Isolate irrlicht references and use a singleton (#6041)

* Add Device3D class which will contain IrrlichtDevice interface

move getSupportedVideoDrivers to Device3D

Add Device3D singleton & use it in various places

Rename Device3D to Rendering engine & add helper functions to various device pointers

More singleton work

RenderingEngine owns draw_load_screen

move draw functions to RenderingEngine

Reduce IrrlichtDevice exposure and guienvironment

RenderingEngine: Expose get_timer_time() to remove device from guiEngine

Make irrlichtdevice & scene manager less exposed

* Code style fixes

* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine

Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly

* enum paralax => enum parallax
This commit is contained in:
Loïc Blot 2017-06-26 20:11:17 +02:00 committed by GitHub
parent a8650e785d
commit b3a36f7378
50 changed files with 1568 additions and 1567 deletions

@ -138,7 +138,6 @@ LOCAL_SRC_FILES := \
jni/src/database.cpp \
jni/src/debug.cpp \
jni/src/defaultsettings.cpp \
jni/src/drawscene.cpp \
jni/src/dungeongen.cpp \
jni/src/emerge.cpp \
jni/src/environment.cpp \
@ -270,6 +269,7 @@ LOCAL_SRC_FILES := \
jni/src/wieldmesh.cpp \
jni/src/client/clientlauncher.cpp \
jni/src/client/inputhandler.cpp \
jni/src/client/renderingengine.cpp \
jni/src/client/tile.cpp \
jni/src/client/joystick_controller.cpp \
jni/src/irrlicht_changes/static_text.cpp

@ -500,7 +500,6 @@ set(client_SRCS
content_cso.cpp
content_mapblock.cpp
convert_json.cpp
drawscene.cpp
filecache.cpp
fontengine.cpp
game.cpp

@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clientmap.h" // MapDrawControl
#include "player.h"
#include <cmath>
#include "client/renderingengine.h"
#include "settings.h"
#include "wieldmesh.h"
#include "noise.h" // easeCurve
@ -449,7 +450,8 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime,
fov_degrees = rangelim(fov_degrees, 7.0, 160.0);
// FOV and aspect ratio
m_aspect = (f32) porting::getWindowSize().X / (f32) porting::getWindowSize().Y;
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
m_aspect = (f32) window_size.X / (f32) window_size.Y;
m_fov_y = fov_degrees * M_PI / 180.0;
// Increase vertical FOV on lower aspect ratios (<16:10)
m_fov_y *= MYMAX(1.0, MYMIN(1.4, sqrt(16./10. / m_aspect)));

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <cmath>
#include <IFileSystem.h>
#include "threading/mutex_auto_lock.h"
#include "client/renderingengine.h"
#include "util/auth.h"
#include "util/directiontables.h"
#include "util/pointedthing.h"
@ -41,7 +42,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clientmap.h"
#include "clientmedia.h"
#include "version.h"
#include "drawscene.h"
#include "database-sqlite3.h"
#include "serialization.h"
#include "guiscalingfilter.h"
@ -55,7 +55,6 @@ extern gui::IGUIEnvironment* guienv;
*/
Client::Client(
IrrlichtDevice *device,
const char *playername,
const std::string &password,
const std::string &address_name,
@ -77,16 +76,12 @@ Client::Client(
m_event(event),
m_mesh_update_thread(this),
m_env(
new ClientMap(this, control,
device->getSceneManager()->getRootSceneNode(),
device->getSceneManager(), 666),
device->getSceneManager(),
new ClientMap(this, control, 666),
tsrc, this
),
m_particle_manager(&m_env),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this),
m_address_name(address_name),
m_device(device),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_last_chat_message_sent(time(NULL)),
m_password(password),
@ -99,7 +94,7 @@ Client::Client(
m_env.setLocalPlayer(new LocalPlayer(this, playername));
if (g_settings->getBool("enable_minimap")) {
m_minimap = new Minimap(device, this);
m_minimap = new Minimap(this);
}
m_cache_save_interval = g_settings->getU16("server_map_save_interval");
@ -217,12 +212,11 @@ Client::~Client()
}
// cleanup 3d model meshes on client shutdown
while (m_device->getSceneManager()->getMeshCache()->getMeshCount() != 0) {
scene::IAnimatedMesh *mesh =
m_device->getSceneManager()->getMeshCache()->getMeshByIndex(0);
while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
if (mesh)
m_device->getSceneManager()->getMeshCache()->removeMesh(mesh);
RenderingEngine::get_mesh_cache()->removeMesh(mesh);
}
delete m_minimap;
@ -614,8 +608,8 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
verbosestream<<"Client: Attempting to load image "
<<"file \""<<filename<<"\""<<std::endl;
io::IFileSystem *irrfs = m_device->getFileSystem();
video::IVideoDriver *vdrv = m_device->getVideoDriver();
io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
// Create an irrlicht memory file
io::IReadFile *rfile = irrfs->createMemoryReadFile(
@ -1628,7 +1622,6 @@ float Client::mediaReceiveProgress()
}
typedef struct TextureUpdateArgs {
IrrlichtDevice *device;
gui::IGUIEnvironment *guienv;
u64 last_time_ms;
u16 last_percent;
@ -1655,12 +1648,12 @@ void texture_update_progress(void *args, u32 progress, u32 max_progress)
targs->last_time_ms = time_ms;
std::basic_stringstream<wchar_t> strm;
strm << targs->text_base << " " << targs->last_percent << "%...";
draw_load_screen(strm.str(), targs->device, targs->guienv, targs->tsrc, 0,
RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
}
}
void Client::afterContentReceived(IrrlichtDevice *device)
void Client::afterContentReceived()
{
infostream<<"Client::afterContentReceived() started"<<std::endl;
assert(m_itemdef_received); // pre-condition
@ -1672,25 +1665,25 @@ void Client::afterContentReceived(IrrlichtDevice *device)
// Clear cached pre-scaled 2D GUI images, as this cache
// might have images with the same name but different
// content from previous sessions.
guiScalingCacheClear(device->getVideoDriver());
guiScalingCacheClear();
// Rebuild inherited images and recreate textures
infostream<<"- Rebuilding images and textures"<<std::endl;
draw_load_screen(text,device, guienv, m_tsrc, 0, 70);
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
m_tsrc->rebuildImagesAndTextures();
delete[] text;
// Rebuild shaders
infostream<<"- Rebuilding shaders"<<std::endl;
text = wgettext("Rebuilding shaders...");
draw_load_screen(text, device, guienv, m_tsrc, 0, 71);
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
m_shsrc->rebuildShaders();
delete[] text;
// Update node aliases
infostream<<"- Updating node aliases"<<std::endl;
text = wgettext("Initializing nodes...");
draw_load_screen(text, device, guienv, m_tsrc, 0, 72);
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
m_nodedef->updateAliases(m_itemdef);
std::string texture_path = g_settings->get("texture_path");
if (texture_path != "" && fs::IsDir(texture_path))
@ -1702,7 +1695,6 @@ void Client::afterContentReceived(IrrlichtDevice *device)
// Update node textures and assign shaders to each tile
infostream<<"- Updating node textures"<<std::endl;
TextureUpdateArgs tu_args;
tu_args.device = device;
tu_args.guienv = guienv;
tu_args.last_time_ms = porting::getTimeMs();
tu_args.last_percent = 0;
@ -1724,7 +1716,7 @@ void Client::afterContentReceived(IrrlichtDevice *device)
}
text = wgettext("Done!");
draw_load_screen(text, device, guienv, m_tsrc, 0, 100);
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl;
delete[] text;
}
@ -1742,7 +1734,7 @@ float Client::getCurRate()
void Client::makeScreenshot()
{
irr::video::IVideoDriver *driver = m_device->getVideoDriver();
irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
irr::video::IImage* const raw_image = driver->createScreenShot();
if (!raw_image)
@ -1857,10 +1849,7 @@ IShaderSource* Client::getShaderSource()
{
return m_shsrc;
}
scene::ISceneManager* Client::getSceneManager()
{
return m_device->getSceneManager();
}
u16 Client::allocateUnknownNodeId(const std::string &name)
{
errorstream << "Client::allocateUnknownNodeId(): "
@ -1892,22 +1881,20 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename)
return NULL;
}
const std::string &data = it->second;
scene::ISceneManager *smgr = m_device->getSceneManager();
// Create the mesh, remove it from cache and return it
// This allows unique vertex colors and other properties for each instance
Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
io::IFileSystem *irrfs = m_device->getFileSystem();
io::IReadFile *rfile = irrfs->createMemoryReadFile(
io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
*data_rw, data_rw.getSize(), filename.c_str());
FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
scene::IAnimatedMesh *mesh = smgr->getMesh(rfile);
scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
rfile->drop();
// NOTE: By playing with Irrlicht refcounts, maybe we could cache a bunch
// of uniquely named instances and re-use them
mesh->grab();
smgr->getMeshCache()->removeMesh(mesh);
RenderingEngine::get_mesh_cache()->removeMesh(mesh);
return mesh;
}

@ -256,7 +256,6 @@ public:
*/
Client(
IrrlichtDevice *device,
const char *playername,
const std::string &password,
const std::string &address_name,
@ -467,7 +466,7 @@ public:
float mediaReceiveProgress();
void afterContentReceived(IrrlichtDevice *device);
void afterContentReceived();
float getRTT();
float getCurRate();
@ -486,7 +485,6 @@ public:
ITextureSource* getTextureSource();
virtual IShaderSource* getShaderSource();
IShaderSource *shsrc() { return getShaderSource(); }
scene::ISceneManager* getSceneManager();
virtual u16 allocateUnknownNodeId(const std::string &name);
virtual ISoundManager* getSoundManager();
virtual MtEventManager* getEventManager();
@ -593,7 +591,6 @@ private:
ParticleManager m_particle_manager;
con::Connection m_con;
std::string m_address_name;
IrrlichtDevice *m_device;
Camera *m_camera = nullptr;
Minimap *m_minimap = nullptr;
bool m_minimap_disabled_by_server = false;

@ -1,4 +1,5 @@
set(client_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/renderingengine.cpp
${CMAKE_CURRENT_SOURCE_DIR}/clientlauncher.cpp
${CMAKE_CURRENT_SOURCE_DIR}/inputhandler.cpp
${CMAKE_CURRENT_SOURCE_DIR}/tile.cpp

