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https://github.com/minetest/minetest.git
synced 2024-11-27 01:53:45 +01:00
Clean up and improve mainmenu theme / game theme code (#13885)
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commit
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@ -1177,8 +1177,12 @@ end
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function store.handle_events(event)
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if event == "DialogShow" then
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-- On mobile, don't show the "MINETEST" header behind the dialog.
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mm_game_theme.set_engine(TOUCHSCREEN_GUI)
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-- If the store is already loaded, auto-install packages here.
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do_auto_install()
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return true
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end
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@ -41,8 +41,6 @@ function check_reinstall_mtg()
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return
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end
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mm_game_theme.reset()
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local maintab = ui.find_by_name("maintab")
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local dlg = create_reinstall_mtg_dlg()
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@ -96,7 +94,10 @@ local function buttonhandler(this, fields)
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end
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local function eventhandler(event)
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if event == "MenuQuit" then
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if event == "DialogShow" then
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mm_game_theme.set_engine()
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return true
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elseif event == "MenuQuit" then
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-- Don't allow closing the dialog with ESC, but still allow exiting
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-- Minetest.
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core.close()
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@ -71,6 +71,15 @@ local function version_info_buttonhandler(this, fields)
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return false
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end
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local function version_info_eventhandler(event)
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if event == "DialogShow" then
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mm_game_theme.set_engine()
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return true
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end
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return false
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end
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local function create_version_info_dlg(new_version, url)
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assert(type(new_version) == "string")
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assert(type(url) == "string")
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@ -78,7 +87,7 @@ local function create_version_info_dlg(new_version, url)
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local retval = dialog_create("version_info",
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version_info_formspec,
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version_info_buttonhandler,
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nil)
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version_info_eventhandler)
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retval.data.new_version = new_version
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retval.data.url = url
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@ -20,10 +20,6 @@ mm_game_theme = {}
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--------------------------------------------------------------------------------
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function mm_game_theme.init()
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mm_game_theme.defaulttexturedir = core.get_texturepath_share() .. DIR_DELIM .. "base" ..
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DIR_DELIM .. "pack" .. DIR_DELIM
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mm_game_theme.basetexturedir = mm_game_theme.defaulttexturedir
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mm_game_theme.texturepack = core.settings:get("texture_path")
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mm_game_theme.gameid = nil
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@ -32,35 +28,27 @@ function mm_game_theme.init()
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.update(tab,gamedetails)
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if tab ~= "singleplayer" then
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mm_game_theme.reset()
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return
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end
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if gamedetails == nil then
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return
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end
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mm_game_theme.update_game(gamedetails)
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.reset()
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function mm_game_theme.set_engine(hide_decorations)
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mm_game_theme.gameid = nil
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mm_game_theme.stop_music()
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core.set_topleft_text("")
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local have_bg = false
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local have_overlay = mm_game_theme.set_generic("overlay")
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local have_overlay = mm_game_theme.set_engine_single("overlay")
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if not have_overlay then
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have_bg = mm_game_theme.set_generic("background")
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have_bg = mm_game_theme.set_engine_single("background")
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end
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mm_game_theme.clear("header")
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mm_game_theme.clear("footer")
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mm_game_theme.clear_single("header")
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mm_game_theme.clear_single("footer")
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core.set_clouds(false)
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mm_game_theme.set_generic("footer")
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mm_game_theme.set_generic("header")
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if not hide_decorations then
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mm_game_theme.set_engine_single("header")
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mm_game_theme.set_engine_single("footer")
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end
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if not have_bg then
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if core.settings:get_bool("menu_clouds") then
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@ -69,51 +57,50 @@ function mm_game_theme.reset()
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mm_game_theme.set_dirt_bg()
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end
