mirror of
https://github.com/minetest/minetest.git
synced 2024-12-24 15:12:23 +01:00
Remove Queue class which uses std::list and use native std::queue
This commit is contained in:
parent
9e67579315
commit
b214cde5b4
@ -512,7 +512,7 @@ void Client::step(float dtime)
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ClientEvent event;
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event.type = CE_PLAYER_DAMAGE;
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event.player_damage.amount = damage;
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m_client_event_queue.push_back(event);
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m_client_event_queue.push(event);
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}
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}
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else if(event.type == CEE_PLAYER_BREATH) {
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@ -1429,7 +1429,8 @@ bool Client::getChatMessage(std::wstring &message)
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{
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if(m_chat_queue.size() == 0)
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return false;
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message = m_chat_queue.pop_front();
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message = m_chat_queue.front();
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m_chat_queue.pop();
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return true;
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}
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@ -1445,14 +1446,14 @@ void Client::typeChatMessage(const std::wstring &message)
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// Show locally
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if (message[0] == L'/')
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{
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m_chat_queue.push_back((std::wstring)L"issued command: " + message);
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m_chat_queue.push((std::wstring)L"issued command: " + message);
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}
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else
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{
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LocalPlayer *player = m_env.getLocalPlayer();
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assert(player != NULL);
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std::wstring name = narrow_to_wide(player->getName());
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m_chat_queue.push_back((std::wstring)L"<" + name + L"> " + message);
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m_chat_queue.push((std::wstring)L"<" + name + L"> " + message);
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}
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}
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@ -1545,13 +1546,15 @@ void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool ur
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ClientEvent Client::getClientEvent()
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{
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if(m_client_event_queue.size() == 0)
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{
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ClientEvent event;
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ClientEvent event;
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if(m_client_event_queue.size() == 0) {
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event.type = CE_NONE;
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return event;
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}
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return m_client_event_queue.pop_front();
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else {
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event = m_client_event_queue.front();
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m_client_event_queue.pop();
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}
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return event;
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}
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float Client::mediaReceiveProgress()
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@ -1669,7 +1672,7 @@ void Client::makeScreenshot(IrrlichtDevice *device)
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} else {
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sstr << "Failed to save screenshot '" << filename << "'";
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}
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m_chat_queue.push_back(narrow_to_wide(sstr.str()));
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m_chat_queue.push(narrow_to_wide(sstr.str()));
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infostream << sstr.str() << std::endl;
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image->drop();
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}
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@ -578,13 +578,13 @@ private:
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// 0 <= m_daynight_i < DAYNIGHT_CACHE_COUNT
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//s32 m_daynight_i;
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//u32 m_daynight_ratio;
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Queue<std::wstring> m_chat_queue;
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std::queue<std::wstring> m_chat_queue;
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// The seed returned by the server in TOCLIENT_INIT is stored here
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u64 m_map_seed;
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std::string m_password;
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bool m_access_denied;
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std::wstring m_access_denied_reason;
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Queue<ClientEvent> m_client_event_queue;
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std::queue<ClientEvent> m_client_event_queue;
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bool m_itemdef_received;
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bool m_nodedef_received;
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ClientMediaDownloader *m_media_downloader;
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@ -91,7 +91,7 @@ public:
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data += itos(m_base_position.Z);
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ActiveObjectMessage aom(getId(), false, data);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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}
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@ -233,7 +233,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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std::string str = getPropertyPacket();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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// If attached, check that our parent is still there. If it isn't, detach.
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@ -320,7 +320,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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m_armor_groups);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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if(m_animation_sent == false){
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@ -328,7 +328,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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std::string str = gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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if(m_bone_position_sent == false){
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@ -337,7 +337,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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std::string str = gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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}
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@ -346,7 +346,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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}
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@ -461,7 +461,7 @@ int LuaEntitySAO::punch(v3f dir,
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std::string str = gob_cmd_punched(result.damage, getHP());
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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if(getHP() == 0)
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@ -610,7 +610,7 @@ void LuaEntitySAO::setTextureMod(const std::string &mod)
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std::string str = gob_cmd_set_texture_mod(mod);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
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@ -624,7 +624,7 @@ void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
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);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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std::string LuaEntitySAO::getName()
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@ -664,7 +664,7 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
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);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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bool LuaEntitySAO::getCollisionBox(aabb3f *toset) {
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@ -856,7 +856,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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std::string str = getPropertyPacket();
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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// If attached, check that our parent is still there. If it isn't, detach.