@ -18,7 +18,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "mainmenumanager.h"
#include "debug.h"
#include "clouds.h"
#include "server.h"
#include "filesys.h"
@ -27,14 +26,12 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "chat.h"
#include "gettext.h"
#include "profiler.h"
#include "log.h"
#include "serverlist.h"
#include "guiEngine.h"
#include "player.h"
#include "fontengine.h"
#include "joystick_controller.h"
#include "clientlauncher.h"
#include "version.h"
#include "renderingengine.h"
/* mainmenumanager.h
*/
@ -58,9 +55,9 @@ ClientLauncher::~ClientLauncher()
delete input;
delete g_fontengine;
delete g_gamecallback;
if (device)
device->drop();
delete RenderingEngine::get_instance();
}
@ -70,7 +67,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
// List video modes if requested
if (list_video_modes)
return print_video_modes();
return RenderingEngine::print_video_modes();
if (!init_engine()) {
errorstream << "Could not initialize game engine." << std::endl;
@ -84,15 +81,14 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
return true;
}
video::IVideoDriver *video_driver = device->getVideoDriver();
video::IVideoDriver *video_driver = RenderingEngine::get_video_driver();
if (video_driver == NULL) {
errorstream << "Could not initialize video driver." << std::endl;
return false;
}
porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C);
porting::setWindowIcon(device);
RenderingEngine::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C);
RenderingEngine::get_instance()->setWindowIcon();
/*
This changes the minimum allowed number of vertices in a VBO.
@ -101,17 +97,17 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
//driver->setMinHardwareBufferVertexCount(50);
// Create game callback for menus
g_gamecallback = new MainGameCallback(device);
g_gamecallback = new MainGameCallback();
device->setResizable(true);
RenderingEngine::get_instance()->setResizable(true);
init_input();
smgr = device->getSceneManager();
smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
RenderingEngine::get_scene_manager()->getParameters()->
setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
guienv = device->getGUIEnvironment();
skin = guienv->getSkin();
guienv = RenderingEngine::get_gui_env();
skin = RenderingEngine::get_gui_env()->getSkin();
skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
@ -130,10 +126,9 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
// Create the menu clouds
if (!g_menucloudsmgr)
g_menucloudsmgr = smgr->createNewSceneManager();
g_menucloudsmgr = RenderingEngine::get_scene_manager()->createNewSceneManager();
if (!g_menuclouds)
g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
g_menucloudsmgr, -1, rand(), 100);
g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand(), 100);
g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
scene::ICameraSceneNode* camera;
camera = g_menucloudsmgr->addCameraSceneNode(0,
@ -159,25 +154,27 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
bool retval = true;
bool *kill = porting::signal_handler_killstatus();
while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
{
while (RenderingEngine::run() && !*kill &&
!g_gamecallback->shutdown_requested) {
// Set the window caption
const wchar_t *text = wgettext("Main Menu");
device->setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
RenderingEngine::get_raw_device()->
setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
L" " + utf8_to_wide(g_version_hash) +
L" [" + text + L"]").c_str());
delete[] text;
try { // This is used for catching disconnects
guienv->clear();
RenderingEngine::get_gui_env()->clear();
/*
We need some kind of a root node to be able to add
custom gui elements directly on the screen.
Otherwise they won't be automatically drawn.
*/
guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
guiroot = RenderingEngine::get_gui_env()->addStaticText(L"",
core::rect<s32>(0, 0, 10000, 10000));
bool game_has_run = launch_game(error_message, reconnect_requested,
game_params, cmd_args);
@ -199,7 +196,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
}
// Break out of menu-game loop to shut down cleanly
if (!device->run() || *kill) {
if (!RenderingEngine::get_raw_device()->run() || *kill) {
if (g_settings_path != "")
g_settings->updateConfigFile(g_settings_path.c_str());
break;
@ -212,7 +209,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
continue;
}
device->getVideoDriver()->setTextureCreationFlag(
RenderingEngine::get_video_driver()->setTextureCreationFlag(
video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
#ifdef HAVE_TOUCHSCREENGUI
@ -224,7 +221,6 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
kill,
random_input,
input,
device,
worldspec.path,
current_playername,
current_password,
@ -236,7 +232,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
gamespec,
simple_singleplayer_mode
);
smgr->clear();
RenderingEngine::get_scene_manager()->clear();
#ifdef HAVE_TOUCHSCREENGUI
delete g_touchscreengui;
@ -308,8 +304,8 @@ void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args
bool ClientLauncher::init_engine()
{
receiver = new MyEventReceiver();
create_engine_device();
return device != NULL;
new RenderingEngine(receiver);
return RenderingEngine::get_raw_device() != nullptr;
}
void ClientLauncher::init_input()
@ -317,7 +313,7 @@ void ClientLauncher::init_input()
if (random_input)
input = new RandomInputHandler();
else
input = new RealInputHandler(device, receiver);
input = new RealInputHandler(receiver);
if (g_settings->getBool("enable_joysticks")) {
irr::core::array<irr::SJoystickInfo> infos;
@ -326,7 +322,7 @@ void ClientLauncher::init_input()
// Make sure this is called maximum once per
// irrlicht device, otherwise it will give you
// multiple events for the same joystick.
if (device->activateJoysticks(infos)) {
if (RenderingEngine::get_raw_device()->activateJoysticks(infos)) {
infostream << "Joystick support enabled" << std::endl;
joystick_infos.reserve(infos.size());
for (u32 i = 0; i < infos.size(); i++) {
@ -487,14 +483,14 @@ bool ClientLauncher::launch_game(std::string &error_message,
void ClientLauncher::main_menu(MainMenuData *menudata)
{
bool *kill = porting::signal_handler_killstatus();
video::IVideoDriver *driver = device->getVideoDriver();
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
infostream << "Waiting for other menus" << std::endl;
while (device->run() && *kill == false) {
while (RenderingEngine::get_raw_device()->run() && *kill == false) {
if (!isMenuActive())
break;
driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
guienv->drawAll();
RenderingEngine::get_gui_env()->drawAll();
driver->endScene();
// On some computers framerate doesn't seem to be automatically limited
sleep_ms(25);
@ -503,73 +499,14 @@ void ClientLauncher::main_menu(MainMenuData *menudata)
// Cursor can be non-visible when coming from the game
#ifndef ANDROID
device->getCursorControl()->setVisible(true);
RenderingEngine::get_raw_device()->getCursorControl()->setVisible(true);
#endif
/* show main menu */
GUIEngine mymenu(device, &input->joystick, guiroot,
&g_menumgr, smgr, menudata, *kill);
GUIEngine mymenu(&input->joystick, guiroot, &g_menumgr, menudata, *kill);
smgr->clear(); /* leave scene manager in a clean state */
}
bool ClientLauncher::create_engine_device()
{
// Resolution selection
bool fullscreen = g_settings->getBool("fullscreen");
u16 screen_w = g_settings->getU16("screen_w");
u16 screen_h = g_settings->getU16("screen_h");
// bpp, fsaa, vsync
bool vsync = g_settings->getBool("vsync");
u16 bits = g_settings->getU16("fullscreen_bpp");
u16 fsaa = g_settings->getU16("fsaa");
// stereo buffer required for pageflip stereo
bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
// Determine driver
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
const std::string &driverstring = g_settings->get("video_driver");
std::vector<video::E_DRIVER_TYPE> drivers
= porting::getSupportedVideoDrivers();
u32 i;
for (i = 0; i != drivers.size(); i++) {
if (!strcasecmp(driverstring.c_str(),
porting::getVideoDriverName(drivers[i]))) {
driverType = drivers[i];
break;
}
}
if (i == drivers.size()) {
errorstream << "Invalid video_driver specified; "
"defaulting to opengl" << std::endl;
}
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
params.DriverType = driverType;
params.WindowSize = core::dimension2d<u32>(screen_w, screen_h);
params.Bits = bits;
params.AntiAlias = fsaa;
params.Fullscreen = fullscreen;
params.Stencilbuffer = false;
params.Stereobuffer = stereo_buffer;
params.Vsync = vsync;
params.EventReceiver = receiver;
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
params.ZBufferBits = 24;
#ifdef __ANDROID__
params.PrivateData = porting::app_global;
params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
"media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
#endif
device = createDeviceEx(params);
if (device)
porting::initIrrlicht(device);
return device != NULL;
/* leave scene manager in a clean state */
RenderingEngine::get_scene_manager()->clear();
}
void ClientLauncher::speed_tests()
@ -584,8 +521,8 @@ void ClientLauncher::speed_tests()
tempv3f1 = v3f();
tempv3f2 = v3f();
tempstring = std::string();
tempstring2 = std::string();
tempstring.clear();
tempstring2.clear();
{
infostream << "The following test should take around 20ms." << std::endl;
@ -670,58 +607,3 @@ void ClientLauncher::speed_tests()
infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
}
}
bool ClientLauncher::print_video_modes()
{
IrrlichtDevice *nulldevice;
bool vsync = g_settings->getBool("vsync");
u16 fsaa = g_settings->getU16("fsaa");
MyEventReceiver* receiver = new MyEventReceiver();
SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
params.DriverType = video::EDT_NULL;
params.WindowSize = core::dimension2d<u32>(640, 480);
params.Bits = 24;
params.AntiAlias = fsaa;
params.Fullscreen = false;
params.Stencilbuffer = false;
params.Vsync = vsync;
params.EventReceiver = receiver;
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
nulldevice = createDeviceEx(params);
if (nulldevice == NULL) {
delete receiver;
return false;
}
std::cout << _("Available video modes (WxHxD):") << std::endl;
video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
if (videomode_list != NULL) {
s32 videomode_count = videomode_list->getVideoModeCount();
core::dimension2d<u32> videomode_res;
s32 videomode_depth;
for (s32 i = 0; i < videomode_count; ++i) {
videomode_res = videomode_list->getVideoModeResolution(i);
videomode_depth = videomode_list->getVideoModeDepth(i);
std::cout << videomode_res.Width << "x" << videomode_res.Height
<< "x" << videomode_depth << std::endl;
}
std::cout << _("Active video mode (WxHxD):") << std::endl;
videomode_res = videomode_list->getDesktopResolution();
videomode_depth = videomode_list->getDesktopDepth();
std::cout << videomode_res.Width << "x" << videomode_res.Height
<< "x" << videomode_depth << std::endl;
}
nulldevice->drop();
delete receiver;
return videomode_list != NULL;
}