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end
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if mm_game_theme.music_handle ~= nil then
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core.sound_stop(mm_game_theme.music_handle)
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end
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.update_game(gamedetails)
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function mm_game_theme.set_game(gamedetails)
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assert(gamedetails ~= nil)
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if mm_game_theme.gameid == gamedetails.id then
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return
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end
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mm_game_theme.gameid = gamedetails.id
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mm_game_theme.set_music(gamedetails)
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core.set_topleft_text(gamedetails.name)
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local have_bg = false
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local have_overlay = mm_game_theme.set_game("overlay",gamedetails)
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local have_overlay = mm_game_theme.set_game_single("overlay", gamedetails)
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if not have_overlay then
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have_bg = mm_game_theme.set_game("background",gamedetails)
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have_bg = mm_game_theme.set_game_single("background", gamedetails)
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end
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mm_game_theme.clear("header")
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mm_game_theme.clear("footer")
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mm_game_theme.clear_single("header")
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mm_game_theme.clear_single("footer")
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core.set_clouds(false)
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if not have_bg then
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mm_game_theme.set_game_single("header", gamedetails)
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mm_game_theme.set_game_single("footer", gamedetails)
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if not have_bg then
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if core.settings:get_bool("menu_clouds") then
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core.set_clouds(true)
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else
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mm_game_theme.set_dirt_bg()
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end
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end
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mm_game_theme.set_game("footer",gamedetails)
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mm_game_theme.set_game("header",gamedetails)
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mm_game_theme.gameid = gamedetails.id
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.clear(identifier)
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function mm_game_theme.clear_single(identifier)
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core.set_background(identifier,"")
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.set_generic(identifier)
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function mm_game_theme.set_engine_single(identifier)
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--try texture pack first
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if mm_game_theme.texturepack ~= nil then
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local path = mm_game_theme.texturepack .. DIR_DELIM .."menu_" ..
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@ -123,25 +110,17 @@ function mm_game_theme.set_generic(identifier)
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end
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end
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if mm_game_theme.defaulttexturedir ~= nil then
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local path = mm_game_theme.defaulttexturedir .. DIR_DELIM .."menu_" ..
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identifier .. ".png"
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local path = defaulttexturedir .. DIR_DELIM .. "menu_" .. identifier .. ".png"
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if core.set_background(identifier, path) then
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return true
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end
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end
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return false
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.set_game(identifier, gamedetails)
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if gamedetails == nil then
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return false
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end
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mm_game_theme.set_music(gamedetails)
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function mm_game_theme.set_game_single(identifier, gamedetails)
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assert(gamedetails ~= nil)
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if mm_game_theme.texturepack ~= nil then
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local path = mm_game_theme.texturepack .. DIR_DELIM ..
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@ -194,10 +173,18 @@ function mm_game_theme.set_dirt_bg()
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.set_music(gamedetails)
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function mm_game_theme.stop_music()
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if mm_game_theme.music_handle ~= nil then
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core.sound_stop(mm_game_theme.music_handle)
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end
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end
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--------------------------------------------------------------------------------
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function mm_game_theme.set_music(gamedetails)
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mm_game_theme.stop_music()
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assert(gamedetails ~= nil)
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local music_path = gamedetails.path .. DIR_DELIM .. "menu" .. DIR_DELIM .. "theme"
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mm_game_theme.music_handle = core.sound_play(music_path, true)
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end
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@ -89,7 +89,7 @@ local function init_globals()
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menudata.worldlist:set_sortmode("alphabetic")
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mm_game_theme.init()
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mm_game_theme.reset()
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mm_game_theme.set_engine() -- This is just a fallback.
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-- Create main tabview
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local tv_main = tabview_create("maintab", {x = 15.5, y = 7.1}, {x = 0, y = 0})
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@ -692,8 +692,19 @@ local function buttonhandler(this, fields)
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end
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local function eventhandler(event)
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if event == "DialogShow" then
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-- Don't show the "MINETEST" header behind the dialog.
