mirror of
https://github.com/minetest/minetest.git
synced 2024-12-28 17:07:29 +01:00
Camera: remove auto tune FPS, single view range setting
This commit is contained in:
parent
2f4cf0bcca
commit
b2aabdfe07
@ -209,11 +209,11 @@ keymap_toggle_profiler (Profiler toggle key) key KEY_F6
|
||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
keymap_camera_mode (Toggle camera mode key) key KEY_F7
|
||||
|
||||
# Key for increasing the viewing range. Modifies the minimum viewing range.
|
||||
# Key for increasing the viewing range.
|
||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
keymap_increase_viewing_range_min (View range increase key) key +
|
||||
|
||||
# Key for decreasing the viewing range. Modifies the minimum viewing range.
|
||||
# Key for decreasing the viewing range.
|
||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
keymap_decrease_viewing_range_min (View range decrease key) key -
|
||||
|
||||
@ -388,10 +388,6 @@ enable_waving_plants (Waving plants) bool false
|
||||
|
||||
[***Advanced]
|
||||
|
||||
# Minimum wanted FPS.
|
||||
# The amount of rendered stuff is dynamically set according to this. and viewing range min and max.
|
||||
wanted_fps (Wanted FPS) int 30
|
||||
|
||||
# If FPS would go higher than this, limit it by sleeping
|
||||
# to not waste CPU power for no benefit.
|
||||
fps_max (Maximum FPS) int 60
|
||||
@ -399,13 +395,9 @@ fps_max (Maximum FPS) int 60
|
||||
# Maximum FPS when game is paused.
|
||||
pause_fps_max (FPS in pause menu) int 20
|
||||
|
||||
# The allowed adjustment range for the automatic rendering range adjustment.
|
||||
# Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm.
|
||||
viewing_range_nodes_max (Viewing range maximum) int 160
|
||||
|
||||
# The allowed adjustment range for the automatic rendering range adjustment.
|
||||
# Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm.
