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https://github.com/minetest/minetest.git
synced 2024-08-18 20:44:16 +02:00
Add '/clearobjects quick'
This commit is contained in:
parent
47464c9344
commit
b1428ab4bb
@ -848,14 +848,24 @@ core.register_chatcommand("kick", {
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})
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core.register_chatcommand("clearobjects", {
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params = "[full|quick]",
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description = "clear all objects in world",
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privs = {server=true},
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func = function(name, param)
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options = {}
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if param == "" or param == "full" then
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options.mode = "full"
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elseif param == "quick" then
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options.mode = "quick"
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else
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return false, "Invalid usage, see /help clearobjects."
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end
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core.log("action", name .. " clears all objects.")
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core.chat_send_all("Clearing all objects. This may take long."
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.. " You may experience a timeout. (by "
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.. name .. ")")
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core.clear_objects()
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core.clear_objects(options)
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core.log("action", "Object clearing done.")
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core.chat_send_all("*** Cleared all objects.")
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end,
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@ -2046,8 +2046,12 @@ and `minetest.auth_reload` call the authetification handler.
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* `minetest.generate_decorations(vm, pos1, pos2)`
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* Generate all registered decorations within the VoxelManip `vm` and in the area from `pos1` to `pos2`.
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* `pos1` and `pos2` are optional and default to mapchunk minp and maxp.
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* `minetest.clear_objects()`
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* clear all objects in the environments
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* `minetest.clear_objects([options])`
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* Clear all objects in the environment
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* Takes an optional table as an argument with the field `mode`.
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* mode = `"full"`: Load and go through every mapblock, clearing objects (default).
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* mode = `"quick"`: Clear objects immediately in loaded mapblocks;
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clear objects in unloaded mapblocks only when the mapblocks are next activated.
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* `minetest.emerge_area(pos1, pos2, [callback], [param])`
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* Queue all blocks in the area from `pos1` to `pos2`, inclusive, to be asynchronously
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* fetched from memory, loaded from disk, or if inexistent, generates them.
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@ -354,6 +354,7 @@ ServerEnvironment::ServerEnvironment(ServerMap *map,
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m_active_block_interval_overload_skip(0),
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m_game_time(0),
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m_game_time_fraction_counter(0),
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m_last_clear_objects_time(0),
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m_recommended_send_interval(0.1),
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m_max_lag_estimate(0.1)
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{
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@ -503,6 +504,7 @@ void ServerEnvironment::saveMeta()
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Settings args;
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args.setU64("game_time", m_game_time);
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args.setU64("time_of_day", getTimeOfDay());
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args.setU64("last_clear_objects_time", m_last_clear_objects_time);
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args.writeLines(ss);
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ss<<"EnvArgsEnd\n";
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@ -546,6 +548,13 @@ void ServerEnvironment::loadMeta()
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// This is not as important
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setTimeOfDay(9000);
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}
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try {
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m_last_clear_objects_time = args.getU64("last_clear_objects_time");
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} catch (SettingNotFoundException &e) {
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// If missing, do as if clearObjects was never called
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m_last_clear_objects_time = 0;
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}
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}
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struct ActiveABM
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@ -739,13 +748,19 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
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// Get time difference
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u32 dtime_s = 0;
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u32 stamp = block->getTimestamp();
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if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
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dtime_s = m_game_time - block->getTimestamp();
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if (m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
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dtime_s = m_game_time - stamp;
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dtime_s += additional_dtime;
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/*infostream<<"ServerEnvironment::activateBlock(): block timestamp: "
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<<stamp<<", game time: "<<m_game_time<<std::endl;*/
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// Remove stored static objects if clearObjects was called since block's timestamp
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if (stamp == BLOCK_TIMESTAMP_UNDEFINED || stamp < m_last_clear_objects_time) {
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block->m_static_objects.m_stored.clear();
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// do not set changed flag to avoid unnecessary mapblock writes
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}
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// Set current time as timestamp
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block->setTimestampNoChangedFlag(m_game_time);
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@ -858,22 +873,22 @@ void ServerEnvironment::getObjectsInsideRadius(std::vector<u16> &objects, v3f po
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}
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}
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void ServerEnvironment::clearAllObjects()
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void ServerEnvironment::clearObjects(ClearObjectsMode mode)
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{
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infostream<<"ServerEnvironment::clearAllObjects(): "
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<<"Removing all active objects"<<std::endl;
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infostream << "ServerEnvironment::clearObjects(): "
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<< "Removing all active objects" << std::endl;
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std::vector<u16> objects_to_remove;
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for(std::map<u16, ServerActiveObject*>::iterator
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for (std::map<u16, ServerActiveObject*>::iterator
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i = m_active_objects.begin();
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i != m_active_objects.end(); ++i) {
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ServerActiveObject* obj = i->second;
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if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
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continue;
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u16 id = i->first;
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// Delete static object if block is loaded