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mm_game_theme.set_engine(true)
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return true
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end
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return false
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end
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function create_settings_dlg()
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local dlg = dialog_create("dlg_settings", get_formspec, buttonhandler, nil)
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local dlg = dialog_create("dlg_settings", get_formspec, buttonhandler, eventhandler)
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dlg.data.page_id = update_filtered_pages("")
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@ -122,6 +122,7 @@ end
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return {
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name = "about",
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caption = fgettext("About"),
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cbf_formspec = function(tabview, name, tabdata)
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local logofile = defaulttexturedir .. "logo.png"
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local version = core.get_version()
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@ -196,6 +197,7 @@ return {
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return fs
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end,
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cbf_button_handler = function(this, fields, name, tabdata)
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if fields.homepage then
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core.open_url("https://www.minetest.net")
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@ -210,4 +212,10 @@ return {
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core.open_dir(core.get_user_path())
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end
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end,
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on_change = function(type)
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if type == "ENTER" then
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mm_game_theme.set_engine()
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end
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end,
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}
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@ -46,6 +46,7 @@ end
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local function on_change(type)
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if type == "ENTER" then
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mm_game_theme.set_engine()
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update_packages()
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end
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end
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@ -171,7 +172,7 @@ local function handle_doubleclick(pkg)
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packages = nil
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mm_game_theme.init()
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mm_game_theme.reset()
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mm_game_theme.set_engine()
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end
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end
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@ -225,7 +226,7 @@ local function handle_buttons(tabview, fields, tabname, tabdata)
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packages = nil
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mm_game_theme.init()
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mm_game_theme.reset()
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mm_game_theme.set_engine()
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return true
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end
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@ -53,11 +53,10 @@ end
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-- Apply menu changes from given game
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function apply_game(game)
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core.set_topleft_text(game.name)
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core.settings:set("menu_last_game", game.id)
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menudata.worldlist:set_filtercriteria(game.id)
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mm_game_theme.update("singleplayer", game) -- this refreshes the formspec
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mm_game_theme.set_game(game)
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local index = filterlist.get_current_index(menudata.worldlist,
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tonumber(core.settings:get("mainmenu_last_selected_world")))
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@ -396,7 +395,6 @@ local function main_button_handler(this, fields, name, tabdata)
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create_world_dlg:set_parent(this)
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this:hide()
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create_world_dlg:show()
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mm_game_theme.update("singleplayer", current_game())
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return true
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end
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@ -413,7 +411,6 @@ local function main_button_handler(this, fields, name, tabdata)
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delete_world_dlg:set_parent(this)
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this:hide()
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delete_world_dlg:show()
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mm_game_theme.update("singleplayer",current_game())
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end
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end
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@ -431,7 +428,6 @@ local function main_button_handler(this, fields, name, tabdata)
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configdialog:set_parent(this)
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this:hide()
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configdialog:show()
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mm_game_theme.update("singleplayer",current_game())
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end
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end
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@ -439,27 +435,24 @@ local function main_button_handler(this, fields, name, tabdata)
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end
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end
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local function on_change(type, old_tab, new_tab)
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if (type == "ENTER") then
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local function on_change(type)
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if type == "ENTER" then
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local game = current_game()
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if game then
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apply_game(game)
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else
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mm_game_theme.set_engine()
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end
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if singleplayer_refresh_gamebar() then
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ui.find_by_name("game_button_bar"):show()
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end
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else
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elseif type == "LEAVE" then
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menudata.worldlist:set_filtercriteria(nil)
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local gamebar = ui.find_by_name("game_button_bar")
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if gamebar then
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gamebar:hide()
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end
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core.set_topleft_text("")
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-- If new_tab is nil, a dialog is being shown; avoid resetting the theme
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if new_tab then
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mm_game_theme.update(new_tab,nil)
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end
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end
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end
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@ -416,10 +416,12 @@ local function main_button_handler(tabview, fields, name, tabdata)
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return false
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end
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local function on_change(type, old_tab, new_tab)
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if type == "LEAVE" then return end
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local function on_change(type)
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if type == "ENTER" then
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mm_game_theme.set_engine()
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serverlistmgr.sync()
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end
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end
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return {
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name = "online",
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