@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/inputhandler.h"
#include "gameparams.h"
class RenderingEngine;
class ClientLauncher
{
@ -43,10 +44,8 @@ protected:
GameParams &game_params, const Settings &cmd_args);
void main_menu(MainMenuData *menudata);
bool create_engine_device();
void speed_tests();
bool print_video_modes();
bool list_video_modes = false;
bool skip_main_menu = false;
@ -55,12 +54,10 @@ protected:
std::string address = "";
std::string playername = "";
std::string password = "";
IrrlichtDevice *device = nullptr;
InputHandler *input = nullptr;
MyEventReceiver *receiver = nullptr;
gui::IGUISkin *skin = nullptr;
gui::IGUIFont *font = nullptr;
scene::ISceneManager *smgr = nullptr;
SubgameSpec gamespec;
WorldSpec worldspec;
bool simple_singleplayer_mode;

@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "joystick_controller.h"
#include <list>
#include "keycode.h"
#include "renderingengine.h"
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
@ -219,8 +220,7 @@ public:
class RealInputHandler : public InputHandler
{
public:
RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver)
: m_device(device), m_receiver(receiver)
RealInputHandler(MyEventReceiver *receiver) : m_receiver(receiver)
{
m_receiver->joystick = &joystick;
}
@ -239,16 +239,20 @@ public:
virtual void dontListenForKeys() { m_receiver->dontListenForKeys(); }
virtual v2s32 getMousePos()
{
if (m_device->getCursorControl()) {
return m_device->getCursorControl()->getPosition();
if (RenderingEngine::get_raw_device()->getCursorControl()) {
return RenderingEngine::get_raw_device()
->getCursorControl()
->getPosition();
} else {
return m_mousepos;
}
}
virtual void setMousePos(s32 x, s32 y)
{
if (m_device->getCursorControl()) {
m_device->getCursorControl()->setPosition(x, y);
if (RenderingEngine::get_raw_device()->getCursorControl()) {
RenderingEngine::get_raw_device()
->getCursorControl()
->setPosition(x, y);
} else {
m_mousepos = v2s32(x, y);
}
@ -276,7 +280,6 @@ public:
}
private:
IrrlichtDevice *m_device = nullptr;
MyEventReceiver *m_receiver = nullptr;
v2s32 m_mousepos;
};

File diff suppressed because it is too large Load Diff

@ -0,0 +1,185 @@
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <vector>
#include <string>
#include "irrlichttypes_extrabloated.h"
#include "debug.h"
class ITextureSource;
class Camera;
class Client;
class LocalPlayer;
class Hud;
class Minimap;
class RenderingEngine
{
public:
RenderingEngine(IEventReceiver *eventReceiver);
~RenderingEngine();
v2u32 getWindowSize() const;
void setResizable(bool resize);
video::IVideoDriver *getVideoDriver();
static const char *getVideoDriverName(irr::video::E_DRIVER_TYPE type);
static const char *getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type);
static float getDisplayDensity();
static v2u32 getDisplaySize();
static void setXorgClassHint(const video::SExposedVideoData &video_data,
const std::string &name);
bool setWindowIcon();
bool setXorgWindowIconFromPath(const std::string &icon_file);
static bool print_video_modes();
static RenderingEngine *get_instance() { return s_singleton; }
static io::IFileSystem *get_filesystem()
{
sanity_check(s_singleton && s_singleton->m_device);
return s_singleton->m_device->getFileSystem();
}
static video::IVideoDriver *get_video_driver()
{
sanity_check(s_singleton && s_singleton->m_device);
return s_singleton->m_device->getVideoDriver();
}
static scene::IMeshCache *get_mesh_cache()
{
sanity_check(s_singleton && s_singleton->m_device);
return s_singleton->m_device->getSceneManager()->getMeshCache();
}
static scene::ISceneManager *get_scene_manager()
{
sanity_check(s_singleton && s_singleton->m_device);
return s_singleton->m_device->getSceneManager();
}
static irr::IrrlichtDevice *get_raw_device()
{
sanity_check(s_singleton && s_singleton->m_device);
return s_singleton->m_device;
}
static u32 get_timer_time()
{
sanity_check(s_singleton && s_singleton->m_device &&
s_singleton->m_device->getTimer());
return s_singleton->m_device->getTimer()->getTime();
}
static gui::IGUIEnvironment *get_gui_env()
{
sanity_check(s_singleton && s_singleton->m_device);
return s_singleton->m_device->getGUIEnvironment();
}
inline static void draw_load_screen(const std::wstring &text,
gui::IGUIEnvironment *guienv, ITextureSource *tsrc,
float dtime = 0, int percent = 0, bool clouds = true)
{
s_singleton->_draw_load_screen(
text, guienv, tsrc, dtime, percent, clouds);
}
inline static void draw_scene(Camera *camera, Client *client, LocalPlayer *player,
Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
const v2u32 &screensize, const video::SColor &skycolor,
bool show_hud, bool show_minimap)
{
s_singleton->_draw_scene(camera, client, player, hud, mapper, guienv,
screensize, skycolor, show_hud, show_minimap);
}
static bool run()
{
sanity_check(s_singleton && s_singleton->m_device);
return s_singleton->m_device->run();
}
static std::vector<core::vector3d<u32>> getSupportedVideoModes();
static std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers();
private:
enum parallax_sign
{
LEFT = -1,
RIGHT = 1,
EYECOUNT = 2
};
void _draw_load_screen(const std::wstring &text, gui::IGUIEnvironment *guienv,
ITextureSource *tsrc, float dtime = 0, int percent = 0,
bool clouds = true);
void _draw_scene(Camera *camera, Client *client, LocalPlayer *player, Hud *hud,
Minimap *mapper, gui::IGUIEnvironment *guienv,
const v2u32 &screensize, const video::SColor &skycolor,
bool show_hud, bool show_minimap);
void draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud,
bool draw_wield_tool, Client *client,
gui::IGUIEnvironment *guienv);
void draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud,
const v2u32 &screensize, bool draw_wield_tool, Client *client,
gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
void draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud,
const v2u32 &screensize, bool draw_wield_tool, Client *client,
gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
void draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud,
const v2u32 &screensize, bool draw_wield_tool, Client *client,
gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
void draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud,
const v2u32 &screensize, bool draw_wield_tool, Client *client,
gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
void draw_plain(Camera *camera, bool show_hud, Hud *hud, const v2u32 &screensize,
bool draw_wield_tool, Client *client,
gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
void init_texture(const v2u32 &screensize, video::ITexture **texture,
const char *name);
video::ITexture *draw_image(const v2u32 &screensize, parallax_sign psign,
const irr::core::matrix4 &startMatrix,
const irr::core::vector3df &focusPoint, bool show_hud,
Camera *camera, Hud *hud, bool draw_wield_tool, Client *client,
gui::IGUIEnvironment *guienv, const video::SColor &skycolor);
video::ITexture *draw_hud(const v2u32 &screensize, bool show_hud, Hud *hud,
Client *client, bool draw_crosshair,
const video::SColor &skycolor, gui::IGUIEnvironment *guienv,
Camera *camera);
irr::IrrlichtDevice *m_device = nullptr;
static RenderingEngine *s_singleton;
};

