes = true,
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use_texture_alpha_string_modes = true,
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degrotate_240_steps = true,
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degrotate_240_steps = true,
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abm_min_max_y = true,
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}
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}
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function core.has_feature(arg)
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function core.has_feature(arg)
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@ -4484,6 +4484,8 @@ Utilities
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-- degrotate param2 rotates in units of 1.5° instead of 2°
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-- degrotate param2 rotates in units of 1.5° instead of 2°
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-- thus changing the range of values from 0-179 to 0-240 (5.5.0)
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-- thus changing the range of values from 0-179 to 0-240 (5.5.0)
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degrotate_240_steps = true,
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degrotate_240_steps = true,
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-- ABM supports min_y and max_y fields in definition (5.5.0)
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abm_min_max_y = true,
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}
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}
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* `minetest.has_feature(arg)`: returns `boolean, missing_features`
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* `minetest.has_feature(arg)`: returns `boolean, missing_features`
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@ -7187,6 +7189,11 @@ Used by `minetest.register_abm`.
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chance = 1,
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chance = 1,
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-- Chance of triggering `action` per-node per-interval is 1.0 / this
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-- Chance of triggering `action` per-node per-interval is 1.0 / this
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-- value
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-- value
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min_y = -32768,
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max_y = 32767,
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-- min and max height levels where ABM will be processed
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-- can be used to reduce CPU usage
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catch_up = true,
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catch_up = true,
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-- If true, catch-up behaviour is enabled: The `chance` value is
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-- If true, catch-up behaviour is enabled: The `chance` value is
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@ -150,13 +150,19 @@ void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
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bool simple_catch_up = true;
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bool simple_catch_up = true;
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getboolfield(L, current_abm, "catch_up", simple_catch_up);
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getboolfield(L, current_abm, "catch_up", simple_catch_up);
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s16 min_y = INT16_MIN;
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getintfield(L, current_abm, "min_y", min_y);
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s16 max_y = INT16_MAX;
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getintfield(L, current_abm, "max_y", max_y);
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lua_getfield(L, current_abm, "action");
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lua_getfield(L, current_abm, "action");
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luaL_checktype(L, current_abm + 1, LUA_TFUNCTION);
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luaL_checktype(L, current_abm + 1, LUA_TFUNCTION);
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lua_pop(L, 1);
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lua_pop(L, 1);
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LuaABM *abm = new LuaABM(L, id, trigger_contents, required_neighbors,
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LuaABM *abm = new LuaABM(L, id, trigger_contents, required_neighbors,
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trigger_interval, trigger_chance, simple_catch_up);
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trigger_interval, trigger_chance, simple_catch_up, min_y, max_y);
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env->addActiveBlockModifier(abm);
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env->addActiveBlockModifier(abm);
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@ -223,17 +223,21 @@ private:
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float m_trigger_interval;
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float m_trigger_interval;
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u32 m_trigger_chance;
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u32 m_trigger_chance;
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bool m_simple_catch_up;
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bool m_simple_catch_up;
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s16 m_min_y;
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s16 m_max_y;
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public:
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public:
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LuaABM(lua_State *L, int id,
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LuaABM(lua_State *L, int id,
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const std::vector<std::string> &trigger_contents,
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const std::vector<std::string> &trigger_contents,
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const std::vector<std::string> &required_neighbors,
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const std::vector<std::string> &required_neighbors,
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float trigger_interval, u32 trigger_chance, bool simple_catch_up):
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float trigger_interval, u32 trigger_chance, bool simple_catch_up, s16 min_y, s16 max_y):
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m_id(id),
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m_id(id),
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m_trigger_contents(trigger_contents),
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m_trigger_contents(trigger_contents),
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m_required_neighbors(required_neighbors),
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m_required_neighbors(required_neighbors),
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m_trigger_interval(trigger_interval),
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m_trigger_interval(trigger_interval),
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m_trigger_chance(trigger_chance),
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m_trigger_chance(trigger_chance),
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m_simple_catch_up(simple_catch_up)
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m_simple_catch_up(simple_catch_up),
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m_min_y(min_y),
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m_max_y(max_y)
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{
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{
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}
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}
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virtual const std::vector<std::string> &getTriggerContents() const
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virtual const std::vector<std::string> &getTriggerContents() const
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@ -256,6 +260,14 @@ public:
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{
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{
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return m_simple_catch_up;
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return m_simple_catch_up;
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}
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}
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virtual s16 getMinY()
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{
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return m_min_y;
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}
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virtual s16 getMaxY()
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{
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return m_max_y;
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}
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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u32 active_object_count, u32 active_object_count_wider);
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u32 active_object_count, u32 active_object_count_wider);
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};
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};
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@ -729,6 +729,8 @@ struct ActiveABM
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int chance;
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int chance;
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std::vector<content_t> required_neighbors;
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std::vector<content_t> required_neighbors;
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bool check_required_neighbors; // false if required_neighbors is known to be empty
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bool check_required_neighbors; // false if required_neighbors is known to be empty
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s16 min_y;
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s16 max_y;
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};
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};
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class ABMHandler
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class ABMHandler
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@ -773,6 +775,9 @@ public:
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} else {
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} else {
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aabm.chance = chance;
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aabm.chance = chance;
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}
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}
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// y limits
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aabm.min_y = abm->getMinY();
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aabm.max_y = abm->getMaxY();
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// Trigger neighbors
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// Trigger neighbors
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const std::vector<std::string> &required_neighbors_s =
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const std::vector<std::string> &required_neighbors_s =
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@ -885,6 +890,9 @@ public:
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v3s16 p = p0 + block->getPosRelative();
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v3s16 p = p0 + block->getPosRelative();
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for (ActiveABM &aabm : *m_aabms[c]) {
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for (ActiveABM &aabm : *m_aabms[c]) {
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if ((p.Y < aabm.min_y) || (p.Y > aabm.max_y))
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continue;
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if (myrand() % aabm.chance != 0)
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if (myrand() % aabm.chance != 0)
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continue;
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continue;
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@ -67,6 +67,10 @@ public:
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virtual u32 getTriggerChance() = 0;
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virtual u32 getTriggerChance() = 0;
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// Whether to modify chance to simulate time lost by an unnattended block
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// Whether to modify chance to simulate time lost by an unnattended block
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virtual bool getSimpleCatchUp() = 0;
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virtual bool getSimpleCatchUp() = 0;
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// get min Y for apply abm
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virtual s16 getMinY() = 0;
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// get max Y for apply abm
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virtual s16 getMaxY() = 0;
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// This is called usually at interval for 1/chance of the nodes
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// This is called usually at interval for 1/chance of the nodes
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
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