mirror of
https://github.com/minetest/minetest.git
synced 2024-12-02 12:33:45 +01:00
Fix dropped nodeitem visuals
This commit is contained in:
parent
b9b56bac6b
commit
b22168d3da
@ -12,7 +12,7 @@ minetest.register_entity("__builtin:item", {
|
|||||||
initial_properties = {
|
initial_properties = {
|
||||||
hp_max = 1,
|
hp_max = 1,
|
||||||
physical = true,
|
physical = true,
|
||||||
collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
|
collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
|
||||||
visual = "sprite",
|
visual = "sprite",
|
||||||
visual_size = {x=0.5, y=0.5},
|
visual_size = {x=0.5, y=0.5},
|
||||||
textures = {""},
|
textures = {""},
|
||||||
@ -33,14 +33,26 @@ minetest.register_entity("__builtin:item", {
|
|||||||
itemname = stack:to_table().name
|
itemname = stack:to_table().name
|
||||||
end
|
end
|
||||||
local item_texture = nil
|
local item_texture = nil
|
||||||
|
local item_type = ""
|
||||||
if minetest.registered_items[itemname] then
|
if minetest.registered_items[itemname] then
|
||||||
item_texture = minetest.registered_items[itemname].inventory_image
|
item_texture = minetest.registered_items[itemname].inventory_image
|
||||||
|
item_type = minetest.registered_items[itemname].type
|
||||||
end
|
end
|
||||||
item_texture = item_texture or "unknown_item.png"
|
prop = {
|
||||||
self.object:set_properties({
|
|
||||||
textures = {item_texture},
|
|
||||||
is_visible = true,
|
is_visible = true,
|
||||||
})
|
visual = "sprite",
|
||||||
|
textures = {"unknown_item.png"}
|
||||||
|
}
|
||||||
|
if item_texture and item_texture ~= "" then
|
||||||
|
prop.visual = "sprite"
|
||||||
|
prop.textures = {item_texture}
|
||||||
|
else
|
||||||
|
prop.visual = "wielditem"
|
||||||
|
prop.textures = {itemname}
|
||||||
|
prop.visual_size = {x=0.20, y=0.20}
|
||||||
|
prop.automatic_rotate = math.pi * 0.25
|
||||||
|
end
|
||||||
|
self.object:set_properties(prop)
|
||||||
end,
|
end,
|
||||||
|
|
||||||
get_staticdata = function(self)
|
get_staticdata = function(self)
|
||||||
|
@ -781,9 +781,27 @@ public:
|
|||||||
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
|
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
|
||||||
mesh->drop();
|
mesh->drop();
|
||||||
|
|
||||||
m_meshnode->setScale(v3f(1));
|
m_meshnode->setScale(v3f(m_prop.visual_size.X/2,
|
||||||
|
m_prop.visual_size.Y/2,
|
||||||
|
m_prop.visual_size.X/2));
|
||||||
u8 li = m_last_light;
|
u8 li = m_last_light;
|
||||||
setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li));
|
setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li));
|
||||||
|
} else if(m_prop.visual == "wielditem"){
|
||||||
|
infostream<<"GenericCAO::addToScene(): node"<<std::endl;
|
||||||
|
infostream<<"textures: "<<m_prop.textures.size()<<std::endl;
|
||||||
|
if(m_prop.textures.size() >= 1){
|
||||||
|
infostream<<"textures[0]: "<<m_prop.textures[0]<<std::endl;
|
||||||
|
IItemDefManager *idef = m_gamedef->idef();
|
||||||
|
ItemStack item(m_prop.textures[0], 1, 0, "", idef);
|
||||||
|
scene::IMesh *mesh = item.getDefinition(idef).wield_mesh;
|
||||||
|
m_meshnode = smgr->addMeshSceneNode(mesh, NULL);
|
||||||
|
|
||||||
|
m_meshnode->setScale(v3f(m_prop.visual_size.X/2,
|
||||||
|
m_prop.visual_size.Y/2,
|
||||||
|
m_prop.visual_size.X/2));
|
||||||
|
u8 li = m_last_light;
|
||||||
|
setMeshColor(m_meshnode->getMesh(), video::SColor(255,li,li,li));