@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "imagefilters.h"
#include "guiscalingfilter.h"
#include "nodedef.h"
#include "renderingengine.h"
#ifdef __ANDROID__
@ -198,8 +199,7 @@ public:
}
m_images.clear();
}
void insert(const std::string &name, video::IImage *img,
bool prefer_local, video::IVideoDriver *driver)
void insert(const std::string &name, video::IImage *img, bool prefer_local)
{
assert(img); // Pre-condition
// Remove old image
@ -217,7 +217,8 @@ public:
if (prefer_local){
std::string path = getTexturePath(name);
if (path != ""){
video::IImage *img2 = driver->createImageFromFile(path.c_str());
video::IImage *img2 = RenderingEngine::get_video_driver()->
createImageFromFile(path.c_str());
if (img2){
toadd = img2;
need_to_grab = false;
@ -238,7 +239,7 @@ public:
return NULL;
}
// Primarily fetches from cache, secondarily tries to read from filesystem
video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device)
video::IImage *getOrLoad(const std::string &name)
{
std::map<std::string, video::IImage*>::iterator n;
n = m_images.find(name);
@ -246,7 +247,7 @@ public:
n->second->grab(); // Grab for caller
return n->second;
}
video::IVideoDriver* driver = device->getVideoDriver();
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
std::string path = getTexturePath(name);
if (path == ""){
infostream<<"SourceImageCache::getOrLoad(): No path found for \""
@ -274,7 +275,7 @@ private:
class TextureSource : public IWritableTextureSource
{
public:
TextureSource(IrrlichtDevice *device);
TextureSource();
virtual ~TextureSource();
/*
@ -343,12 +344,6 @@ public:
virtual Palette* getPalette(const std::string &name);
// Returns a pointer to the irrlicht device
virtual IrrlichtDevice* getDevice()
{
return m_device;
}
bool isKnownSourceImage(const std::string &name)
{
bool is_known = false;
@ -387,8 +382,6 @@ private:
// The id of the thread that is allowed to use irrlicht directly
std::thread::id m_main_thread;
// The irrlicht device
IrrlichtDevice *m_device;
// Cache of source images
// This should be only accessed from the main thread
@ -435,16 +428,13 @@ private:
bool m_setting_anisotropic_filter;
};
IWritableTextureSource* createTextureSource(IrrlichtDevice *device)
IWritableTextureSource *createTextureSource()
{
return new TextureSource(device);
return new TextureSource();
}
TextureSource::TextureSource(IrrlichtDevice *device):
m_device(device)
TextureSource::TextureSource()
{
assert(m_device); // Pre-condition
m_main_thread = std::this_thread::get_id();
// Add a NULL TextureInfo as the first index, named ""
@ -461,7 +451,7 @@ TextureSource::TextureSource(IrrlichtDevice *device):
TextureSource::~TextureSource()
{
video::IVideoDriver* driver = m_device->getVideoDriver();
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
unsigned int textures_before = driver->getTextureCount();
@ -622,7 +612,7 @@ u32 TextureSource::generateTexture(const std::string &name)
return 0;
}
video::IVideoDriver *driver = m_device->getVideoDriver();
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
sanity_check(driver);
video::IImage *img = generateImage(name);
@ -773,7 +763,7 @@ void TextureSource::insertSourceImage(const std::string &name, video::IImage *im
sanity_check(std::this_thread::get_id() == m_main_thread);
m_sourcecache.insert(name, img, true, m_device->getVideoDriver());
m_sourcecache.insert(name, img, true);
m_source_image_existence.set(name, true);
}
@ -781,7 +771,7 @@ void TextureSource::rebuildImagesAndTextures()
{
MutexAutoLock lock(m_textureinfo_cache_mutex);
video::IVideoDriver* driver = m_device->getVideoDriver();
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
sanity_check(driver);
// Recreate textures
@ -810,7 +800,7 @@ void TextureSource::rebuildImagesAndTextures()
video::ITexture* TextureSource::generateTextureFromMesh(
const TextureFromMeshParams &params)
{
video::IVideoDriver *driver = m_device->getVideoDriver();
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
sanity_check(driver);
#ifdef __ANDROID__
@ -935,8 +925,7 @@ video::ITexture* TextureSource::generateTextureFromMesh(
}
#endif
if (driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false)
{
if (!driver->queryFeature(video::EVDF_RENDER_TO_TARGET)) {
static bool warned = false;
if (!warned)
{
@ -967,7 +956,7 @@ video::ITexture* TextureSource::generateTextureFromMesh(
}
// Get a scene manager
scene::ISceneManager *smgr_main = m_device->getSceneManager();
scene::ISceneManager *smgr_main = RenderingEngine::get_scene_manager();
assert(smgr_main);
scene::ISceneManager *smgr = smgr_main->createNewSceneManager();
assert(smgr);
@ -1065,10 +1054,6 @@ video::IImage* TextureSource::generateImage(const std::string &name)
baseimg = generateImage(name.substr(0, last_separator_pos));
}
video::IVideoDriver* driver = m_device->getVideoDriver();
sanity_check(driver);
/*
Parse out the last part of the name of the image and act
according to it
@ -1196,13 +1181,13 @@ bool TextureSource::generateImagePart(std::string part_of_name,
video::IImage *& baseimg)
{
const char escape = '\\'; // same as in generateImage()
video::IVideoDriver* driver = m_device->getVideoDriver();
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
sanity_check(driver);
// Stuff starting with [ are special commands
if (part_of_name.size() == 0 || part_of_name[0] != '[')
{
video::IImage *image = m_sourcecache.getOrLoad(part_of_name, m_device);
video::IImage *image = m_sourcecache.getOrLoad(part_of_name);
#ifdef __ANDROID__
image = Align2Npot2(image, driver);
#endif
@ -1275,7 +1260,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
blit_with_alpha(image, baseimg, pos_from, pos_to, dim);
} else if (dim.Width * dim.Height < dim_dst.Width * dim_dst.Height) {
// Upscale overlying image
video::IImage* scaled_image = m_device->getVideoDriver()->
video::IImage *scaled_image = RenderingEngine::get_video_driver()->
createImage(video::ECF_A8R8G8B8, dim_dst);
image->copyToScaling(scaled_image);
@ -1283,7 +1268,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
scaled_image->drop();
} else {
// Upscale base image
video::IImage* scaled_base = m_device->getVideoDriver()->
video::IImage *scaled_base = RenderingEngine::get_video_driver()->
createImage(video::ECF_A8R8G8B8, dim);
baseimg->copyToScaling(scaled_base);
baseimg->drop();
@ -1333,7 +1318,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
horizontally tiled.
*/
video::IImage *img_crack = m_sourcecache.getOrLoad(
"crack_anylength.png", m_device);
"crack_anylength.png");
if (img_crack) {
draw_crack(img_crack, baseimg,
@ -1855,7 +1840,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
u32 height = stoi(sf.next(""));
core::dimension2d<u32> dim(width, height);
video::IImage* image = m_device->getVideoDriver()->
video::IImage *image = RenderingEngine::get_video_driver()->
createImage(video::ECF_A8R8G8B8, dim);
baseimg->copyToScaling(image);
baseimg->drop();
@ -2356,7 +2341,7 @@ video::ITexture* TextureSource::getNormalTexture(const std::string &name)
video::SColor TextureSource::getTextureAverageColor(const std::string &name)
{
video::IVideoDriver *driver = m_device->getVideoDriver();
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
video::SColor c(0, 0, 0, 0);
video::ITexture *texture = getTexture(name);
video::IImage *image = driver->createImage(texture,
@ -2400,7 +2385,7 @@ video::ITexture *TextureSource::getShaderFlagsTexture(bool normalmap_present)
if (isKnownSourceImage(tname)) {
return getTexture(tname);
} else {
video::IVideoDriver *driver = m_device->getVideoDriver();
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
video::IImage *flags_image = driver->createImage(
video::ECF_A8R8G8B8, core::dimension2d<u32>(1, 1));
sanity_check(flags_image != NULL);

@ -114,7 +114,6 @@ public:
* Should be called from the main thread.
*/
virtual Palette* getPalette(const std::string &name) = 0;
virtual IrrlichtDevice* getDevice()=0;
virtual bool isKnownSourceImage(const std::string &name)=0;
virtual video::ITexture* generateTextureFromMesh(
const TextureFromMeshParams &params)=0;
@ -133,7 +132,6 @@ public:
virtual video::ITexture* getTexture(u32 id)=0;
virtual video::ITexture* getTexture(
const std::string &name, u32 *id = nullptr)=0;
virtual IrrlichtDevice* getDevice()=0;
virtual bool isKnownSourceImage(const std::string &name)=0;
virtual video::ITexture* generateTextureFromMesh(
const TextureFromMeshParams &params)=0;
@ -146,7 +144,7 @@ public:
virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0;
};
IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
IWritableTextureSource *createTextureSource();
#ifdef __ANDROID__
video::IImage * Align2Npot2(video::IImage * image, video::IVideoDriver* driver);

@ -31,16 +31,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "voxelalgorithms.h"
#include "settings.h"
#include <algorithm>
#include "client/renderingengine.h"
/*
ClientEnvironment
*/
ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
ClientEnvironment::ClientEnvironment(ClientMap *map,
ITextureSource *texturesource, Client *client):
Environment(client),
m_map(map),
m_smgr(smgr),
m_texturesource(texturesource),
m_client(client)
{
@ -456,7 +456,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object)
infostream<<"ClientEnvironment::addActiveObject(): "
<<"added (id="<<object->getId()<<")"<<std::endl;
m_active_objects[object->getId()] = object;
object->addToScene(m_smgr, m_texturesource);
object->addToScene(RenderingEngine::get_scene_manager(), m_texturesource);
{ // Update lighting immediately
u8 light = 0;
bool pos_ok;

@ -67,8 +67,7 @@ typedef std::unordered_map<u16, ClientActiveObject*> ClientActiveObjectMap;
class ClientEnvironment : public Environment
{
public:
ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr,
ITextureSource *texturesource, Client *client);
ClientEnvironment(ClientMap *map, ITextureSource *texturesource, Client *client);
~ClientEnvironment();
Map & getMap();
@ -175,7 +174,6 @@ public:
private:
ClientMap *m_map;
LocalPlayer *m_local_player = nullptr;
scene::ISceneManager *m_smgr;
ITextureSource *m_texturesource;
Client *m_client;
ClientScripting *m_script = nullptr;

@ -31,16 +31,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "camera.h" // CameraModes
#include "util/basic_macros.h"
#include <algorithm>
#include "client/renderingengine.h"
ClientMap::ClientMap(
Client *client,
MapDrawControl &control,
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id
):
Map(dout_client, client),
scene::ISceneNode(parent, mgr, id),
scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
RenderingEngine::get_scene_manager(), id),
m_client(client),
m_control(control),
m_camera_position(0,0,0),

@ -59,8 +59,6 @@ public:
ClientMap(
Client *client,
MapDrawControl &control,
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
s32 id
);

@ -17,6 +17,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "client/renderingengine.h"
#include "clouds.h"
#include "noise.h"
#include "constants.h"
@ -36,14 +37,12 @@ static void cloud_3d_setting_changed(const std::string &settingname, void *data)
((Clouds *)data)->readSettings();
}
Clouds::Clouds(
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
Clouds::Clouds(scene::ISceneManager* mgr,
s32 id,
u32 seed,
s16 cloudheight
):
scene::ISceneNode(parent, mgr, id),
scene::ISceneNode(mgr->getRootSceneNode(), mgr, id),
m_seed(seed)
{
m_material.setFlag(video::EMF_LIGHTING, false);

@ -36,9 +36,7 @@ extern irr::scene::ISceneManager *g_menucloudsmgr;
class Clouds : public scene::ISceneNode
{
public:
Clouds(
scene::ISceneNode* parent,
scene::ISceneManager* mgr,
Clouds(scene::ISceneManager* mgr,
s32 id,
u32 seed,
s16 cloudheight=0

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/tile.h"
#include "mesh.h"
#include <IMeshManipulator.h>
#include "client/renderingengine.h"
#include "client.h"
#include "log.h"
#include "noise.h"
@ -64,8 +65,7 @@ MapblockMeshGenerator::MapblockMeshGenerator(MeshMakeData *input, MeshCollector
collector = output;
nodedef = data->m_client->ndef();
smgr = data->m_client->getSceneManager();
meshmanip = smgr->getMeshManipulator();
meshmanip = RenderingEngine::get_scene_manager()->getMeshManipulator();
enable_mesh_cache = g_settings->getBool("enable_mesh_cache") &&
!data->m_smooth_lighting; // Mesh cache is not supported with smooth lighting

@ -39,7 +39,6 @@ public:
MeshCollector *collector;
INodeDefManager *nodedef;
scene::ISceneManager *smgr;
scene::IMeshManipulator *meshmanip;
// options

