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Use smart-ptrs in GUIEngine
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ceec560779
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b201c03625
@ -143,19 +143,19 @@ GUIEngine::GUIEngine(JoystickController *joystick,
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texture.texture = NULL;
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}
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// is deleted by guiformspec!
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m_buttonhandler = new TextDestGuiEngine(this);
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auto buttonhandler = std::make_unique<TextDestGuiEngine>(this);
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m_buttonhandler = buttonhandler.get();
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// create texture source
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m_texture_source = new MenuTextureSource(rendering_engine->get_video_driver());
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m_texture_source = std::make_unique<MenuTextureSource>(rendering_engine->get_video_driver());
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// create soundmanager
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MenuMusicFetcher soundfetcher;
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#if USE_SOUND
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if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get())
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m_sound_manager = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
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m_sound_manager.reset(createOpenALSoundManager(g_sound_manager_singleton.get(), &m_soundfetcher));
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#endif
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if (!m_sound_manager)
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m_sound_manager = &dummySoundManager;
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m_sound_manager = std::make_unique<DummySoundManager>();
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// create topleft header
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m_toplefttext = L"";
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@ -168,19 +168,21 @@ GUIEngine::GUIEngine(JoystickController *joystick,
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m_toplefttext, rect, false, true, 0, -1);
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// create formspecsource
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m_formspecgui = new FormspecFormSource("");
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auto formspecgui = std::make_unique<FormspecFormSource>("");
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m_formspecgui = formspecgui.get();
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/* Create menu */
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m_menu = new GUIFormSpecMenu(joystick,
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m_menu = make_irr<GUIFormSpecMenu>(
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joystick,
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m_parent,
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-1,
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m_menumanager,
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NULL /* &client */,
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nullptr /* &client */,
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m_rendering_engine->get_gui_env(),
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m_texture_source,
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m_sound_manager,
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m_formspecgui,
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m_buttonhandler,
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m_texture_source.get(),
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m_sound_manager.get(),
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formspecgui.release(),
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buttonhandler.release(),
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"",
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false);
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@ -191,7 +193,7 @@ GUIEngine::GUIEngine(JoystickController *joystick,
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infostream << "GUIEngine: Initializing Lua" << std::endl;
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m_script = new MainMenuScripting(this);
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m_script = std::make_unique<MainMenuScripting>(this);
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try {
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m_script->setMainMenuData(&m_data->script_data);
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@ -209,8 +211,7 @@ GUIEngine::GUIEngine(JoystickController *joystick,
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}
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m_menu->quitMenu();
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m_menu->drop();
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m_menu = NULL;
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m_menu.reset();
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}
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/******************************************************************************/
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@ -327,13 +328,10 @@ void GUIEngine::run()
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/******************************************************************************/
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GUIEngine::~GUIEngine()
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{
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if (m_sound_manager != &dummySoundManager){
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delete m_sound_manager;
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m_sound_manager = NULL;
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}
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m_sound_manager.reset();
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infostream<<"GUIEngine: Deinitializing scripting"<<std::endl;
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delete m_script;
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m_script.reset();
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m_irr_toplefttext->setText(L"");
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@ -343,16 +341,15 @@ GUIEngine::~GUIEngine()
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m_rendering_engine->get_video_driver()->removeTexture(texture.texture);
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}
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delete m_texture_source;
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m_texture_source.reset();
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if (m_cloud.clouds)
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m_cloud.clouds->drop();
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m_cloud.clouds.reset();
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}
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/******************************************************************************/
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void GUIEngine::cloudInit()
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{
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m_cloud.clouds = new Clouds(m_smgr, -1, rand());
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m_cloud.clouds = make_irr<Clouds>(m_smgr, -1, rand());
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m_cloud.clouds->setHeight(100.0f);
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m_cloud.clouds->update(v3f(0, 0, 0), video::SColor(255,240,240,255));
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@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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/******************************************************************************/
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#include "irrlichttypes.h"
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#include "guiFormSpecMenu.h"
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#include "client/clouds.h"
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#include "client/sound.h"
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#include "client/tile.h"
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#include "util/enriched_string.h"
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@ -52,7 +53,6 @@ struct image_definition {
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class GUIEngine;
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class RenderingEngine;
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class MainMenuScripting;
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class Clouds;
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struct MainMenuData;
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/******************************************************************************/
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@ -164,7 +164,7 @@ public:
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*/
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MainMenuScripting *getScriptIface()
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{
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return m_script;
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return m_script.get();
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}
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/**
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@ -195,17 +195,19 @@ private:
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scene::ISceneManager *m_smgr = nullptr;
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/** pointer to data beeing transfered back to main game handling */
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MainMenuData *m_data = nullptr;
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/** pointer to texture source */
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ISimpleTextureSource *m_texture_source = nullptr;
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/** pointer to soundmanager*/
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ISoundManager *m_sound_manager = nullptr;
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/** texture source */
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std::unique_ptr<ISimpleTextureSource> m_texture_source;
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/** sound fetcher, used by sound manager*/
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MenuMusicFetcher m_soundfetcher{};
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/** sound manager*/
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std::unique_ptr<ISoundManager> m_sound_manager;
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/** representation of form source to be used in mainmenu formspec */
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FormspecFormSource *m_formspecgui = nullptr;
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/** formspec input receiver */
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TextDestGuiEngine *m_buttonhandler = nullptr;
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/** the formspec menu */
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GUIFormSpecMenu *m_menu = nullptr;
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irr_ptr<GUIFormSpecMenu> m_menu;
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/** reference to kill variable managed by SIGINT handler */
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bool &m_kill;
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@ -214,7 +216,7 @@ private:
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bool m_startgame = false;
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/** scripting interface */
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MainMenuScripting *m_script = nullptr;
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std::unique_ptr<MainMenuScripting> m_script;
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/** script basefolder */
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std::string m_scriptdir = "";
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@ -285,7 +287,7 @@ private:
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/** absolute time of last cloud processing */
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u32 lasttime;
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/** pointer to cloud class */
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Clouds *clouds = nullptr;
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irr_ptr<Clouds> clouds;
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/** camera required for drawing clouds */
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scene::ICameraSceneNode *camera = nullptr;
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};
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@ -516,7 +516,7 @@ int ModApiMainMenu::l_show_keys_menu(lua_State *L)
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engine->m_parent,
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-1,
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engine->m_menumanager,
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engine->m_texture_source);
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engine->m_texture_source.get());
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kmenu->drop();
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return 0;
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}
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