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Don't print ASCII art when using ncurses
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@ -540,13 +540,22 @@ void Server::start()
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m_thread->start();
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m_thread->start();
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// ASCII art for the win!
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// ASCII art for the win!
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std::cerr
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const char *art[] = {
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<< " __. __. __. " << std::endl
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" __. __. __. ",
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<< " _____ |__| ____ _____ / |_ _____ _____ / |_ " << std::endl
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" _____ |__| ____ _____ / |_ _____ _____ / |_ ",
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<< " / \\| |/ \\ / __ \\ _\\/ __ \\/ __> _\\" << std::endl
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" / \\| |/ \\ / __ \\ _\\/ __ \\/ __> _\\",
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<< "| Y Y \\ | | \\ ___/| | | ___/\\___ \\| | " << std::endl
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"| Y Y \\ | | \\ ___/| | | ___/\\___ \\| | ",
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<< "|__|_| / |___| /\\______> | \\______>_____/| | " << std::endl
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"|__|_| / |___| /\\______> | \\______>_____/| | ",
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<< " \\/ \\/ \\/ \\/ \\/ " << std::endl;
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" \\/ \\/ \\/ \\/ \\/ "
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};
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if (!m_admin_chat) {
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// we're not printing to rawstream to avoid it showing up in the logs.
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// however it would then mess up the ncurses terminal (m_admin_chat),
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// so we skip it in that case.
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for (auto line : art)
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std::cerr << line << std::endl;
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}
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actionstream << "World at [" << m_path_world << "]" << std::endl;
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actionstream << "World at [" << m_path_world << "]" << std::endl;
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actionstream << "Server for gameid=\"" << m_gamespec.id
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actionstream << "Server for gameid=\"" << m_gamespec.id
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<< "\" listening on ";
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<< "\" listening on ";
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