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Remove game_ui from Client class
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parent
10f1e142f6
commit
b172e67295
@ -14,7 +14,6 @@
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#include "network/networkpacket.h"
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#include "network/networkpacket.h"
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#include "threading/mutex_auto_lock.h"
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#include "threading/mutex_auto_lock.h"
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#include "client/clientevent.h"
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#include "client/clientevent.h"
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#include "client/gameui.h"
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#include "client/renderingengine.h"
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#include "client/renderingengine.h"
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#include "client/sound.h"
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#include "client/sound.h"
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#include "client/texturepaths.h"
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#include "client/texturepaths.h"
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@ -94,7 +93,6 @@ Client::Client(
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ISoundManager *sound,
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ISoundManager *sound,
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MtEventManager *event,
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MtEventManager *event,
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RenderingEngine *rendering_engine,
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RenderingEngine *rendering_engine,
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GameUI *game_ui,
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ELoginRegister allow_login_or_register
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ELoginRegister allow_login_or_register
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):
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):
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m_tsrc(tsrc),
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m_tsrc(tsrc),
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@ -117,7 +115,6 @@ Client::Client(
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m_chosen_auth_mech(AUTH_MECHANISM_NONE),
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m_chosen_auth_mech(AUTH_MECHANISM_NONE),
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m_media_downloader(new ClientMediaDownloader()),
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m_media_downloader(new ClientMediaDownloader()),
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m_state(LC_Created),
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m_state(LC_Created),
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m_game_ui(game_ui),
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m_modchannel_mgr(new ModChannelMgr())
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m_modchannel_mgr(new ModChannelMgr())
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{
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{
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// Add local player
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// Add local player
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@ -99,7 +99,6 @@ private:
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};
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};
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class ClientScripting;
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class ClientScripting;
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class GameUI;
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class Client : public con::PeerHandler, public InventoryManager, public IGameDef
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class Client : public con::PeerHandler, public InventoryManager, public IGameDef
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{
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{
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@ -119,7 +118,6 @@ public:
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ISoundManager *sound,
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ISoundManager *sound,
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MtEventManager *event,
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MtEventManager *event,
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RenderingEngine *rendering_engine,
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RenderingEngine *rendering_engine,
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GameUI *game_ui,
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ELoginRegister allow_login_or_register
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ELoginRegister allow_login_or_register
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);
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);
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@ -572,8 +570,6 @@ private:
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// own state
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// own state
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LocalClientState m_state;
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LocalClientState m_state;
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GameUI *m_game_ui;
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// Used for saving server map to disk client-side
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// Used for saving server map to disk client-side
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MapDatabase *m_localdb = nullptr;
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MapDatabase *m_localdb = nullptr;
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IntervalLimiter m_localdb_save_interval;
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IntervalLimiter m_localdb_save_interval;
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@ -1614,7 +1614,7 @@ bool Game::connectToServer(const GameStartData &start_data,
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start_data.password,
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start_data.password,
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*draw_control, texture_src, shader_src,
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*draw_control, texture_src, shader_src,
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itemdef_manager, nodedef_manager, sound_manager.get(), eventmgr,
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itemdef_manager, nodedef_manager, sound_manager.get(), eventmgr,
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m_rendering_engine, m_game_ui.get(),
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m_rendering_engine,
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start_data.allow_login_or_register);
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start_data.allow_login_or_register);
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} catch (const BaseException &e) {
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} catch (const BaseException &e) {
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*error_message = fmtgettext("Error creating client: %s", e.what());
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*error_message = fmtgettext("Error creating client: %s", e.what());
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