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@ -919,7 +919,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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);
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// create message and add to list
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ActiveObjectMessage aom(getId(), false, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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if(m_armor_groups_sent == false) {
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@ -928,7 +928,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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m_armor_groups);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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if(m_physics_override_sent == false){
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@ -938,7 +938,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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m_physics_override_sneak, m_physics_override_sneak_glitch);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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if(m_animation_sent == false){
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@ -946,7 +946,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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std::string str = gob_cmd_update_animation(m_animation_range, m_animation_speed, m_animation_blend);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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if(m_bone_position_sent == false){
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@ -955,7 +955,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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std::string str = gob_cmd_update_bone_position((*ii).first, (*ii).second.X, (*ii).second.Y);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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}
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@ -964,7 +964,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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}
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}
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@ -1025,7 +1025,7 @@ int PlayerSAO::punch(v3f dir,
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std::string str = gob_cmd_punched(0, getHP());
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// create message and add to list
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ActiveObjectMessage aom(getId(), true, str);
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m_messages_out.push_back(aom);
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m_messages_out.push(aom);
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return 0;
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}
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}
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@ -1239,7 +1239,8 @@ void ServerEnvironment::step(float dtime)
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while(!obj->m_messages_out.empty())
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{
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m_active_object_messages.push_back(
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obj->m_messages_out.pop_front());
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obj->m_messages_out.front());
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obj->m_messages_out.pop();
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}
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}
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}
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@ -1058,22 +1058,19 @@ void UDPPeer::PutReliableSendCommand(ConnectionCommand &c,
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if ( channels[c.channelnum].queued_commands.empty() &&
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/* don't queue more packets then window size */
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(channels[c.channelnum].queued_reliables.size()
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< (channels[c.channelnum].getWindowSize()/2)))
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{
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< (channels[c.channelnum].getWindowSize()/2))) {
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LOG(dout_con<<m_connection->getDesc()
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<<" processing reliable command for peer id: " << c.peer_id
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<<" data size: " << c.data.getSize() << std::endl);
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if (!processReliableSendCommand(c,max_packet_size))
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{
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channels[c.channelnum].queued_commands.push_back(c);
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if (!processReliableSendCommand(c,max_packet_size)) {
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channels[c.channelnum].queued_commands.push(c);
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}
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}