@ -1,674 +0,0 @@
/*
Minetest
Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "drawscene.h"
#include "settings.h"
#include "clouds.h"
#include "clientmap.h"
#include "util/timetaker.h"
#include "fontengine.h"
#include "guiscalingfilter.h"
#include "filesys.h"
typedef enum {
LEFT = -1,
RIGHT = 1,
EYECOUNT = 2
} paralax_sign;
void draw_anaglyph_3d_mode(Camera& camera, bool show_hud, Hud& hud,
video::IVideoDriver* driver, scene::ISceneManager* smgr,
bool draw_wield_tool, Client& client,
gui::IGUIEnvironment* guienv )
{
/* preserve old setup*/
irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
irr::core::matrix4 startMatrix =
camera.getCameraNode()->getAbsoluteTransformation();
irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+ camera.getCameraNode()->getAbsolutePosition();
//Left eye...
irr::core::vector3df leftEye;
irr::core::matrix4 leftMove;
leftMove.setTranslation(
irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
0.0f, 0.0f));
leftEye = (startMatrix * leftMove).getTranslation();
//clear the depth buffer, and color
driver->beginScene( true, true, irr::video::SColor(0, 200, 200, 255));
driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED;
driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
+ irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
+ irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
camera.getCameraNode()->setPosition(leftEye);
camera.getCameraNode()->setTarget(focusPoint);
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&leftMove);
}
guienv->drawAll();
//Right eye...
irr::core::vector3df rightEye;
irr::core::matrix4 rightMove;
rightMove.setTranslation(
irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
0.0f, 0.0f));
rightEye = (startMatrix * rightMove).getTranslation();
//clear the depth buffer
driver->clearZBuffer();
driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN
+ irr::video::ECP_BLUE;
driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK;
driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX
+ irr::scene::ESNRP_SOLID + irr::scene::ESNRP_TRANSPARENT
+ irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW;
camera.getCameraNode()->setPosition(rightEye);
camera.getCameraNode()->setTarget(focusPoint);
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&rightMove);
}
guienv->drawAll();
driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL;
driver->getOverrideMaterial().EnableFlags = 0;
driver->getOverrideMaterial().EnablePasses = 0;
camera.getCameraNode()->setPosition(oldPosition);
camera.getCameraNode()->setTarget(oldTarget);
}
void init_texture(video::IVideoDriver* driver, const v2u32& screensize,
video::ITexture** texture, const char* name)
{
if (*texture != NULL)
{
driver->removeTexture(*texture);
}
*texture = driver->addRenderTargetTexture(
core::dimension2d<u32>(screensize.X, screensize.Y), name,
irr::video::ECF_A8R8G8B8);
}
video::ITexture* draw_image(const v2u32 &screensize,
paralax_sign psign, const irr::core::matrix4 &startMatrix,
const irr::core::vector3df &focusPoint, bool show_hud,
video::IVideoDriver *driver, Camera &camera, scene::ISceneManager *smgr,
Hud &hud, bool draw_wield_tool, Client &client,
gui::IGUIEnvironment *guienv, const video::SColor &skycolor)
{
static video::ITexture* images[2] = { NULL, NULL };
static v2u32 last_screensize = v2u32(0, 0);
video::ITexture* image = NULL;
if (screensize != last_screensize) {
init_texture(driver, screensize, &images[1], "mt_drawimage_img1");
init_texture(driver, screensize, &images[0], "mt_drawimage_img2");
last_screensize = screensize;
}
if (psign == RIGHT)
image = images[1];
else
image = images[0];
driver->setRenderTarget(image, true, true,
irr::video::SColor(255,
skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
irr::core::vector3df eye_pos;
irr::core::matrix4 movement;
movement.setTranslation(
irr::core::vector3df((int) psign *
g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f));
eye_pos = (startMatrix * movement).getTranslation();
//clear the depth buffer
driver->clearZBuffer();
camera.getCameraNode()->setPosition(eye_pos);
camera.getCameraNode()->setTarget(focusPoint);
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&movement);
}
guienv->drawAll();
/* switch back to real renderer */
driver->setRenderTarget(0, true, true,
irr::video::SColor(0,
skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
return image;
}
video::ITexture* draw_hud(video::IVideoDriver* driver, const v2u32& screensize,
bool show_hud, Hud& hud, Client& client, bool draw_crosshair,
video::SColor skycolor, gui::IGUIEnvironment* guienv, Camera& camera )
{
static video::ITexture* image = NULL;
init_texture(driver, screensize, &image, "mt_drawimage_hud");
driver->setRenderTarget(image, true, true,
irr::video::SColor(255,0,0,0));
if (show_hud)
{
if (draw_crosshair)
hud.drawCrosshair();
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
camera.drawNametags();
guienv->drawAll();
}
driver->setRenderTarget(0, true, true,
irr::video::SColor(0,
skycolor.getRed(), skycolor.getGreen(), skycolor.getBlue()));
return image;
}
void draw_interlaced_3d_mode(Camera& camera, bool show_hud,
Hud& hud, video::IVideoDriver* driver,
scene::ISceneManager* smgr, const v2u32& screensize,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
video::SColor skycolor )
{
/* save current info */
irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
irr::core::matrix4 startMatrix =
camera.getCameraNode()->getAbsoluteTransformation();
irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+ camera.getCameraNode()->getAbsolutePosition();
/* create left view */
video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
//Right eye...
irr::core::vector3df rightEye;
irr::core::matrix4 rightMove;
rightMove.setTranslation(
irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
0.0f, 0.0f));
rightEye = (startMatrix * rightMove).getTranslation();
//clear the depth buffer
driver->clearZBuffer();
camera.getCameraNode()->setPosition(rightEye);
camera.getCameraNode()->setTarget(focusPoint);
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud.drawSelectionMesh();
if(draw_wield_tool)
camera.drawWieldedTool(&rightMove);
}
guienv->drawAll();
for (unsigned int i = 0; i < screensize.Y; i+=2 ) {
#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8)
driver->draw2DImage(left_image, irr::core::position2d<s32>(0, i),
#else
driver->draw2DImage(left_image, irr::core::position2d<s32>(0, screensize.Y-i),
#endif
irr::core::rect<s32>(0, i,screensize.X, i+1), 0,
irr::video::SColor(255, 255, 255, 255),
false);
}
/* cleanup */
camera.getCameraNode()->setPosition(oldPosition);
camera.getCameraNode()->setTarget(oldTarget);
}
void draw_sidebyside_3d_mode(Camera& camera, bool show_hud,
Hud& hud, video::IVideoDriver* driver,
scene::ISceneManager* smgr, const v2u32& screensize,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
video::SColor skycolor )
{
/* save current info */
irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
irr::core::matrix4 startMatrix =
camera.getCameraNode()->getAbsoluteTransformation();
irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+ camera.getCameraNode()->getAbsolutePosition();
/* create left view */
video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
/* create right view */
video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
/* create hud overlay */
video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
false, skycolor, guienv, camera );
driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
//makeColorKeyTexture mirrors texture so we do it twice to get it right again
driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
draw2DImageFilterScaled(driver, left_image,
irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
draw2DImageFilterScaled(driver, hudtexture,
irr::core::rect<s32>(0, 0, screensize.X/2, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
draw2DImageFilterScaled(driver, right_image,
irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
draw2DImageFilterScaled(driver, hudtexture,
irr::core::rect<s32>(screensize.X/2, 0, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
left_image = NULL;
right_image = NULL;
/* cleanup */
camera.getCameraNode()->setPosition(oldPosition);
camera.getCameraNode()->setTarget(oldTarget);
}
void draw_top_bottom_3d_mode(Camera& camera, bool show_hud,
Hud& hud, video::IVideoDriver* driver,
scene::ISceneManager* smgr, const v2u32& screensize,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
video::SColor skycolor )
{
/* save current info */
irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
irr::core::matrix4 startMatrix =
camera.getCameraNode()->getAbsoluteTransformation();
irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+ camera.getCameraNode()->getAbsolutePosition();
/* create left view */
video::ITexture* left_image = draw_image(screensize, LEFT, startMatrix,
focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
/* create right view */
video::ITexture* right_image = draw_image(screensize, RIGHT, startMatrix,
focusPoint, show_hud, driver, camera, smgr, hud,
draw_wield_tool, client, guienv, skycolor);
/* create hud overlay */
video::ITexture* hudtexture = draw_hud(driver, screensize, show_hud, hud, client,
false, skycolor, guienv, camera );
driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
//makeColorKeyTexture mirrors texture so we do it twice to get it right again
driver->makeColorKeyTexture(hudtexture, irr::video::SColor(255, 0, 0, 0));
draw2DImageFilterScaled(driver, left_image,
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
draw2DImageFilterScaled(driver, hudtexture,
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y/2),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
draw2DImageFilterScaled(driver, right_image,
irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, false);
draw2DImageFilterScaled(driver, hudtexture,
irr::core::rect<s32>(0, screensize.Y/2, screensize.X, screensize.Y),
irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, true);
left_image = NULL;
right_image = NULL;
/* cleanup */
camera.getCameraNode()->setPosition(oldPosition);
camera.getCameraNode()->setTarget(oldTarget);
}
void draw_pageflip_3d_mode(Camera& camera, bool show_hud,
Hud& hud, video::IVideoDriver* driver,
scene::ISceneManager* smgr, const v2u32& screensize,
bool draw_wield_tool, Client& client, gui::IGUIEnvironment* guienv,
video::SColor skycolor)
{
#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8
errorstream << "Pageflip 3D mode is not supported"
<< " with your Irrlicht version!" << std::endl;
#else
/* preserve old setup*/
irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition();
irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget();
irr::core::matrix4 startMatrix =
camera.getCameraNode()->getAbsoluteTransformation();
irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget()
- camera.getCameraNode()->getAbsolutePosition()).setLength(1)
+ camera.getCameraNode()->getAbsolutePosition();
//Left eye...
driver->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER);
irr::core::vector3df leftEye;
irr::core::matrix4 leftMove;
leftMove.setTranslation(
irr::core::vector3df(-g_settings->getFloat("3d_paralax_strength"),
0.0f, 0.0f));
leftEye = (startMatrix * leftMove).getTranslation();
//clear the depth buffer, and color
driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
camera.getCameraNode()->setPosition(leftEye);
camera.getCameraNode()->setTarget(focusPoint);
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&leftMove);
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
camera.drawNametags();
}
guienv->drawAll();
//Right eye...
driver->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER);
irr::core::vector3df rightEye;
irr::core::matrix4 rightMove;
rightMove.setTranslation(
irr::core::vector3df(g_settings->getFloat("3d_paralax_strength"),
0.0f, 0.0f));
rightEye = (startMatrix * rightMove).getTranslation();
//clear the depth buffer, and color
driver->beginScene(true, true, irr::video::SColor(200, 200, 200, 255));
camera.getCameraNode()->setPosition(rightEye);
camera.getCameraNode()->setTarget(focusPoint);
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud.drawSelectionMesh();
if (draw_wield_tool)
camera.drawWieldedTool(&rightMove);
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
camera.drawNametags();
}
guienv->drawAll();
camera.getCameraNode()->setPosition(oldPosition);
camera.getCameraNode()->setTarget(oldTarget);
#endif
}
// returns (size / coef), rounded upwards
inline int scaledown(int coef, int size)
{
return (size + coef - 1) / coef;
}
void draw_plain(Camera &camera, bool show_hud,
Hud &hud, video::IVideoDriver *driver,
scene::ISceneManager *smgr, const v2u32 &screensize,
bool draw_wield_tool, Client &client, gui::IGUIEnvironment *guienv,
video::SColor skycolor)
{
// Undersampling-specific stuff
static video::ITexture *image = NULL;
static v2u32 last_pixelated_size = v2u32(0, 0);
static thread_local int undersampling = g_settings->getU16("undersampling");
v2u32 pixelated_size;
v2u32 dest_size;
if (undersampling > 0) {
pixelated_size = v2u32(scaledown(undersampling, screensize.X),
scaledown(undersampling, screensize.Y));
dest_size = v2u32(undersampling * pixelated_size.X, undersampling * pixelated_size.Y);
if (pixelated_size != last_pixelated_size) {
init_texture(driver, pixelated_size, &image, "mt_drawimage_img1");
last_pixelated_size = pixelated_size;
}
driver->setRenderTarget(image, true, true, skycolor);
}
// Render
smgr->drawAll();
driver->setTransform(video::ETS_WORLD, core::IdentityMatrix);
if (show_hud) {
hud.drawSelectionMesh();
if (draw_wield_tool) {
camera.drawWieldedTool();
}
}
// Upscale lowres render
if (undersampling > 0) {
driver->setRenderTarget(0, true, true);
driver->draw2DImage(image,
irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y),
irr::core::rect<s32>(0, 0, pixelated_size.X, pixelated_size.Y));
}
}
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
Camera &camera, Client &client, LocalPlayer *player, Hud &hud,
Minimap *mapper, gui::IGUIEnvironment *guienv,
const v2u32 &screensize, const video::SColor &skycolor,
bool show_hud, bool show_minimap)
{
TimeTaker timer("smgr");
bool draw_wield_tool = (show_hud &&
(player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
camera.getCameraMode() < CAMERA_MODE_THIRD );
bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
(camera.getCameraMode() != CAMERA_MODE_THIRD_FRONT));
#ifdef HAVE_TOUCHSCREENGUI
try {
draw_crosshair = !g_settings->getBool("touchtarget");
}
catch(SettingNotFoundException) {}
#endif
const std::string &draw_mode = g_settings->get("3d_mode");
if (draw_mode == "anaglyph")
{
draw_anaglyph_3d_mode(camera, show_hud, hud, driver,
smgr, draw_wield_tool, client, guienv);
draw_crosshair = false;
}
else if (draw_mode == "interlaced")
{
draw_interlaced_3d_mode(camera, show_hud, hud, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
draw_crosshair = false;
}
else if (draw_mode == "sidebyside")
{
draw_sidebyside_3d_mode(camera, show_hud, hud, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
show_hud = false;
}
else if (draw_mode == "topbottom")
{
draw_top_bottom_3d_mode(camera, show_hud, hud, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
show_hud = false;
}
else if (draw_mode == "pageflip")
{
draw_pageflip_3d_mode(camera, show_hud, hud, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
draw_crosshair = false;
show_hud = false;
}
else {
draw_plain(camera, show_hud, hud, driver,
smgr, screensize, draw_wield_tool, client, guienv, skycolor);
}
/*
Post effects
*/
{
client.getEnv().getClientMap().renderPostFx(camera.getCameraMode());
}
//TODO how to make those 3d too
if (show_hud)
{
if (draw_crosshair)
hud.drawCrosshair();
hud.drawHotbar(client.getPlayerItem());
hud.drawLuaElements(camera.getOffset());
camera.drawNametags();
if (mapper && show_minimap)
mapper->drawMinimap();
}
guienv->drawAll();
timer.stop(true);
}
/*
Draws a screen with a single text on it.
Text will be removed when the screen is drawn the next time.
Additionally, a progressbar can be drawn when percent is set between 0 and 100.
*/
void draw_load_screen(const std::wstring &text, IrrlichtDevice* device,
gui::IGUIEnvironment* guienv, ITextureSource *tsrc,
float dtime, int percent, bool clouds)
{
video::IVideoDriver* driver = device->getVideoDriver();
v2u32 screensize = porting::getWindowSize();
v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight());
v2s32 center(screensize.X / 2, screensize.Y / 2);
core::rect<s32> textrect(center - textsize / 2, center + textsize / 2);
gui::IGUIStaticText *guitext = guienv->addStaticText(
text.c_str(), textrect, false, false);
guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds");
if (cloud_menu_background)
{
g_menuclouds->step(dtime*3);
g_menuclouds->render();
driver->beginScene(true, true, video::SColor(255, 140, 186, 250));
g_menucloudsmgr->drawAll();
}
else
driver->beginScene(true, true, video::SColor(255, 0, 0, 0));
// draw progress bar
if ((percent >= 0) && (percent <= 100)) {
video::ITexture *progress_img = tsrc->getTexture("progress_bar.png");
video::ITexture *progress_img_bg = tsrc->getTexture("progress_bar_bg.png");
if (progress_img && progress_img_bg) {
#ifndef __ANDROID__
const core::dimension2d<u32> &img_size = progress_img_bg->getSize();
u32 imgW = rangelim(img_size.Width, 200, 600);
u32 imgH = rangelim(img_size.Height, 24, 72);
#else
const core::dimension2d<u32> img_size(256, 48);
float imgRatio = (float) img_size.Height / img_size.Width;
u32 imgW = screensize.X / 2.2f;
u32 imgH = floor(imgW * imgRatio);
#endif
v2s32 img_pos((screensize.X - imgW) / 2, (screensize.Y - imgH) / 2);
draw2DImageFilterScaled(
driver, progress_img_bg,
core::rect<s32>(img_pos.X,
img_pos.Y,
img_pos.X + imgW,
img_pos.Y + imgH),
core::rect<s32>(0, 0,
img_size.Width,
img_size.Height),
0, 0, true);
draw2DImageFilterScaled(
driver, progress_img,
core::rect<s32>(img_pos.X,
img_pos.Y,
img_pos.X + (percent * imgW) / 100,
img_pos.Y + imgH),
core::rect<s32>(0, 0,
(percent * img_size.Width) / 100,
img_size.Height),
0, 0, true);
}
}
guienv->drawAll();
driver->endScene();
guitext->remove();
//return guitext;
}

