mirror of
https://github.com/minetest/minetest.git
synced 2024-12-24 23:22:24 +01:00
Make player liquid speed independent of FPS (#7543)
Make player liquid speed independent of FPS. Fix codestyle issues in code block.
This commit is contained in:
parent
69358b601c
commit
b38c121856
@ -165,31 +165,32 @@ void ClientEnvironment::step(float dtime)
|
|||||||
|
|
||||||
{
|
{
|
||||||
// Apply physics
|
// Apply physics
|
||||||
if(!free_move && !is_climbing)
|
if (!free_move && !is_climbing) {
|
||||||
{
|
|
||||||
// Gravity
|
// Gravity
|
||||||
v3f speed = lplayer->getSpeed();
|
v3f speed = lplayer->getSpeed();
|
||||||
if(!lplayer->in_liquid)
|
if (!lplayer->in_liquid)
|
||||||
speed.Y -= lplayer->movement_gravity * lplayer->physics_override_gravity * dtime_part * 2;
|
speed.Y -= lplayer->movement_gravity *
|
||||||
|
lplayer->physics_override_gravity * dtime_part * 2.0f;
|
||||||
|
|
||||||
// Liquid floating / sinking
|
// Liquid floating / sinking
|
||||||
if(lplayer->in_liquid && !lplayer->swimming_vertical)
|
if (lplayer->in_liquid && !lplayer->swimming_vertical)
|
||||||
speed.Y -= lplayer->movement_liquid_sink * dtime_part * 2;
|
speed.Y -= lplayer->movement_liquid_sink * dtime_part * 2.0f;
|
||||||
|
|
||||||
// Liquid resistance
|
// Liquid resistance
|
||||||
if(lplayer->in_liquid_stable || lplayer->in_liquid)
|
if (lplayer->in_liquid_stable || lplayer->in_liquid) {
|
||||||
{
|
// How much the node's viscosity blocks movement, ranges
|
||||||
// How much the node's viscosity blocks movement, ranges between 0 and 1
|
// between 0 and 1. Should match the scale at which viscosity
|
||||||
// Should match the scale at which viscosity increase affects other liquid attributes
|
// increase affects other liquid attributes.
|
||||||
const f32 viscosity_factor = 0.3;
|
static const f32 viscosity_factor = 0.3f;
|
||||||
|
|
||||||
v3f d_wanted = -speed / lplayer->movement_liquid_fluidity;
|
v3f d_wanted = -speed / lplayer->movement_liquid_fluidity;
|
||||||
f32 dl = d_wanted.getLength();
|
f32 dl = d_wanted.getLength();
|
||||||
if(dl > lplayer->movement_liquid_fluidity_smooth)
|
if (dl > lplayer->movement_liquid_fluidity_smooth)
|
||||||
dl = lplayer->movement_liquid_fluidity_smooth;
|
dl = lplayer->movement_liquid_fluidity_smooth;
|
||||||
dl *= (lplayer->liquid_viscosity * viscosity_factor) + (1 - viscosity_factor);
|
|
||||||
|
|
||||||
v3f d = d_wanted.normalize() * dl;
|
dl *= (lplayer->liquid_viscosity * viscosity_factor) +
|
||||||
|
(1 - viscosity_factor);
|
||||||
|
v3f d = d_wanted.normalize() * (dl * dtime_part * 100.0f);
|
||||||
speed += d;
|
speed += d;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user