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else
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{
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else {
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LOG(dout_con<<m_connection->getDesc()
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<<" Queueing reliable command for peer id: " << c.peer_id
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<<" data size: " << c.data.getSize() <<std::endl);
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channels[c.channelnum].queued_commands.push_back(c);
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channels[c.channelnum].queued_commands.push(c);
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}
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}
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@ -1104,7 +1101,7 @@ bool UDPPeer::processReliableSendCommand(
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bool have_sequence_number = true;
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bool have_initial_sequence_number = false;
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Queue<BufferedPacket> toadd;
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std::queue<BufferedPacket> toadd;
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volatile u16 initial_sequence_number = 0;
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for(std::list<SharedBuffer<u8> >::iterator i = originals.begin();
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@ -1129,19 +1126,20 @@ bool UDPPeer::processReliableSendCommand(
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m_connection->GetProtocolID(), m_connection->GetPeerID(),
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c.channelnum);
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toadd.push_back(p);
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toadd.push(p);
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}
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if (have_sequence_number) {
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volatile u16 pcount = 0;
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while(toadd.size() > 0) {
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BufferedPacket p = toadd.pop_front();
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BufferedPacket p = toadd.front();
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toadd.pop();
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// LOG(dout_con<<connection->getDesc()
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// << " queuing reliable packet for peer_id: " << c.peer_id
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// << " channel: " << (c.channelnum&0xFF)
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// << " seqnum: " << readU16(&p.data[BASE_HEADER_SIZE+1])
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// << std::endl)
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channels[c.channelnum].queued_reliables.push_back(p);
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channels[c.channelnum].queued_reliables.push(p);
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pcount++;
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}
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assert(channels[c.channelnum].queued_reliables.size() < 0xFFFF);
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@ -1156,7 +1154,7 @@ bool UDPPeer::processReliableSendCommand(
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}
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while(toadd.size() > 0) {
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/* remove packet */
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toadd.pop_front();
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toadd.pop();
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bool successfully_put_back_sequence_number
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= channels[c.channelnum].putBackSequenceNumber(
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@ -1193,7 +1191,8 @@ void UDPPeer::RunCommandQueues(
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(commands_processed < maxcommands))
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{
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try {
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ConnectionCommand c = channels[i].queued_commands.pop_front();
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ConnectionCommand c = channels[i].queued_commands.front();
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channels[i].queued_commands.pop();
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LOG(dout_con<<m_connection->getDesc()
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<<" processing queued reliable command "<<std::endl);
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if (!processReliableSendCommand(c,max_packet_size)) {
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@ -1201,7 +1200,7 @@ void UDPPeer::RunCommandQueues(
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<< " Failed to queue packets for peer_id: " << c.peer_id
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<< ", delaying sending of " << c.data.getSize()