@ -1,39 +0,0 @@
/*
Minetest
Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef DRAWSCENE_H_
#define DRAWSCENE_H_
#include "camera.h"
#include "hud.h"
#include "minimap.h"
#include "irrlichttypes_extrabloated.h"
void draw_load_screen(const std::wstring &text, IrrlichtDevice *device,
gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime = 0,
int percent = 0, bool clouds = true);
void draw_scene(video::IVideoDriver *driver, scene::ISceneManager *smgr,
Camera &camera, Client &client, LocalPlayer *player,
Hud &hud, Minimap *mapper, gui::IGUIEnvironment *guienv,
const v2u32 &screensize, const video::SColor &skycolor,
bool show_hud, bool show_minimap);
#endif /* DRAWSCENE_H_ */

@ -16,11 +16,11 @@ You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "fontengine.h"
#include "log.h"
#include "client/renderingengine.h"
#include "config.h"
#include "porting.h"
#include "constants.h"
#include "filesys.h"
#if USE_FREETYPE
@ -314,10 +314,8 @@ void FontEngine::initFont(unsigned int basesize, FontMode mode)
if (! is_yes(m_settings->get("freetype"))) {
return;
}
unsigned int size = floor(
porting::getDisplayDensity() *
m_settings->getFloat("gui_scaling") *
basesize);
unsigned int size = floor(RenderingEngine::getDisplayDensity() *
m_settings->getFloat("gui_scaling") * basesize);
u32 font_shadow = 0;
u32 font_shadow_alpha = 0;
@ -395,7 +393,7 @@ void FontEngine::initSimpleFont(unsigned int basesize, FontMode mode)
basesize = DEFAULT_FONT_SIZE;
unsigned int size = floor(
porting::getDisplayDensity() *
RenderingEngine::getDisplayDensity() *
m_settings->getFloat("gui_scaling") *
basesize);