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
infostream<<"GenericCAO::addToScene(): \""<<m_prop.visual
|
infostream<<"GenericCAO::addToScene(): \""<<m_prop.visual
|
||||||
<<"\" not supported"<<std::endl;
|
<<"\" not supported"<<std::endl;
|
||||||
@ -916,6 +934,10 @@ public:
|
|||||||
updateTextures("");
|
updateTextures("");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
if(fabs(m_prop.automatic_rotate > 0.001)){
|
||||||
|
m_yaw += dtime * m_prop.automatic_rotate * 180 / PI;
|
||||||
|
updateNodePos();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void updateTexturePos()
|
void updateTexturePos()
|
||||||
@ -1064,7 +1086,8 @@ public:
|
|||||||
m_position = readV3F1000(is);
|
m_position = readV3F1000(is);
|
||||||
m_velocity = readV3F1000(is);
|
m_velocity = readV3F1000(is);
|
||||||
m_acceleration = readV3F1000(is);
|
m_acceleration = readV3F1000(is);
|
||||||
m_yaw = readF1000(is);
|
if(fabs(m_prop.automatic_rotate < 0.001))
|
||||||
|
m_yaw = readF1000(is);
|
||||||
bool do_interpolate = readU8(is);
|
bool do_interpolate = readU8(is);
|
||||||
bool is_end_position = readU8(is);
|
bool is_end_position = readU8(is);
|
||||||
float update_interval = readF1000(is);
|
float update_interval = readF1000(is);
|
||||||
|
@ -25,43 +25,14 @@ std::string gob_cmd_set_properties(const ObjectProperties &prop)
|
|||||||
{
|
{
|
||||||
std::ostringstream os(std::ios::binary);
|
std::ostringstream os(std::ios::binary);
|
||||||
writeU8(os, GENERIC_CMD_SET_PROPERTIES);
|
writeU8(os, GENERIC_CMD_SET_PROPERTIES);
|
||||||
writeS16(os, prop.hp_max);
|
prop.serialize(os);
|
||||||
writeU8(os, prop.physical);
|
|
||||||
writeF1000(os, prop.weight);
|
|
||||||
writeV3F1000(os, prop.collisionbox.MinEdge);
|
|
||||||
writeV3F1000(os, prop.collisionbox.MaxEdge);
|
|
||||||
os<<serializeString(prop.visual);
|
|
||||||
writeV2F1000(os, prop.visual_size);
|
|
||||||
writeU16(os, prop.textures.size());
|
|
||||||
for(u32 i=0; i<prop.textures.size(); i++){
|
|
||||||
os<<serializeString(prop.textures[i]);
|
|
||||||
}
|
|
||||||
writeV2S16(os, prop.spritediv);
|
|
||||||
writeV2S16(os, prop.initial_sprite_basepos);
|
|
||||||
writeU8(os, prop.is_visible);
|
|
||||||
writeU8(os, prop.makes_footstep_sound);
|
|
||||||
return os.str();
|
return os.str();
|
||||||
}
|
}
|
||||||
|
|
||||||
ObjectProperties gob_read_set_properties(std::istream &is)
|
ObjectProperties gob_read_set_properties(std::istream &is)
|
||||||
{
|
{
|
||||||
ObjectProperties prop;
|
ObjectProperties prop;
|
||||||
prop.hp_max = readS16(is);
|
prop.deSerialize(is);
|
||||||
prop.physical = readU8(is);
|
|
||||||
prop.weight = readF1000(is);
|
|
||||||
prop.collisionbox.MinEdge = readV3F1000(is);
|
|
||||||
prop.collisionbox.MaxEdge = readV3F1000(is);
|
|
||||||
prop.visual = deSerializeString(is);
|
|
||||||
prop.visual_size = readV2F1000(is);
|
|
||||||
prop.textures.clear();
|
|
||||||
u32 texture_count = readU16(is);
|
|
||||||
for(u32 i=0; i<texture_count; i++){
|
|
||||||
prop.textures.push_back(deSerializeString(is));
|
|
||||||
}
|
|
||||||
prop.spritediv = readV2S16(is);
|
|
||||||
prop.initial_sprite_basepos = readV2S16(is);
|
|
||||||
prop.is_visible = readU8(is);
|
|
||||||
prop.makes_footstep_sound = readU8(is);
|
|
||||||
return prop;
|
return prop;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -33,7 +33,8 @@ ObjectProperties::ObjectProperties():
|
|||||||
spritediv(1,1),
|
spritediv(1,1),
