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Fix NodeDef backwards compatibility to 5.3.0 (#11942)
1. Fixes crashes on older clients when [png is used as base image 2. Fixes liquid type assertion fails on debug builds
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@ -207,7 +207,17 @@ void TileDef::serialize(std::ostream &os, u16 protocol_version) const
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u8 version = 6;
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writeU8(os, version);
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os << serializeString16(name);
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if (protocol_version > 39) {
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os << serializeString16(name);
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} else {
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// Before f018737, TextureSource::getTextureAverageColor did not handle
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// missing textures. "[png" can be used as base texture, but is not known
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// on older clients. Hence use "blank.png" to avoid this problem.
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if (!name.empty() && name[0] == '[')
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os << serializeString16("blank.png^" + name);
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else
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os << serializeString16(name);
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}
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animation.serialize(os, version);
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bool has_scale = scale > 0;
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u16 flags = 0;
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@ -491,7 +501,16 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
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writeU32(os, damage_per_second);
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// liquid
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writeU8(os, liquid_type);
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LiquidType liquid_type_bc = liquid_type;
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if (protocol_version <= 39) {
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// Since commit 7f25823, liquid drawtypes can be used even with LIQUID_NONE
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// solution: force liquid type accordingly to accepted values
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if (drawtype == NDT_LIQUID)
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liquid_type_bc = LIQUID_SOURCE;
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else if (drawtype == NDT_FLOWINGLIQUID)
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liquid_type_bc = LIQUID_FLOWING;
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}
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writeU8(os, liquid_type_bc);
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os << serializeString16(liquid_alternative_flowing);
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os << serializeString16(liquid_alternative_source);
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writeU8(os, liquid_viscosity);
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