mirror of
https://github.com/minetest/minetest.git
synced 2024-11-24 00:23:46 +01:00
Fix some typos in builtin (#11370)
This commit is contained in:
parent
2db6b07de1
commit
b28523bf38
@ -620,7 +620,7 @@ local function create_change_setting_formspec(dialogdata)
|
|||||||
|
|
||||||
-- Third row
|
-- Third row
|
||||||
add_field(0.3, "te_octaves", fgettext("Octaves"), t[7])
|
add_field(0.3, "te_octaves", fgettext("Octaves"), t[7])
|
||||||
add_field(3.6, "te_persist", fgettext("Persistance"), t[8])
|
add_field(3.6, "te_persist", fgettext("Persistence"), t[8])
|
||||||
add_field(6.9, "te_lacun", fgettext("Lacunarity"), t[9])
|
add_field(6.9, "te_lacun", fgettext("Lacunarity"), t[9])
|
||||||
height = height + 1.1
|
height = height + 1.1
|
||||||
|
|
||||||
|
@ -513,7 +513,7 @@ texture_clean_transparent (Clean transparent textures) bool false
|
|||||||
# can be blurred, so automatically upscale them with nearest-neighbor
|
# can be blurred, so automatically upscale them with nearest-neighbor
|
||||||
# interpolation to preserve crisp pixels. This sets the minimum texture size
|
# interpolation to preserve crisp pixels. This sets the minimum texture size
|
||||||
# for the upscaled textures; higher values look sharper, but require more
|
# for the upscaled textures; higher values look sharper, but require more
|
||||||
# memory. Powers of 2 are recommended. This setting is ONLY applies if
|
# memory. Powers of 2 are recommended. This setting is ONLY applied if
|
||||||
# bilinear/trilinear/anisotropic filtering is enabled.
|
# bilinear/trilinear/anisotropic filtering is enabled.
|
||||||
# This is also used as the base node texture size for world-aligned
|
# This is also used as the base node texture size for world-aligned
|
||||||
# texture autoscaling.
|
# texture autoscaling.
|
||||||
@ -597,7 +597,7 @@ shadow_map_max_distance (Shadow map max distance in nodes to render shadows) flo
|
|||||||
|
|
||||||
# Texture size to render the shadow map on.
|
# Texture size to render the shadow map on.
|
||||||
# This must be a power of two.
|
# This must be a power of two.
|
||||||
# Bigger numbers create better shadowsbut it is also more expensive.
|
# Bigger numbers create better shadows but it is also more expensive.
|
||||||
shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
|
shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
|
||||||
|
|
||||||
# Sets shadow texture quality to 32 bits.
|
# Sets shadow texture quality to 32 bits.
|
||||||
@ -605,12 +605,12 @@ shadow_map_texture_size (Shadow map texture size) int 1024 128 8192
|
|||||||
# This can cause much more artifacts in the shadow.
|
# This can cause much more artifacts in the shadow.
|
||||||
shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
|
shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
|
||||||
|
|
||||||
# Enable poisson disk filtering.
|
# Enable Poisson disk filtering.
|
||||||
# On true uses poisson disk to make "soft shadows". Otherwise uses PCF filtering.
|
# On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
|
||||||
shadow_poisson_filter (Poisson filtering) bool true
|
shadow_poisson_filter (Poisson filtering) bool true
|
||||||
|
|
||||||
# Define shadow filtering quality
|
# Define shadow filtering quality
|
||||||
# This simulates the soft shadows effect by applying a PCF or poisson disk
|
# This simulates the soft shadows effect by applying a PCF or Poisson disk
|
||||||
# but also uses more resources.
|
# but also uses more resources.
|
||||||
shadow_filters (Shadow filter quality) enum 1 0,1,2
|
shadow_filters (Shadow filter quality) enum 1 0,1,2
|
||||||
|
|
||||||
@ -619,19 +619,19 @@ shadow_filters (Shadow filter quality) enum 1 0,1,2
|
|||||||
shadow_map_color (Colored shadows) bool false
|
shadow_map_color (Colored shadows) bool false
|
||||||
|
|
||||||
|
|
||||||
# Set the shadow update time.
|
# Set the shadow update time, in seconds.
|
||||||
# Lower value means shadows and map updates faster, but it consume more resources.
|
# Lower value means shadows and map updates faster, but it consumes more resources.
|
||||||
# Minimun value 0.001 seconds max value 0.2 seconds
|
# Minimum value: 0.001; maximum value: 0.2
|
||||||
shadow_update_time (Map update time) float 0.2 0.001 0.2
|
shadow_update_time (Map update time) float 0.2 0.001 0.2
|
||||||
|
|
||||||
# Set the soft shadow radius size.
|
# Set the soft shadow radius size.
|
||||||
# Lower values mean sharper shadows bigger values softer.
|
# Lower values mean sharper shadows, bigger values mean softer shadows.
|
||||||
# Minimun value 1.0 and max value 10.0
|
# Minimum value: 1.0; maxiumum value: 10.0
|
||||||
shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
|
shadow_soft_radius (Soft shadow radius) float 1.0 1.0 10.0
|
||||||
|
|
||||||
# Set the tilt of Sun/Moon orbit in degrees
|
# Set the tilt of Sun/Moon orbit in degrees
|
||||||
# Value of 0 means no tilt / vertical orbit.
|
# Value of 0 means no tilt / vertical orbit.
|
||||||
# Minimun value 0.0 and max value 60.0
|
# Minimum value: 0.0; maximum value: 60.0
|
||||||
shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
|
shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 0.0 60.0
|
||||||
|
|
||||||
[**Advanced]
|
[**Advanced]
|
||||||
@ -776,7 +776,7 @@ selectionbox_width (Selection box width) int 2 1 5
|
|||||||
crosshair_color (Crosshair color) string (255,255,255)
|
crosshair_color (Crosshair color) string (255,255,255)
|
||||||
|
|
||||||
# Crosshair alpha (opaqueness, between 0 and 255).
|
# Crosshair alpha (opaqueness, between 0 and 255).
|
||||||
# Also controls the object crosshair color
|
# This also applies to the object crosshair.
|
||||||
crosshair_alpha (Crosshair alpha) int 255 0 255
|
crosshair_alpha (Crosshair alpha) int 255 0 255
|
||||||
|
|
||||||
# Maximum number of recent chat messages to show
|
# Maximum number of recent chat messages to show
|
||||||
@ -991,9 +991,9 @@ address (Server address) string
|
|||||||
remote_port (Remote port) int 30000 1 65535
|
remote_port (Remote port) int 30000 1 65535
|
||||||
|
|
||||||
# Prometheus listener address.
|
# Prometheus listener address.
|
||||||
# If minetest is compiled with ENABLE_PROMETHEUS option enabled,
|
# If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
|
||||||
# enable metrics listener for Prometheus on that address.
|
# enable metrics listener for Prometheus on that address.
|
||||||
# Metrics can be fetch on http://127.0.0.1:30000/metrics
|
# Metrics can be fetched on http://127.0.0.1:30000/metrics
|
||||||
prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
|
prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
|
||||||
|
|
||||||
# Save the map received by the client on disk.
|
# Save the map received by the client on disk.
|
||||||
|
Loading…
Reference in New Issue
Block a user