|
||||
viewing_range_nodes_min (Viewing range minimum) int 35
|
||||
# View distance in nodes.
|
||||
# Min = 20
|
||||
viewing_range (Viewing range) int 100
|
||||
|
||||
# Width component of the initial window size.
|
||||
screenW (Screen width) int 800
|
||||
|
@ -214,12 +214,12 @@
|
||||
# type: key
|
||||
# keymap_camera_mode = KEY_F7
|
||||
|
||||
# Key for increasing the viewing range. Modifies the minimum viewing range.
|
||||
# Key for increasing the viewing range.
|
||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
# type: key
|
||||
# keymap_increase_viewing_range_min = +
|
||||
|
||||
# Key for decreasing the viewing range. Modifies the minimum viewing range.
|
||||
# Key for decreasing the viewing range.
|
||||
# See http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3
|
||||
# type: key
|
||||
# keymap_decrease_viewing_range_min = -
|
||||
@ -431,11 +431,6 @@
|
||||
|
||||
#### Advanced
|
||||
|
||||
# Minimum wanted FPS.
|
||||
# The amount of rendered stuff is dynamically set according to this. and viewing range min and max.
|
||||
# type: int
|
||||
# wanted_fps = 30
|
||||
|
||||
# If FPS would go higher than this, limit it by sleeping
|
||||
# to not waste CPU power for no benefit.
|
||||
# type: int
|
||||
@ -445,15 +440,10 @@
|
||||
# type: int
|
||||
# pause_fps_max = 20
|
||||
|
||||
# The allowed adjustment range for the automatic rendering range adjustment.
|
||||
# Set this to be equal to viewing range minimum to disable the auto-adjustment algorithm.
|
||||
# View range in nodes.
|
||||
# Min = 20.
|
||||
# type: int
|
||||
# viewing_range_nodes_max = 160
|
||||
|
||||
# The allowed adjustment range for the automatic rendering range adjustment.
|
||||
# Set this to be equal to viewing range maximum to disable the auto-adjustment algorithm.
|
||||
# type: int
|
||||
# viewing_range_nodes_min = 35
|
||||
# viewing_range = 100
|
||||
|
||||
# Width component of the initial window size.
|
||||
# type: int
|
||||
|
151
src/camera.cpp
151
src/camera.cpp
@ -60,13 +60,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
|
||||
m_fov_x(1.0),
|
||||
m_fov_y(1.0),
|
||||
|
||||
m_added_busytime(0),
|
||||
m_added_frames(0),
|
||||
m_range_old(0),
|
||||
m_busytime_old(0),
|
||||
m_frametime_counter(0),
|
||||
m_time_per_range(30. / 50), // a sane default of 30ms per 50 nodes of range
|
||||
|
||||
m_view_bobbing_anim(0),
|
||||
m_view_bobbing_state(0),
|
||||
m_view_bobbing_speed(0),
|
||||
@ -109,7 +102,6 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
|
||||
*/
|
||||
m_cache_fall_bobbing_amount = g_settings->getFloat("fall_bobbing_amount");
|
||||
m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount");
|
||||
m_cache_wanted_fps = g_settings->getFloat("wanted_fps");
|
||||
m_cache_fov = g_settings->getFloat("fov");
|
||||
m_cache_view_bobbing = g_settings->getBool("view_bobbing");
|
||||
m_nametags.clear();
|
||||
@ -455,8 +447,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
|
||||
|
||||
m_wieldnode->setColor(player->light_color);
|
||||
|
||||
// Render distance feedback loop
|
||||
updateViewingRange(frametime, busytime);
|
||||
// Set render distance
|
||||
updateViewingRange();
|
||||
|
||||
// If the player is walking, swimming, or climbing,
|
||||
// view bobbing is enabled and free_move is off,
|
||||
@ -484,143 +476,16 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
|
||||
}
|
||||
}
|
||||
|
||||
void Camera::updateViewingRange(f32 frametime_in, f32 busytime_in)
|
||||
void Camera::updateViewingRange()
|
||||
{
|
||||
if (m_draw_control.range_all)
|
||||
return;
|
||||
|
||||
m_added_busytime += busytime_in;
|
||||
m_added_frames += 1;
|
||||
|
||||
m_frametime_counter -= frametime_in;
|
||||
if (m_frametime_counter > 0)
|
||||
return;
|
||||
m_frametime_counter = 0.2; // Same as ClientMap::updateDrawList interval
|
||||
|
||||
/*dstream<<FUNCTION_NAME
|
||||
<<": Collected "<<m_added_frames<<" frames, total of "
|
||||
<<m_added_busytime<<"s."<<std::endl;
|
||||
|
||||
dstream<<"m_draw_control.blocks_drawn="
|
||||
<<m_draw_control.blocks_drawn
|
||||
<<", m_draw_control.blocks_would_have_drawn="
|
||||
<<m_draw_control.blocks_would_have_drawn
|
||||
<<std::endl;*/
|
||||
|
||||
// Get current viewing range and FPS settings
|
||||
f32 viewing_range_min = g_settings->getFloat("viewing_range_nodes_min");
|
||||
viewing_range_min = MYMAX(15.0, viewing_range_min);
|
||||
|
||||
f32 viewing_range_max = g_settings->getFloat("viewing_range_nodes_max");
|
||||
viewing_range_max = MYMAX(viewing_range_min, viewing_range_max);
|
||||
|
||||
// Immediately apply hard limits
|
||||
if(m_draw_control.wanted_range < viewing_range_min)
|
||||
m_draw_control.wanted_range = viewing_range_min;
|
||||
if(m_draw_control.wanted_range > viewing_range_max)
|
||||
m_draw_control.wanted_range = viewing_range_max;
|
||||
|
||||
// Just so big a value that everything rendered is visible
|
||||
// Some more allowance than viewing_range_max * BS because of clouds,
|
||||
// active objects, etc.
