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Various anticheat improvements
* Calculate maximum interact distance from wielded tool * New "interacted_while_dead" cheat_type for the Lua API * Disallow dropping items while dead * Move player to spawn before resurrecting them
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@ -2036,9 +2036,10 @@ Call these functions only at load time!
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* `minetest.register_on_cheat(func(ObjectRef, cheat))`
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* Called when a player cheats
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* `cheat`: `{type=<cheat_type>}`, where `<cheat_type>` is one of:
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* `"moved_too_fast"`
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* `"interacted_too_far"`
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* `"finished_unknown_dig"`
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* `moved_too_fast`
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* `interacted_too_far`
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* `interacted_while_dead`
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* `finished_unknown_dig`
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* `dug_unbreakable`
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* `dug_too_fast`
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* `minetest.register_on_chat_message(func(name, message))`
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@ -1021,6 +1021,15 @@ void Server::handleCommand_InventoryAction(NetworkPacket* pkt)
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delete a;
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return;
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}
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// Disallow dropping items if dead
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if (playersao->isDead()) {
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infostream << "Ignoring IDropAction from "
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<< (da->from_inv.dump()) << ":" << da->from_list
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<< " because player is dead." << std::endl;
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delete a;
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return;
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}
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}
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/*
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Handle restrictions and special cases of the craft action
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@ -1313,6 +1322,7 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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2: digging completed
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3: place block or item (to abovesurface)
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4: use item
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5: rightclick air ("activate")
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*/
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u8 action;
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u16 item_i;
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@ -1345,8 +1355,16 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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}
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if (playersao->isDead()) {
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verbosestream << "TOSERVER_INTERACT: " << player->getName()
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<< " is dead. Ignoring packet";
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actionstream << "Server: NoCheat: " << player->getName()
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<< " tried to interact while dead; ignoring." << std::endl;
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if (pointed.type == POINTEDTHING_NODE) {
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// Re-send block to revert change on client-side
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RemoteClient *client = getClient(pkt->getPeerId());
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v3s16 blockpos = getNodeBlockPos(pointed.node_undersurface);
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client->SetBlockNotSent(blockpos);
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}
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// Call callbacks
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m_script->on_cheat(playersao, "interacted_while_dead");
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return;
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}
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@ -1384,32 +1402,6 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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pointed_pos_above = pointed_pos_under;
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}
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/*
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Check that target is reasonably close
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(only when digging or placing things)
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*/
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static const bool enable_anticheat = !g_settings->getBool("disable_anticheat");
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if ((action == 0 || action == 2 || action == 3) &&
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(enable_anticheat && !isSingleplayer())) {
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float d = player_pos.getDistanceFrom(pointed_pos_under);
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float max_d = BS * 14; // Just some large enough value
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if (d > max_d) {
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actionstream << "Player " << player->getName()
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<< " tried to access " << pointed.dump()
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<< " from too far: "
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<< "d=" << d <<", max_d=" << max_d
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<< ". ignoring." << std::endl;
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// Re-send block to revert change on client-side
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RemoteClient *client = getClient(pkt->getPeerId());
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v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
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client->SetBlockNotSent(blockpos);
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// Call callbacks
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m_script->on_cheat(playersao, "interacted_too_far");
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// Do nothing else
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return;
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}
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}
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/*
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Make sure the player is allowed to do it
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*/
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@ -1432,6 +1424,39 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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return;
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}
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/*
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Check that target is reasonably close
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(only when digging or placing things)
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*/
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static const bool enable_anticheat = !g_settings->getBool("disable_anticheat");
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if ((action == 0 || action == 2 || action == 3 || action == 4) &&
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(enable_anticheat && !isSingleplayer())) {
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float d = player_pos.getDistanceFrom(pointed_pos_under);
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const ItemDefinition &playeritem_def =
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playersao->getWieldedItem().getDefinition(m_itemdef);
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float max_d = BS * playeritem_def.range;
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float max_d_hand = BS * m_itemdef->get("").range;
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if (max_d < 0 && max_d_hand >= 0)
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max_d = max_d_hand;
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else if (max_d < 0)
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max_d = BS * 4.0;
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if (d > max_d * 1.5) {
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actionstream << "Player " << player->getName()
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<< " tried to access " << pointed.dump()
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<< " from too far: "
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<< "d=" << d <<", max_d=" << max_d
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<< ". ignoring." << std::endl;
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// Re-send block to revert change on client-side
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RemoteClient *client = getClient(pkt->getPeerId());
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v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
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client->SetBlockNotSent(blockpos);
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// Call callbacks
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m_script->on_cheat(playersao, "interacted_too_far");
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// Do nothing else
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return;
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}
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}
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/*
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If something goes wrong, this player is to blame
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*/
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@ -1443,11 +1468,6 @@ void Server::handleCommand_Interact(NetworkPacket* pkt)
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*/
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if (action == 0) {
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if (pointed.type == POINTEDTHING_NODE) {
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/*
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NOTE: This can be used in the future to check if
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somebody is cheating, by checking the timing.
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*/
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MapNode n(CONTENT_IGNORE);
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bool pos_ok;
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@ -2557,15 +2557,15 @@ void Server::RespawnPlayer(u16 peer_id)
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playersao->setHP(PLAYER_MAX_HP);
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playersao->setBreath(PLAYER_MAX_BREATH);
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SendPlayerHP(peer_id);
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SendPlayerBreath(peer_id);
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bool repositioned = m_script->on_respawnplayer(playersao);
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if (!repositioned) {
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v3f pos = findSpawnPos();
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// setPos will send the new position to client
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playersao->setPos(pos);
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}
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SendPlayerHP(peer_id);
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SendPlayerBreath(peer_id);
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}
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