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if(obj->m_static_exists){
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if (obj->m_static_exists) {
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MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
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if(block){
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if (block) {
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block->m_static_objects.remove(id);
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block->raiseModified(MOD_STATE_WRITE_NEEDED,
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MOD_REASON_CLEAR_ALL_OBJECTS);
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@ -881,7 +896,7 @@ void ServerEnvironment::clearAllObjects()
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}
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}
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// If known by some client, don't delete immediately
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if(obj->m_known_by_count > 0){
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if (obj->m_known_by_count > 0) {
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obj->m_pending_deactivation = true;
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obj->m_removed = true;
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continue;
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@ -893,39 +908,46 @@ void ServerEnvironment::clearAllObjects()
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m_script->removeObjectReference(obj);
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// Delete active object
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if(obj->environmentDeletes())
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if (obj->environmentDeletes())
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delete obj;
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// Id to be removed from m_active_objects
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objects_to_remove.push_back(id);
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}
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// Remove references from m_active_objects
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for(std::vector<u16>::iterator i = objects_to_remove.begin();
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for (std::vector<u16>::iterator i = objects_to_remove.begin();
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i != objects_to_remove.end(); ++i) {
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m_active_objects.erase(*i);
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}
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// Get list of loaded blocks
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std::vector<v3s16> loaded_blocks;
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infostream<<"ServerEnvironment::clearAllObjects(): "
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<<"Listing all loaded blocks"<<std::endl;
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infostream << "ServerEnvironment::clearObjects(): "
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<< "Listing all loaded blocks" << std::endl;
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m_map->listAllLoadedBlocks(loaded_blocks);
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infostream<<"ServerEnvironment::clearAllObjects(): "
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<<"Done listing all loaded blocks: "
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<<loaded_blocks.size()<<std::endl;
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infostream << "ServerEnvironment::clearObjects(): "
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<< "Done listing all loaded blocks: "
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<< loaded_blocks.size()<<std::endl;
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// Get list of loadable blocks
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std::vector<v3s16> loadable_blocks;
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infostream<<"ServerEnvironment::clearAllObjects(): "
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<<"Listing all loadable blocks"<<std::endl;
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m_map->listAllLoadableBlocks(loadable_blocks);
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infostream<<"ServerEnvironment::clearAllObjects(): "
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<<"Done listing all loadable blocks: "
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<<loadable_blocks.size()
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<<", now clearing"<<std::endl;
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if (mode == CLEAR_OBJECTS_MODE_FULL) {
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infostream << "ServerEnvironment::clearObjects(): "
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<< "Listing all loadable blocks" << std::endl;
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m_map->listAllLoadableBlocks(loadable_blocks);
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infostream << "ServerEnvironment::clearObjects(): "
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<< "Done listing all loadable blocks: "
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<< loadable_blocks.size() << std::endl;
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} else {
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loadable_blocks = loaded_blocks;
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}
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infostream << "ServerEnvironment::clearObjects(): "
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<< "Now clearing objects in " << loadable_blocks.size()
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<< " blocks" << std::endl;
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// Grab a reference on each loaded block to avoid unloading it
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for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
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for (std::vector<v3s16>::iterator i = loaded_blocks.begin();
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i != loaded_blocks.end(); ++i) {
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v3s16 p = *i;
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MapBlock *block = m_map->getBlockNoCreateNoEx(p);
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@ -934,24 +956,27 @@ void ServerEnvironment::clearAllObjects()
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}
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// Remove objects in all loadable blocks
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u32 unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks");
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unload_interval = MYMAX(unload_interval, 1);
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u32 unload_interval = U32_MAX;
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if (mode == CLEAR_OBJECTS_MODE_FULL) {
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unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks");
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unload_interval = MYMAX(unload_interval, 1);
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}
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u32 report_interval = loadable_blocks.size() / 10;
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u32 num_blocks_checked = 0;
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u32 num_blocks_cleared = 0;
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u32 num_objs_cleared = 0;
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for(std::vector<v3s16>::iterator i = loadable_blocks.begin();
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for (std::vector<v3s16>::iterator i = loadable_blocks.begin();
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i != loadable_blocks.end(); ++i) {
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v3s16 p = *i;
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MapBlock *block = m_map->emergeBlock(p, false);
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if(!block){
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errorstream<<"ServerEnvironment::clearAllObjects(): "
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<<"Failed to emerge block "<<PP(p)<<std::endl;
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if (!block) {
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errorstream << "ServerEnvironment::clearObjects(): "
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<< "Failed to emerge block " << PP(p) << std::endl;
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continue;
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}
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u32 num_stored = block->m_static_objects.m_stored.size();
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u32 num_active = block->m_static_objects.m_active.size();
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if(num_stored != 0 || num_active != 0){
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if (num_stored != 0 || num_active != 0) {
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block->m_static_objects.m_stored.clear();
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block->m_static_objects.m_active.clear();
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block->raiseModified(MOD_STATE_WRITE_NEEDED,
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@ -961,23 +986,23 @@ void ServerEnvironment::clearAllObjects()