|
||||
if(viewing_range_max < 200*BS)
|
||||
m_cameranode->setFarValue(200 * BS * 10);
|
||||
else
|
||||
m_cameranode->setFarValue(viewing_range_max * BS * 10);
|
||||
|
||||
f32 wanted_fps = m_cache_wanted_fps;
|
||||
wanted_fps = MYMAX(wanted_fps, 1.0);
|
||||
f32 wanted_frametime = 1.0 / wanted_fps;
|
||||
|
||||
m_draw_control.wanted_min_range = viewing_range_min;
|
||||
m_draw_control.wanted_max_blocks = (2.0*m_draw_control.blocks_would_have_drawn)+1;
|
||||
if (m_draw_control.wanted_max_blocks < 10)
|
||||
m_draw_control.wanted_max_blocks = 10;
|
||||
|
||||
f32 block_draw_ratio = 1.0;
|
||||
if (m_draw_control.blocks_would_have_drawn != 0)
|
||||
{
|
||||
block_draw_ratio = (f32)m_draw_control.blocks_drawn
|
||||
/ (f32)m_draw_control.blocks_would_have_drawn;
|
||||
}
|
||||
|
||||
// Calculate the average frametime in the case that all wanted
|
||||
// blocks had been drawn
|
||||
f32 frametime = m_added_busytime / m_added_frames / block_draw_ratio;
|
||||
|
||||
m_added_busytime = 0.0;
|
||||
m_added_frames = 0;
|
||||
|
||||
f32 wanted_frametime_change = wanted_frametime - frametime;
|
||||
//dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl;
|
||||
g_profiler->avg("wanted_frametime_change", wanted_frametime_change);
|
||||
|
||||
// If needed frametime change is small, just return
|
||||
// This value was 0.4 for many months until 2011-10-18 by c55;
|
||||
if (fabs(wanted_frametime_change) < wanted_frametime*0.33)
|
||||
{
|
||||
//dstream<<"ignoring small wanted_frametime_change"<<std::endl;
|
||||
if (m_draw_control.range_all) {
|
||||
m_cameranode->setFarValue(100000.0);
|
||||
return;
|
||||
}
|
||||
|
||||
f32 range = m_draw_control.wanted_range;
|
||||
f32 new_range = range;
|
||||
|
||||
f32 d_range = range - m_range_old;
|
||||
f32 d_busytime = busytime_in - m_busytime_old;
|
||||
if (d_range != 0)
|
||||
{
|
||||
m_time_per_range = d_busytime / d_range;
|
||||
}
|
||||
//dstream<<"time_per_range="<<m_time_per_range<<std::endl;
|
||||
g_profiler->avg("time_per_range", m_time_per_range);
|
||||
|
||||
// The minimum allowed calculated frametime-range derivative:
|
||||
// Practically this sets the maximum speed of changing the range.
|
||||
// The lower this value, the higher the maximum changing speed.
|
||||
// A low value here results in wobbly range (0.001)
|
||||
// A low value can cause oscillation in very nonlinear time/range curves.