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<< " bytes" << std::endl);
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channels[i].queued_commands.push_front(c);
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channels[i].queued_commands.push(c);
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}
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}
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catch (ItemNotFoundException &e) {
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@ -1550,7 +1549,7 @@ bool ConnectionSendThread::rawSendAsPacket(u16 peer_id, u8 channelnum,
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<<" INFO: queueing reliable packet for peer_id: " << peer_id
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<<" channel: " << channelnum
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<<" seqnum: " << seqnum << std::endl);
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channel->queued_reliables.push_back(p);
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channel->queued_reliables.push(p);
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return false;
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}
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}
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@ -1919,7 +1918,8 @@ void ConnectionSendThread::sendPackets(float dtime)
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< dynamic_cast<UDPPeer*>(&peer)->channels[i].getWindowSize())&&
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(peer->m_increment_packets_remaining > 0))
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{
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BufferedPacket p = dynamic_cast<UDPPeer*>(&peer)->channels[i].queued_reliables.pop_front();
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BufferedPacket p = dynamic_cast<UDPPeer*>(&peer)->channels[i].queued_reliables.front();
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dynamic_cast<UDPPeer*>(&peer)->channels[i].queued_reliables.pop();
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Channel* channel = &(dynamic_cast<UDPPeer*>(&peer)->channels[i]);
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LOG(dout_con<<m_connection->getDesc()
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<<" INFO: sending a queued reliable packet "
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@ -1942,10 +1942,11 @@ void ConnectionSendThread::sendPackets(float dtime)
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unsigned int initial_queuesize = m_outgoing_queue.size();
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/* send non reliable packets*/
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for(unsigned int i=0;i < initial_queuesize;i++) {
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OutgoingPacket packet = m_outgoing_queue.pop_front();
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OutgoingPacket packet = m_outgoing_queue.front();
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m_outgoing_queue.pop();
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assert(!packet.reliable &&
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"reliable packets are not allowed in outgoing queue!");
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if (packet.reliable)
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continue;
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PeerHelper peer = m_connection->getPeerNoEx(packet.peer_id);
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if (!peer) {
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@ -1972,7 +1973,7 @@ void ConnectionSendThread::sendPackets(float dtime)
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peer->m_increment_packets_remaining--;
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}
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else {
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m_outgoing_queue.push_back(packet);
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m_outgoing_queue.push(packet);
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pending_unreliable[packet.peer_id] = true;
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}
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}
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@ -1992,7 +1993,7 @@ void ConnectionSendThread::sendAsPacket(u16 peer_id, u8 channelnum,
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SharedBuffer<u8> data, bool ack)
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{
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OutgoingPacket packet(peer_id, channelnum, data, false, ack);
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m_outgoing_queue.push_back(packet);
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m_outgoing_queue.push(packet);
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}
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ConnectionReceiveThread::ConnectionReceiveThread(unsigned int max_packet_size) :
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@ -505,10 +505,10 @@ public:
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ReliablePacketBuffer outgoing_reliables_sent;
