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Fix all cached media being loaded at once on the main thread
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@ -1795,6 +1795,11 @@ float Client::mediaReceiveProgress()
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return 1.0; // downloader only exists when not yet done
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}
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void Client::drawLoadScreen(const std::wstring &text, float dtime, int percent) {
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m_rendering_engine->run();
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m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, dtime, percent);
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}
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struct TextureUpdateArgs {
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gui::IGUIEnvironment *guienv;
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u64 last_time_ms;
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@ -356,6 +356,7 @@ public:
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float mediaReceiveProgress();
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void drawLoadScreen(const std::wstring &text, float dtime, int percent);
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void afterContentReceived();
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void showUpdateProgressTexture(void *args, u32 progress, u32 max_progress);
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@ -18,6 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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*/
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#include "clientmedia.h"
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#include "gettext.h"
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#include "httpfetch.h"
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#include "client.h"
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#include "filecache.h"
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@ -184,6 +185,11 @@ void ClientMediaDownloader::step(Client *client)
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void ClientMediaDownloader::initialStep(Client *client)
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{
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std::wstring loading_text = wstrgettext("Media...");
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// Tradeoff between responsiveness during media loading and media loading speed
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const u64 chunk_time_ms = 33;
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u64 last_time = porting::getTimeMs();
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// Check media cache
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m_uncached_count = m_files.size();
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for (auto &file_it : m_files) {
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@ -195,6 +201,13 @@ void ClientMediaDownloader::initialStep(Client *client)
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filestatus->received = true;
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m_uncached_count--;
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}
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u64 cur_time = porting::getTimeMs();
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u64 dtime = porting::getDeltaMs(last_time, cur_time);
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if (dtime >= chunk_time_ms) {
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client->drawLoadScreen(loading_text, dtime / 1000.0f, 30);
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last_time = cur_time;
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}
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}
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assert(m_uncached_received_count == 0);
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