|
||||
// A high value here results in slow changing range (0.0025)
|
||||
// SUGG: This could be dynamically adjusted so that when
|
||||
// the camera is turning, this is lower
|
||||
//f32 min_time_per_range = 0.0010; // Up to 0.4.7
|
||||
f32 min_time_per_range = 0.0005;
|
||||
if(m_time_per_range < min_time_per_range)
|
||||
{
|
||||
m_time_per_range = min_time_per_range;
|
||||
//dstream<<"m_time_per_range="<<m_time_per_range<<" (min)"<<std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
//dstream<<"m_time_per_range="<<m_time_per_range<<std::endl;
|
||||
}
|
||||
|
||||
f32 wanted_range_change = wanted_frametime_change / m_time_per_range;
|
||||
// Dampen the change a bit to kill oscillations
|
||||
//wanted_range_change *= 0.9;
|
||||
//wanted_range_change *= 0.75;
|
||||
wanted_range_change *= 0.5;
|
||||
//dstream<<"wanted_range_change="<<wanted_range_change<<std::endl;
|
||||
|
||||
// If needed range change is very small, just return
|
||||
if(fabs(wanted_range_change) < 0.001)
|
||||
{
|
||||
//dstream<<"ignoring small wanted_range_change"<<std::endl;
|
||||
return;
|
||||
}
|
||||
|
||||
new_range += wanted_range_change;
|
||||
|
||||
//f32 new_range_unclamped = new_range;
|
||||
new_range = MYMAX(new_range, viewing_range_min);
|
||||
new_range = MYMIN(new_range, viewing_range_max);
|
||||
/*dstream<<"new_range="<<new_range_unclamped
|
||||
<<", clamped to "<<new_range<<std::endl;*/
|
||||
|
||||
m_range_old = m_draw_control.wanted_range;
|
||||
m_busytime_old = busytime_in;
|
||||
|
||||
m_draw_control.wanted_range = new_range;
|
||||
f32 viewing_range = g_settings->getFloat("viewing_range");
|
||||
m_draw_control.wanted_range = viewing_range;
|
||||
m_cameranode->setFarValue((viewing_range < 2000) ? 2000 * BS : viewing_range * BS);
|
||||
}
|
||||
|
||||
void Camera::setDigging(s32 button)
|
||||
|
13
src/camera.h
13
src/camera.h
@ -136,8 +136,8 @@ public:
|
||||
void update(LocalPlayer* player, f32 frametime, f32 busytime,
|
||||
f32 tool_reload_ratio, ClientEnvironment &c_env);
|
||||
|
||||
// Render distance feedback loop
|
||||
void updateViewingRange(f32 frametime_in, f32 busytime_in);
|
||||
// Update render distance
|
||||
void updateViewingRange();
|
||||
|
||||
// Start digging animation
|
||||
// Pass 0 for left click, 1 for right click
|
||||
@ -204,14 +204,6 @@ private:
|
||||
f32 m_fov_x;
|
||||
f32 m_fov_y;
|
||||
|
||||
// Stuff for viewing range calculations
|
||||
f32 m_added_busytime;
|
||||
s16 m_added_frames;
|
||||
f32 m_range_old;
|
||||
f32 m_busytime_old;
|
||||
f32 m_frametime_counter;
|
||||
f32 m_time_per_range;
|
||||
|
||||
// View bobbing animation frame (0 <= m_view_bobbing_anim < 1)
|
||||
f32 m_view_bobbing_anim;
|
||||
// If 0, view bobbing is off (e.g. player is standing).
|
||||
@ -238,7 +230,6 @@ private:
|
||||
|
||||
f32 m_cache_fall_bobbing_amount;
|
||||
f32 m_cache_view_bobbing_amount;
|
||||
f32 m_cache_wanted_fps;
|
||||
f32 m_cache_fov;
|
||||
bool m_cache_view_bobbing;
|
||||
|
||||
|
@ -327,7 +327,7 @@ void ClientMap::updateDrawList(video::IVideoDriver* driver)
|
||||
blocks_would_have_drawn++;
|
||||
if (blocks_drawn >= m_control.wanted_max_blocks &&
|
||||
!m_control.range_all &&
|
||||
d > m_control.wanted_min_range * BS)
|
||||
d > m_control.wanted_range * BS)
|
||||
continue;
|
||||
|
||||
// Add to set
|
||||
|
@ -30,9 +30,8 @@ struct MapDrawControl
|
||||
{
|
||||
MapDrawControl():
|
||||
range_all(false),
|
||||
wanted_range(50),
|
||||
wanted_range(0),
|
||||
wanted_max_blocks(0),
|
||||
wanted_min_range(0),
|
||||
blocks_drawn(0),
|
||||
blocks_would_have_drawn(0),
|
||||