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}
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num_blocks_checked++;
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if(report_interval != 0 &&
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num_blocks_checked % report_interval == 0){
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if (report_interval != 0 &&
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num_blocks_checked % report_interval == 0) {
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float percent = 100.0 * (float)num_blocks_checked /
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loadable_blocks.size();
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infostream<<"ServerEnvironment::clearAllObjects(): "
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<<"Cleared "<<num_objs_cleared<<" objects"
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<<" in "<<num_blocks_cleared<<" blocks ("
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<<percent<<"%)"<<std::endl;
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loadable_blocks.size();
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infostream << "ServerEnvironment::clearObjects(): "
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<< "Cleared " << num_objs_cleared << " objects"
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<< " in " << num_blocks_cleared << " blocks ("
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<< percent << "%)" << std::endl;
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}
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if(num_blocks_checked % unload_interval == 0){
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if (num_blocks_checked % unload_interval == 0) {
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m_map->unloadUnreferencedBlocks();
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}
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}
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m_map->unloadUnreferencedBlocks();
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// Drop references that were added above
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for(std::vector<v3s16>::iterator i = loaded_blocks.begin();
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for (std::vector<v3s16>::iterator i = loaded_blocks.begin();
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i != loaded_blocks.end(); ++i) {
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v3s16 p = *i;
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MapBlock *block = m_map->getBlockNoCreateNoEx(p);
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@ -985,9 +1010,11 @@ void ServerEnvironment::clearAllObjects()
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block->refDrop();
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}
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infostream<<"ServerEnvironment::clearAllObjects(): "
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<<"Finished: Cleared "<<num_objs_cleared<<" objects"
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<<" in "<<num_blocks_cleared<<" blocks"<<std::endl;
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m_last_clear_objects_time = m_game_time;
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infostream << "ServerEnvironment::clearObjects(): "
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<< "Finished: Cleared " << num_objs_cleared << " objects"
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<< " in " << num_blocks_cleared << " blocks" << std::endl;
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}
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void ServerEnvironment::step(float dtime)
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@ -203,6 +203,18 @@ public:
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private:
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};
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/*
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Operation mode for ServerEnvironment::clearObjects()
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*/
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enum ClearObjectsMode {
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// Load and go through every mapblock, clearing objects
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CLEAR_OBJECTS_MODE_FULL,
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// Clear objects immediately in loaded mapblocks;
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// clear objects in unloaded mapblocks only when the mapblocks are next activated.
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CLEAR_OBJECTS_MODE_QUICK,
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};
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/*
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The server-side environment.
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@ -319,8 +331,8 @@ public:
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// Find all active objects inside a radius around a point
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void getObjectsInsideRadius(std::vector<u16> &objects, v3f pos, float radius);
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// Clear all objects, loading and going through every MapBlock
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void clearAllObjects();
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// Clear objects, loading and going through every MapBlock
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void clearObjects(ClearObjectsMode mode);
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// This makes stuff happen
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void step(f32 dtime);
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@ -410,6 +422,10 @@ private:
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u32 m_game_time;
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// A helper variable for incrementing the latter
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float m_game_time_fraction_counter;
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// Time of last clearObjects call (game time).
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// When a mapblock older than this is loaded, its objects are cleared.
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u32 m_last_clear_objects_time;
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// Active block modifiers
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std::vector<ABMWithState> m_abms;
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// An interval for generally sending object positions and stuff
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float m_recommended_send_interval;
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@ -36,6 +36,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "emerge.h"
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#include "pathfinder.h"
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struct EnumString ModApiEnvMod::es_ClearObjectsMode[] =
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{
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{CLEAR_OBJECTS_MODE_FULL, "full"},
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{CLEAR_OBJECTS_MODE_QUICK, "quick"},
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{0, NULL},
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};
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///////////////////////////////////////////////////////////////////////////////
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@ -727,13 +734,20 @@ int ModApiEnvMod::l_get_voxel_manip(lua_State *L)
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return 1;
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}
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// clear_objects()
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// clear_objects([options])
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// clear all objects in the environment
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// where options = {mode = "full" or "quick"}
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int ModApiEnvMod::l_clear_objects(lua_State *L)
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{
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GET_ENV_PTR;
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env->clearAllObjects();
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ClearObjectsMode mode = CLEAR_OBJECTS_MODE_FULL;
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if (lua_istable(L, 1)) {
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mode = (ClearObjectsMode)getenumfield(L, 1, "mode",
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ModApiEnvMod::es_ClearObjectsMode, mode);
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}
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env->clearObjects(mode);
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return 0;
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}
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@ -170,6 +170,8 @@ private:
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public:
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static void Initialize(lua_State *L, int top);
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static struct EnumString es_ClearObjectsMode[];
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};
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class LuaABM : public ActiveBlockModifier {
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Reference in New Issue
Block a user