|
||||||
initial_sprite_basepos(0,0),
|
initial_sprite_basepos(0,0),
|
||||||
is_visible(true),
|
is_visible(true),
|
||||||
makes_footstep_sound(false)
|
makes_footstep_sound(false),
|
||||||
|
automatic_rotate(0)
|
||||||
{
|
{
|
||||||
textures.push_back("unknown_object.png");
|
textures.push_back("unknown_object.png");
|
||||||
}
|
}
|
||||||
@ -54,12 +55,13 @@ std::string ObjectProperties::dump()
|
|||||||
os<<"]";
|
os<<"]";
|
||||||
os<<", spritediv="<<PP2(spritediv);
|
os<<", spritediv="<<PP2(spritediv);
|
||||||
os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
|
os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
|
||||||
os<<", is_visible"<<is_visible;
|
os<<", is_visible="<<is_visible;
|
||||||
os<<", makes_footstep_sound="<<makes_footstep_sound;
|
os<<", makes_footstep_sound="<<makes_footstep_sound;
|
||||||
|
os<<", automatic_rotate="<<automatic_rotate;
|
||||||
return os.str();
|
return os.str();
|
||||||
}
|
}
|
||||||
|
|
||||||
void ObjectProperties::serialize(std::ostream &os)
|
void ObjectProperties::serialize(std::ostream &os) const
|
||||||
{
|
{
|
||||||
writeU8(os, 1); // version
|
writeU8(os, 1); // version
|
||||||
writeS16(os, hp_max);
|
writeS16(os, hp_max);
|
||||||
@ -77,6 +79,7 @@ void ObjectProperties::serialize(std::ostream &os)
|
|||||||
writeV2S16(os, initial_sprite_basepos);
|
writeV2S16(os, initial_sprite_basepos);
|
||||||
writeU8(os, is_visible);
|
writeU8(os, is_visible);
|
||||||
writeU8(os, makes_footstep_sound);
|
writeU8(os, makes_footstep_sound);
|
||||||
|
writeF1000(os, automatic_rotate);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ObjectProperties::deSerialize(std::istream &is)
|
void ObjectProperties::deSerialize(std::istream &is)
|
||||||
@ -100,6 +103,9 @@ void ObjectProperties::deSerialize(std::istream &is)
|
|||||||
initial_sprite_basepos = readV2S16(is);
|
initial_sprite_basepos = readV2S16(is);
|
||||||
is_visible = readU8(is);
|
is_visible = readU8(is);
|
||||||
makes_footstep_sound = readU8(is);
|
makes_footstep_sound = readU8(is);
|
||||||
|
try{
|
||||||
|
automatic_rotate = readF1000(is);
|
||||||
|
}catch(SerializationError &e){}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -38,10 +38,11 @@ struct ObjectProperties
|
|||||||
v2s16 initial_sprite_basepos;
|
v2s16 initial_sprite_basepos;
|
||||||
bool is_visible;
|
bool is_visible;
|
||||||
bool makes_footstep_sound;
|
bool makes_footstep_sound;
|
||||||
|
float automatic_rotate;
|
||||||
|
|
||||||
ObjectProperties();
|
ObjectProperties();
|
||||||
std::string dump();
|
std::string dump();
|
||||||
void serialize(std::ostream &os);
|
void serialize(std::ostream &os) const;
|
||||||
void deSerialize(std::istream &is);
|
void deSerialize(std::istream &is);
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -915,6 +915,9 @@ static void read_object_properties(lua_State *L, int index,
|
|||||||
|
|
||||||
getboolfield(L, -1, "is_visible", prop->is_visible);
|
getboolfield(L, -1, "is_visible", prop->is_visible);
|
||||||
getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
|
getboolfield(L, -1, "makes_footstep_sound", prop->makes_footstep_sound);
|
||||||
|
getfloatfield(L, -1, "automatic_rotate", prop->automatic_rotate);
|
||||||
|
dstream<<"scriptapi: prop->automatic_rotate="
|
||||||
|
<<prop->automatic_rotate<<std::endl;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
Loading…
Reference in New Issue
Block a user