farthest_drawn(0)
|
||||
@ -44,8 +43,6 @@ struct MapDrawControl
|
||||
float wanted_range;
|
||||
// Maximum number of blocks to draw
|
||||
u32 wanted_max_blocks;
|
||||
// Blocks in this range are drawn regardless of number of blocks drawn
|
||||
float wanted_min_range;
|
||||
// Number of blocks rendered is written here by the renderer
|
||||
u32 blocks_drawn;
|
||||
// Number of blocks that would have been drawn in wanted_range
|
||||
|
@ -89,12 +89,9 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("show_debug", "true");
|
||||
#endif
|
||||
|
||||
settings->setDefault("wanted_fps", "30");
|
||||
settings->setDefault("fps_max", "60");
|
||||
settings->setDefault("pause_fps_max", "20");
|
||||
// A bit more than the server will send around the player, to make fog blend well
|
||||
settings->setDefault("viewing_range_nodes_max", "240");
|
||||
settings->setDefault("viewing_range_nodes_min", "35");
|
||||
settings->setDefault("viewing_range", "100");
|
||||
settings->setDefault("map_generation_limit", "31000");
|
||||
settings->setDefault("screenW", "800");
|
||||
settings->setDefault("screenH", "600");
|
||||
@ -345,8 +342,7 @@ void set_default_settings(Settings *settings)
|
||||
settings->setDefault("emergequeue_limit_diskonly", "8");
|
||||
settings->setDefault("emergequeue_limit_generate", "8");
|
||||
|
||||
settings->setDefault("viewing_range_nodes_max", "50");
|
||||
settings->setDefault("viewing_range_nodes_min", "20");
|
||||
settings->setDefault("viewing_range", "50");
|
||||
settings->setDefault("inventory_image_hack", "false");
|
||||
|
||||
//check for device with small screen
|
||||
|
23
src/game.cpp
23
src/game.cpp
@ -3039,10 +3039,10 @@ void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page,
|
||||
|
||||
void Game::increaseViewRange(float *statustext_time)
|
||||
{
|
||||
s16 range = g_settings->getS16("viewing_range_nodes_min");
|
||||
s16 range = g_settings->getS16("viewing_range");
|
||||
s16 range_new = range + 10;
|
||||
g_settings->set("viewing_range_nodes_min", itos(range_new));
|
||||
statustext = utf8_to_wide("Minimum viewing range changed to "
|
||||
g_settings->set("viewing_range", itos(range_new));
|
||||
statustext = utf8_to_wide("Viewing range changed to "
|
||||
+ itos(range_new));
|
||||
*statustext_time = 0;
|
||||
}
|
||||
@ -3050,14 +3050,14 @@ void Game::increaseViewRange(float *statustext_time)
|
||||
|
||||
void Game::decreaseViewRange(float *statustext_time)
|
||||
{
|
||||
s16 range = g_settings->getS16("viewing_range_nodes_min");
|
||||
s16 range = g_settings->getS16("viewing_range");
|
||||
s16 range_new = range - 10;
|
||||
|
||||
if (range_new < 0)
|
||||
range_new = range;
|
||||
if (range_new < 20)
|
||||
range_new = 20;
|
||||
|
||||
g_settings->set("viewing_range_nodes_min", itos(range_new));
|
||||
statustext = utf8_to_wide("Minimum viewing range changed to "
|
||||
g_settings->set("viewing_range", itos(range_new));
|
||||
statustext = utf8_to_wide("Viewing range changed to "
|
||||
+ itos(range_new));
|
||||
*statustext_time = 0;
|
||||
}
|
||||
@ -3935,12 +3935,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
|
||||
if (draw_control->range_all) {
|
||||
runData->fog_range = 100000 * BS;
|
||||
} else {
|
||||
runData->fog_range = draw_control->wanted_range * BS
|
||||
+ 0.0 * MAP_BLOCKSIZE * BS;
|
||||
runData->fog_range = MYMIN(
|
||||
runData->fog_range,
|
||||
(draw_control->farthest_drawn + 20) * BS);
|
||||
runData->fog_range *= 0.9;
|
||||
runData->fog_range = 0.9 * draw_control->wanted_range * BS;
|
||||
}
|
||||
|
||||
/*
|
||||
|
Loading…
Reference in New Issue
Block a user