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Sounds: Don't pause new sounds when paused
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@ -184,8 +184,7 @@ std::shared_ptr<PlayingSound> OpenALSoundManager::createPlayingSound(
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volume, pitch, start_time, pos_vel_opt);
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sound->play();
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if (m_is_paused)
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sound->pause();
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warn_if_al_error("createPlayingSound");
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return sound;
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}
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