@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "game.h"
#include <iomanip>
#include "client/renderingengine.h"
#include "camera.h"
#include "client.h"
#include "client/inputhandler.h"
@ -30,7 +31,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clouds.h"
#include "config.h"
#include "content_cao.h"
#include "drawscene.h"
#include "event_manager.h"
#include "fontengine.h"
#include "itemdef.h"
@ -44,6 +44,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiVolumeChange.h"
#include "mainmenumanager.h"
#include "mapblock.h"
#include "minimap.h"
#include "nodedef.h" // Needed for determining pointing to nodes
#include "nodemetadata.h"
#include "particles.h"
@ -152,6 +153,9 @@ struct LocalFormspecHandler : public TextDest
if (fields.find("btn_exit_os") != fields.end()) {
g_gamecallback->exitToOS();
#ifndef __ANDROID__
RenderingEngine::get_raw_device()->closeDevice();
#endif
return;
}
@ -726,7 +730,6 @@ public:
minimap_yaw.getAs3Values(minimap_yaw_array);
#endif
m_minimap_yaw.set(minimap_yaw_array, services);
}
SamplerLayer_t base_tex = 0,
@ -924,14 +927,13 @@ bool nodePlacementPrediction(Client &client, const ItemDefinition &playeritem_de
}
static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
Client *client, IrrlichtDevice *device, JoystickController *joystick,
Client *client, JoystickController *joystick,
IFormSource *fs_src, TextDest *txt_dest)
{
if (*cur_formspec == 0) {
*cur_formspec = new GUIFormSpecMenu(device, joystick,
guiroot, -1, &g_menumgr, client, client->getTextureSource(),
fs_src, txt_dest);
*cur_formspec = new GUIFormSpecMenu(joystick, guiroot, -1, &g_menumgr,
client, client->getTextureSource(), fs_src, txt_dest);
(*cur_formspec)->doPause = false;
/*
@ -996,9 +998,10 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
chat_y += 2 * line_height;
// first pass to calculate height of text to be set
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
s32 width = std::min(g_fontengine->getTextWidth(recent_chat.c_str()) + 10,
porting::getWindowSize().X - 20);
core::rect<s32> rect(10, chat_y, width, chat_y + porting::getWindowSize().Y);
window_size.X - 20);
core::rect<s32> rect(10, chat_y, width, chat_y + window_size.Y);
guitext_chat->setRelativePosition(rect);
//now use real height of text and adjust rect according to this size
@ -1200,7 +1203,6 @@ public:
bool startup(bool *kill,
bool random_input,
InputHandler *input,
IrrlichtDevice *device,
const std::string &map_dir,
const std::string &playername,
const std::string &password,
@ -1584,7 +1586,6 @@ Game::~Game()
bool Game::startup(bool *kill,
bool random_input,
InputHandler *input,
IrrlichtDevice *device,
const std::string &map_dir,
const std::string &playername,
const std::string &password,
@ -1597,7 +1598,7 @@ bool Game::startup(bool *kill,
bool simple_singleplayer_mode)
{
// "cache"
this->device = device;
this->device = RenderingEngine::get_raw_device();
this->kill = kill;
this->error_message = &error_message;
this->reconnect_requested = reconnect;
@ -1609,10 +1610,11 @@ bool Game::startup(bool *kill,
keycache.handler = input;
keycache.populate();
driver = device->getVideoDriver();
smgr = device->getSceneManager();
driver = device->getVideoDriver();
smgr = RenderingEngine::get_scene_manager();
smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
RenderingEngine::get_scene_manager()->getParameters()->
setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true);
memset(&runData, 0, sizeof(runData));
runData.time_from_last_punch = 10.0;
@ -1649,7 +1651,7 @@ void Game::run()
Profiler::GraphValues dummyvalues;
g_profiler->graphGet(dummyvalues);
draw_times.last_time = device->getTimer()->getTime();
draw_times.last_time = RenderingEngine::get_timer_time();
set_light_table(g_settings->getFloat("display_gamma"));
@ -1661,12 +1663,12 @@ void Game::run()
irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
g_settings->getU16("screen_h"));
while (device->run()
while (RenderingEngine::run()
&& !(*kill || g_gamecallback->shutdown_requested
|| (server && server->getShutdownRequested()))) {
const irr::core::dimension2d<u32> &current_screen_size =
device->getVideoDriver()->getScreenSize();
RenderingEngine::get_video_driver()->getScreenSize();
// Verify if window size has changed and save it if it's the case
// Ensure evaluating settings->getBool after verifying screensize
// First condition is cheaper
@ -1779,11 +1781,11 @@ bool Game::init(
u16 port,
const SubgameSpec &gamespec)
{
texture_src = createTextureSource(device);
texture_src = createTextureSource();
showOverlayMessage("Loading...", 0, 0);
shader_src = createShaderSource(device);
shader_src = createShaderSource();
itemdef_manager = createItemDefManager();
nodedef_manager = createNodeDefManager();
@ -1908,7 +1910,7 @@ bool Game::createClient(const std::string &playername,
shader_src->addShaderConstantSetterFactory(scsf);
// Update cached textures, meshes and materials
client->afterContentReceived(device);
client->afterContentReceived();
/* Camera
*/
@ -1920,7 +1922,7 @@ bool Game::createClient(const std::string &playername,
/* Clouds
*/
if (m_cache_enable_clouds) {
clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0));
clouds = new Clouds(smgr, -1, time(0));
if (!clouds) {
*error_message = "Memory allocation error (clouds)";
errorstream << *error_message << std::endl;
@ -1930,7 +1932,7 @@ bool Game::createClient(const std::string &playername,
/* Skybox
*/
sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src);
sky = new Sky(-1, texture_src);
scsf->setSky(sky);
skybox = NULL; // This is used/set later on in the main run loop
@ -2091,8 +2093,7 @@ bool Game::connectToServer(const std::string &playername,
return false;
}
client = new Client(device,
playername.c_str(), password, *address,
client = new Client(playername.c_str(), password, *address,
*draw_control, texture_src, shader_src,
itemdef_manager, nodedef_manager, sound, eventmgr,
connect_address.isIPv6(), &flags);
@ -2118,11 +2119,11 @@ bool Game::connectToServer(const std::string &playername,
f32 dtime;
f32 wait_time = 0; // in seconds
fps_control.last_time = device->getTimer()->getTime();
fps_control.last_time = RenderingEngine::get_timer_time();
client->initMods();
while (device->run()) {
while (RenderingEngine::run()) {
limitFps(&fps_control, &dtime);
@ -2199,9 +2200,9 @@ bool Game::getServerContent(bool *aborted)
FpsControl fps_control = { 0 };
f32 dtime; // in seconds
fps_control.last_time = device->getTimer()->getTime();
fps_control.last_time = RenderingEngine::get_timer_time();
while (device->run()) {
while (RenderingEngine::run()) {
limitFps(&fps_control, &dtime);
@ -2239,13 +2240,13 @@ bool Game::getServerContent(bool *aborted)
if (!client->itemdefReceived()) {
const wchar_t *text = wgettext("Item definitions...");
progress = 25;
draw_load_screen(text, device, guienv, texture_src,
RenderingEngine::draw_load_screen(text, guienv, texture_src,
dtime, progress);
delete[] text;
} else if (!client->nodedefReceived()) {
const wchar_t *text = wgettext("Node definitions...");
progress = 30;
draw_load_screen(text, device, guienv, texture_src,
RenderingEngine::draw_load_screen(text, guienv, texture_src,
dtime, progress);
delete[] text;
} else {
@ -2269,8 +2270,8 @@ bool Game::getServerContent(bool *aborted)
}
progress = 30 + client->mediaReceiveProgress() * 35 + 0.5;
draw_load_screen(utf8_to_wide(message.str()), device,
guienv, texture_src, dtime, progress);
RenderingEngine::draw_load_screen(utf8_to_wide(message.str()), guienv,
texture_src, dtime, progress);
}
}
@ -2676,7 +2677,7 @@ void Game::openInventory()
PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client);
TextDest *txt_dst = new TextDestPlayerInventory(client);
create_formspec_menu(&current_formspec, client, device, &input->joystick, fs_src, txt_dst);
create_formspec_menu(&current_formspec, client, &input->joystick, fs_src, txt_dst);
cur_formname = "";
InventoryLocation inventoryloc;
@ -3178,7 +3179,7 @@ void Game::processClientEvents(CameraOrientation *cam)
TextDestPlayerInventory *txt_dst =
new TextDestPlayerInventory(client, *(event.show_formspec.formname));
create_formspec_menu(&current_formspec, client, device, &input->joystick,
create_formspec_menu(&current_formspec, client, &input->joystick,
fs_src, txt_dst);
cur_formname = *(event.show_formspec.formname);
}
@ -3191,7 +3192,7 @@ void Game::processClientEvents(CameraOrientation *cam)
{
FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec);
LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client);
create_formspec_menu(&current_formspec, client, device, &input->joystick,
create_formspec_menu(&current_formspec, client, &input->joystick,
fs_src, txt_dst);
}
delete event.show_formspec.formspec;
@ -3201,8 +3202,7 @@ void Game::processClientEvents(CameraOrientation *cam)
case CE_SPAWN_PARTICLE:
case CE_ADD_PARTICLESPAWNER:
case CE_DELETE_PARTICLESPAWNER:
client->getParticleManager()->handleParticleEvent(&event, client,
smgr, player);
client->getParticleManager()->handleParticleEvent(&event, client, player);
break;
case CE_HUDADD:
@ -3343,7 +3343,7 @@ void Game::processClientEvents(CameraOrientation *cam)
} else if (*event.set_sky.type == "skybox" &&
event.set_sky.params->size() == 6) {
sky->setFallbackBgColor(*event.set_sky.bgcolor);
skybox = smgr->addSkyBoxSceneNode(
skybox = RenderingEngine::get_scene_manager()->addSkyBoxSceneNode(
texture_src->getTextureForMesh((*event.set_sky.params)[0]),
texture_src->getTextureForMesh((*event.set_sky.params)[1]),
texture_src->getTextureForMesh((*event.set_sky.params)[2]),
@ -3810,7 +3810,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
create_formspec_menu(&current_formspec, client,
device, &input->joystick, fs_src, txt_dst);
&input->joystick, fs_src, txt_dst);
cur_formname = "";
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
@ -3940,9 +3940,8 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
runData.dig_time_complete = params.time;
if (m_cache_enable_particles) {
const ContentFeatures &features =
client->getNodeDefManager()->get(n);
client->getParticleManager()->addPunchingParticles(client, smgr,
const ContentFeatures &features = client->getNodeDefManager()->get(n);
client->getParticleManager()->addPunchingParticles(client,
player, nodepos, n, features);
}
}
@ -4019,7 +4018,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
if (m_cache_enable_particles) {
const ContentFeatures &features =
client->getNodeDefManager()->get(wasnode);
client->getParticleManager()->addDiggingParticles(client, smgr,
client->getParticleManager()->addDiggingParticles(client,
player, nodepos, wasnode, features);
}
@ -4227,7 +4226,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
TimeTaker tt_draw("mainloop: draw");
driver->beginScene(true, true, skycolor);
draw_scene(driver, smgr, *camera, *client, player, *hud, mapper,
RenderingEngine::draw_scene(camera, client, player, hud, mapper,
guienv, screensize, skycolor, flags.show_hud,
flags.show_minimap);
@ -4466,11 +4465,10 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime)
fps_timings->last_time = time;
}
void Game::showOverlayMessage(const char *msg, float dtime,
int percent, bool draw_clouds)
void Game::showOverlayMessage(const char *msg, float dtime, int percent, bool draw_clouds)
{
const wchar_t *wmsg = wgettext(msg);
draw_load_screen(wmsg, device, guienv, texture_src, dtime, percent,
RenderingEngine::draw_load_screen(wmsg, guienv, texture_src, dtime, percent,
draw_clouds);
delete[] wmsg;
}
@ -4519,7 +4517,7 @@ void Game::extendedResourceCleanup()
// Extended resource accounting
infostream << "Irrlicht resources after cleanup:" << std::endl;
infostream << "\tRemaining meshes : "
<< device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
<< RenderingEngine::get_mesh_cache()->getMeshCount() << std::endl;
infostream << "\tRemaining textures : "
<< driver->getTextureCount() << std::endl;
@ -4656,7 +4654,7 @@ void Game::showPauseMenu()
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
create_formspec_menu(&current_formspec, client, device, &input->joystick, fs_src, txt_dst);
create_formspec_menu(&current_formspec, client, &input->joystick, fs_src, txt_dst);
current_formspec->setFocus("btn_continue");
current_formspec->doPause = true;
}
@ -4670,8 +4668,6 @@ void Game::showPauseMenu()
void the_game(bool *kill,
bool random_input,
InputHandler *input,
IrrlichtDevice *device,
const std::string &map_dir,
const std::string &playername,
const std::string &password,
@ -4694,7 +4690,7 @@ void the_game(bool *kill,
try {
if (game.startup(kill, random_input, input, device, map_dir,
if (game.startup(kill, random_input, input, map_dir,
playername, password, &server_address, port, error_message,
reconnect_requested, &chat_backend, gamespec,
simple_singleplayer_mode)) {