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//queued reliable packets
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Queue<BufferedPacket> queued_reliables;
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std::queue<BufferedPacket> queued_reliables;
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//queue commands prior splitting to packets
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Queue<ConnectionCommand> queued_commands;
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std::queue<ConnectionCommand> queued_commands;
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IncomingSplitBuffer incoming_splits;
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@ -964,7 +964,7 @@ private:
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Connection* m_connection;
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unsigned int m_max_packet_size;
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float m_timeout;
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Queue<OutgoingPacket> m_outgoing_queue;
|
||||
std::queue<OutgoingPacket> m_outgoing_queue;
|
||||
JSemaphore m_send_sleep_semaphore;
|
||||
|
||||
unsigned int m_iteration_packets_avaialble;
|
||||
|
@ -263,7 +263,7 @@ void Client::handleCommand_ChatMessage(NetworkPacket* pkt)
|
||||
message += (wchar_t)read_wchar;
|
||||
}
|
||||
|
||||
m_chat_queue.push_back(message);
|
||||
m_chat_queue.push(message);
|
||||
}
|
||||
|
||||
void Client::handleCommand_ActiveObjectRemoveAdd(NetworkPacket* pkt)
|
||||
@ -380,7 +380,7 @@ void Client::handleCommand_HP(NetworkPacket* pkt)
|
||||
ClientEvent event;
|
||||
event.type = CE_PLAYER_DAMAGE;
|
||||
event.player_damage.amount = oldhp - hp;
|
||||
m_client_event_queue.push_back(event);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
}
|
||||
|
||||
@ -424,7 +424,7 @@ void Client::handleCommand_MovePlayer(NetworkPacket* pkt)
|
||||
event.type = CE_PLAYER_FORCE_MOVE;
|
||||
event.player_force_move.pitch = pitch;
|
||||
event.player_force_move.yaw = yaw;
|
||||
m_client_event_queue.push_back(event);
|
||||
m_client_event_queue.push(event);
|
||||
|
||||
// Ignore damage for a few seconds, so that the player doesn't
|
||||
// get damage from falling on ground
|
||||
@ -450,7 +450,7 @@ void Client::handleCommand_DeathScreen(NetworkPacket* pkt)
|
||||
event.deathscreen.camera_point_target_x = camera_point_target.X;
|
||||
event.deathscreen.camera_point_target_y = camera_point_target.Y;
|
||||
event.deathscreen.camera_point_target_z = camera_point_target.Z;
|
||||
m_client_event_queue.push_back(event);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
void Client::handleCommand_AnnounceMedia(NetworkPacket* pkt)
|
||||
@ -735,7 +735,7 @@ void Client::handleCommand_ShowFormSpec(NetworkPacket* pkt)
|
||||
// adding a std:string to a struct isn't possible
|
||||
event.show_formspec.formspec = new std::string(formspec);
|
||||
event.show_formspec.formname = new std::string(formname);
|
||||
m_client_event_queue.push_back(event);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
|
||||
@ -766,7 +766,7 @@ void Client::handleCommand_SpawnParticle(NetworkPacket* pkt)
|
||||
event.spawn_particle.vertical = vertical;
|
||||
event.spawn_particle.texture = new std::string(texture);
|
||||
|
||||
m_client_event_queue.push_back(event);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
|
||||
@ -818,7 +818,7 @@ void Client::handleCommand_AddParticleSpawner(NetworkPacket* pkt)
|
||||
event.add_particlespawner.texture = new std::string(texture);
|
||||
event.add_particlespawner.id = id;
|
||||
|
||||
m_client_event_queue.push_back(event);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
|
||||
@ -832,7 +832,7 @@ void Client::handleCommand_DeleteParticleSpawner(NetworkPacket* pkt)
|
||||
event.type = CE_DELETE_PARTICLESPAWNER;
|
||||
event.delete_particlespawner.id = (u32) id;
|
||||
|
||||
m_client_event_queue.push_back(event);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
void Client::handleCommand_HudAdd(NetworkPacket* pkt)
|
||||
@ -880,7 +880,7 @@ void Client::handleCommand_HudAdd(NetworkPacket* pkt)
|
||||
event.hudadd.offset = new v2f(offset);
|
||||
event.hudadd.world_pos = new v3f(world_pos);
|
||||
event.hudadd.size = new v2s32(size);
|
||||
m_client_event_queue.push_back(event);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
void Client::handleCommand_HudRemove(NetworkPacket* pkt)
|
||||
@ -892,7 +892,7 @@ void Client::handleCommand_HudRemove(NetworkPacket* pkt)
|
||||
ClientEvent event;
|
||||
event.type = CE_HUDRM;
|
||||
event.hudrm.id = id;
|
||||
m_client_event_queue.push_back(event);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
void Client::handleCommand_HudChange(NetworkPacket* pkt)
|
||||
@ -928,7 +928,7 @@ void Client::handleCommand_HudChange(NetworkPacket* pkt)
|
||||
event.hudchange.sdata = new std::string(sdata);
|
||||
event.hudchange.data = intdata;
|
||||
event.hudchange.v2s32data = new v2s32(v2s32data);
|
||||
m_client_event_queue.push_back(event);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
void Client::handleCommand_HudSetFlags(NetworkPacket* pkt)
|
||||
@ -984,7 +984,7 @@ void Client::handleCommand_HudSetSky(NetworkPacket* pkt)
|
||||
event.set_sky.bgcolor = bgcolor;
|
||||
event.set_sky.type = type;
|
||||
event.set_sky.params = params;
|
||||
m_client_event_queue.push_back(event);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt)
|
||||
@ -1000,7 +1000,7 @@ void Client::handleCommand_OverrideDayNightRatio(NetworkPacket* pkt)
|
||||
event.type = CE_OVERRIDE_DAY_NIGHT_RATIO;
|
||||
event.override_day_night_ratio.do_override = do_override;
|
||||
event.override_day_night_ratio.ratio_f = day_night_ratio_f;
|
||||
m_client_event_queue.push_back(event);
|
||||
m_client_event_queue.push(event);
|
||||
}
|
||||
|
||||
void Client::handleCommand_LocalPlayerAnimations(NetworkPacket* pkt)
|
||||
|
@ -906,7 +906,8 @@ void Server::AsyncRunStep(bool initial_step)
|
||||
|
||||
while(m_unsent_map_edit_queue.size() != 0)
|
||||
{
|
||||
MapEditEvent* event = m_unsent_map_edit_queue.pop_front();
|
||||
MapEditEvent* event = m_unsent_map_edit_queue.front();
|
||||
m_unsent_map_edit_queue.pop();
|
||||
|
||||
// Players far away from the change are stored here.
|
||||
// Instead of sending the changes, MapBlocks are set not sent
|
||||
@ -1292,7 +1293,7 @@ void Server::onMapEditEvent(MapEditEvent *event)
|
||||
if(m_ignore_map_edit_events_area.contains(event->getArea()))
|
||||
return;
|
||||
MapEditEvent *e = event->clone();
|
||||
m_unsent_map_edit_queue.push_back(e);
|
||||
m_unsent_map_edit_queue.push(e);
|
||||
}
|
||||
|
||||
Inventory* Server::getInventory(const InventoryLocation &loc)
|
||||
@ -1395,7 +1396,7 @@ void Server::peerAdded(con::Peer *peer)
|
||||
c.type = con::PEER_ADDED;
|
||||
c.peer_id = peer->id;
|
||||
c.timeout = false;
|
||||
m_peer_change_queue.push_back(c);
|
||||
m_peer_change_queue.push(c);
|
||||
}
|
||||
|
||||
void Server::deletingPeer(con::Peer *peer, bool timeout)
|
||||
@ -1409,7 +1410,7 @@ void Server::deletingPeer(con::Peer *peer, bool timeout)
|
||||
c.type = con::PEER_REMOVED;
|
||||
c.peer_id = peer->id;
|
||||
c.timeout = timeout;
|
||||
m_peer_change_queue.push_back(c);
|
||||
m_peer_change_queue.push(c);
|
||||
}
|
||||
|
||||
bool Server::getClientConInfo(u16 peer_id, con::rtt_stat_type type, float* retval)
|
||||
@ -1458,7 +1459,8 @@ void Server::handlePeerChanges()
|
||||
{
|
||||
while(m_peer_change_queue.size() > 0)
|
||||
{
|
||||
con::PeerChange c = m_peer_change_queue.pop_front();
|
||||
con::PeerChange c = m_peer_change_queue.front();
|
||||
m_peer_change_queue.pop();
|
||||
|
||||
verbosestream<<"Server: Handling peer change: "
|
||||
<<"id="<<c.peer_id<<", timeout="<<c.timeout
|
||||
@ -1837,7 +1839,7 @@ void Server::SendPlayerHP(u16 peer_id)
|
||||
// Send to other clients
|
||||
std::string str = gob_cmd_punched(playersao->readDamage(), playersao->getHP());
|
||||
ActiveObjectMessage aom(playersao->getId(), true, str);
|
||||
playersao->m_messages_out.push_back(aom);
|
||||
playersao->m_messages_out.push(aom);
|
||||
}
|
||||
|
||||
void Server::SendPlayerBreath(u16 peer_id)
|
||||
|
@ -582,7 +582,7 @@ private:
|
||||
Queues stuff from peerAdded() and deletingPeer() to
|
||||
handlePeerChanges()
|
||||
*/
|
||||
Queue<con::PeerChange> m_peer_change_queue;
|
||||
std::queue<con::PeerChange> m_peer_change_queue;
|
||||
|
||||
/*
|
||||
Random stuff
|
||||
@ -606,7 +606,7 @@ private:
|
||||
Queue of map edits from the environment for sending to the clients
|
||||
This is behind m_env_mutex
|
||||
*/
|
||||
Queue<MapEditEvent*> m_unsent_map_edit_queue;
|
||||
std::queue<MapEditEvent*> m_unsent_map_edit_queue;
|
||||
/*
|
||||
Set to true when the server itself is modifying the map and does
|
||||
all sending of information by itself.
|
||||
|
@ -218,7 +218,7 @@ public:
|
||||
/*
|
||||
Queue of messages to be sent to the client
|
||||
*/
|
||||
Queue<ActiveObjectMessage> m_messages_out;
|
||||
std::queue<ActiveObjectMessage> m_messages_out;
|
||||
|
||||
protected:
|
||||
// Used for creating objects based on type
|
||||
|
@ -183,67 +183,6 @@ private:
|
||||
std::map<T, u32> m_value_to_id;
|
||||
};
|
||||
|
||||
/*
|
||||
FIFO queue (well, actually a FILO also)
|
||||
*/
|
||||
template<typename T>
|
||||
class Queue
|
||||
{
|
||||
public:
|
||||
Queue():
|
||||
m_list_size(0)
|
||||
{}
|
||||
|
||||
void push_back(T t)
|
||||
{
|
||||
m_list.push_back(t);
|
||||
++m_list_size;
|
||||
}
|
||||
|
||||
void push_front(T t)
|
||||
{
|
||||
m_list.push_front(t);
|
||||
++m_list_size;
|
||||
}
|
||||
|
||||
T pop_front()
|
||||
{
|
||||
if(m_list.empty())
|
||||
throw ItemNotFoundException("Queue: queue is empty");
|
||||
|
||||
typename std::list<T>::iterator begin = m_list.begin();
|
||||
T t = *begin;
|
||||
m_list.erase(begin);
|
||||
--m_list_size;
|
||||
return t;
|
||||
}
|
||||
T pop_back()
|
||||
{
|
||||
if(m_list.empty())
|
||||
throw ItemNotFoundException("Queue: queue is empty");
|
||||
|
||||
typename std::list<T>::iterator last = m_list.back();
|
||||
T t = *last;
|
||||
m_list.erase(last);
|
||||
--m_list_size;
|
||||
return t;
|
||||
}
|
||||
|
||||
u32 size()
|
||||
{
|
||||
return m_list_size;
|
||||
}
|
||||
|
||||
bool empty()
|
||||
{
|
||||
return m_list.empty();
|
||||
}
|
||||
|
||||
protected:
|
||||
std::list<T> m_list;
|
||||
u32 m_list_size;
|
||||
};
|
||||
|
||||
/*
|
||||
Thread-safe FIFO queue (well, actually a FILO also)
|
||||
*/
|
||||
|
Loading…
Reference in New Issue
Block a user