@ -20,7 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef GAME_HEADER
#define GAME_HEADER
#include "irrlichttypes_extrabloated.h"
#include "irrlichttypes.h"
#include <string>
class InputHandler;
@ -42,7 +42,6 @@ struct GameUIFlags
void the_game(bool *kill,
bool random_input,
InputHandler *input,
IrrlichtDevice *device,
const std::string &map_dir,
const std::string &playername,
const std::string &password,

@ -19,9 +19,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiEngine.h"
#include <fstream>
#include <IGUIStaticText.h>
#include <ICameraSceneNode.h>
#include "client/renderingengine.h"
#include "scripting_mainmenu.h"
#include "util/numeric.h"
#include "config.h"
@ -114,17 +114,14 @@ void MenuMusicFetcher::fetchSounds(const std::string &name,
/******************************************************************************/
/** GUIEngine */
/******************************************************************************/
GUIEngine::GUIEngine(irr::IrrlichtDevice *dev,
JoystickController *joystick,
GUIEngine::GUIEngine(JoystickController *joystick,
gui::IGUIElement *parent,
IMenuManager *menumgr,
scene::ISceneManager *smgr,
MainMenuData *data,
bool &kill) :
m_device(dev),
m_parent(parent),
m_menumanager(menumgr),
m_smgr(smgr),
m_smgr(RenderingEngine::get_scene_manager()),
m_data(data),
m_kill(kill)
{
@ -136,7 +133,7 @@ GUIEngine::GUIEngine(irr::IrrlichtDevice *dev,
m_buttonhandler = new TextDestGuiEngine(this);
//create texture source
m_texture_source = new MenuTextureSource(m_device->getVideoDriver());
m_texture_source = new MenuTextureSource(RenderingEngine::get_video_driver());
//create soundmanager
MenuMusicFetcher soundfetcher;
@ -154,15 +151,14 @@ GUIEngine::GUIEngine(irr::IrrlichtDevice *dev,
rect += v2s32(4, 0);
m_irr_toplefttext =
addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
rect, false, true, 0, -1);
//create formspecsource
m_formspecgui = new FormspecFormSource("");
/* Create menu */
m_menu = new GUIFormSpecMenu(m_device,
joystick,
m_menu = new GUIFormSpecMenu(joystick,
m_parent,
-1,
m_menumanager,
@ -229,7 +225,7 @@ void GUIEngine::run()
{
// Always create clouds because they may or may not be
// needed based on the game selected
video::IVideoDriver* driver = m_device->getVideoDriver();
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
cloudInit();
@ -238,10 +234,10 @@ void GUIEngine::run()
irr::core::dimension2d<u32> previous_screen_size(g_settings->getU16("screen_w"),
g_settings->getU16("screen_h"));
while (m_device->run() && (!m_startgame) && (!m_kill)) {
while (RenderingEngine::run() && (!m_startgame) && (!m_kill)) {
const irr::core::dimension2d<u32> &current_screen_size =
m_device->getVideoDriver()->getScreenSize();
RenderingEngine::get_video_driver()->getScreenSize();
// Verify if window size has changed and save it if it's the case
// Ensure evaluating settings->getBool after verifying screensize
// First condition is cheaper
@ -272,7 +268,7 @@ void GUIEngine::run()
drawHeader(driver);
drawFooter(driver);
m_device->getGUIEnvironment()->drawAll();
RenderingEngine::get_gui_env()->drawAll();
driver->endScene();
@ -292,10 +288,7 @@ void GUIEngine::run()
/******************************************************************************/
GUIEngine::~GUIEngine()
{
video::IVideoDriver* driver = m_device->getVideoDriver();
FATAL_ERROR_IF(driver == 0, "Could not get video driver");
if(m_sound_manager != &dummySoundManager){
if (m_sound_manager != &dummySoundManager){
delete m_sound_manager;
m_sound_manager = NULL;
}
@ -308,7 +301,7 @@ GUIEngine::~GUIEngine()
//clean up texture pointers
for (unsigned int i = 0; i < TEX_LAYER_MAX; i++) {
if (m_textures[i].texture)
driver->removeTexture(m_textures[i].texture);
RenderingEngine::get_video_driver()->removeTexture(m_textures[i].texture);
}
delete m_texture_source;
@ -320,21 +313,20 @@ GUIEngine::~GUIEngine()
/******************************************************************************/
void GUIEngine::cloudInit()
{
m_cloud.clouds = new Clouds(m_smgr->getRootSceneNode(),
m_smgr, -1, rand(), 100);
m_cloud.clouds = new Clouds(m_smgr, -1, rand(), 100);
m_cloud.clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
m_cloud.camera = m_smgr->addCameraSceneNode(0,
v3f(0,0,0), v3f(0, 60, 100));
m_cloud.camera->setFarValue(10000);
m_cloud.lasttime = m_device->getTimer()->getTime();
m_cloud.lasttime = RenderingEngine::get_timer_time();
}
/******************************************************************************/
void GUIEngine::cloudPreProcess()
{
u32 time = m_device->getTimer()->getTime();
u32 time = RenderingEngine::get_timer_time();
if(time > m_cloud.lasttime)
m_cloud.dtime = (time - m_cloud.lasttime) / 1000.0;
@ -356,7 +348,7 @@ void GUIEngine::cloudPostProcess()
u32 busytime_u32;
// not using getRealTime is necessary for wine
u32 time = m_device->getTimer()->getTime();
u32 time = RenderingEngine::get_timer_time();
if(time > m_cloud.lasttime)
busytime_u32 = time - m_cloud.lasttime;
else
@ -365,9 +357,9 @@ void GUIEngine::cloudPostProcess()
// FPS limiter
u32 frametime_min = 1000./fps_max;
if(busytime_u32 < frametime_min) {
if (busytime_u32 < frametime_min) {
u32 sleeptime = frametime_min - busytime_u32;
m_device->sleep(sleeptime);
RenderingEngine::get_raw_device()->sleep(sleeptime);
}
}
@ -502,17 +494,14 @@ void GUIEngine::drawFooter(video::IVideoDriver *driver)
bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
bool tile_image, unsigned int minsize)
{
video::IVideoDriver* driver = m_device->getVideoDriver();
FATAL_ERROR_IF(driver == 0, "Could not get video driver");
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
if (m_textures[layer].texture != NULL)
{
if (m_textures[layer].texture) {
driver->removeTexture(m_textures[layer].texture);
m_textures[layer].texture = NULL;
}
if ((texturepath == "") || !fs::PathExists(texturepath))
{
if ((texturepath == "") || !fs::PathExists(texturepath)) {
return false;
}
@ -520,8 +509,7 @@ bool GUIEngine::setTexture(texture_layer layer, std::string texturepath,
m_textures[layer].tile = tile_image;
m_textures[layer].minsize = minsize;
if (m_textures[layer].texture == NULL)
{
if (m_textures[layer].texture == NULL) {
return false;
}
@ -573,7 +561,7 @@ void GUIEngine::updateTopLeftTextSize()
m_irr_toplefttext->remove();
m_irr_toplefttext =
addStaticText(m_device->getGUIEnvironment(), m_toplefttext,
addStaticText(RenderingEngine::get_gui_env(), m_toplefttext,
rect, false, true, 0, -1);
}

@ -150,11 +150,9 @@ public:
* @param smgr scene manager to add scene elements to
* @param data struct to transfer data to main game handling
*/
GUIEngine(irr::IrrlichtDevice *dev,
JoystickController *joystick,
GUIEngine(JoystickController *joystick,
gui::IGUIElement *parent,
IMenuManager *menumgr,
scene::ISceneManager *smgr,
MainMenuData *data,
bool &kill);
@ -192,8 +190,6 @@ private:
/** update size of topleftext element */
void updateTopLeftTextSize();
/** device to draw at */
irr::IrrlichtDevice *m_device = nullptr;
/** parent gui element */
gui::IGUIElement *m_parent = nullptr;
/** manager to add menus to */

@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IGUIFont.h>
#include <IGUITabControl.h>
#include <IGUIComboBox.h>
#include "client/renderingengine.h"
#include "log.h"
#include "client/tile.h" // ITextureSource
#include "hud.h" // drawItemStack
@ -78,14 +79,11 @@ static unsigned int font_line_height(gui::IGUIFont *font)
return font->getDimension(L"Ay").Height + font->getKerningHeight();
}
GUIFormSpecMenu::GUIFormSpecMenu(irr::IrrlichtDevice* dev,
JoystickController *joystick,
gui::IGUIElement* parent, s32 id, IMenuManager *menumgr,
Client *client,
ISimpleTextureSource *tsrc, IFormSource* fsrc, TextDest* tdst,
GUIFormSpecMenu::GUIFormSpecMenu(JoystickController *joystick,
gui::IGUIElement *parent, s32 id, IMenuManager *menumgr,
Client *client, ISimpleTextureSource *tsrc, IFormSource *fsrc, TextDest *tdst,
bool remap_dbl_click) :
GUIModalMenu(dev->getGUIEnvironment(), parent, id, menumgr),
m_device(dev),
GUIModalMenu(RenderingEngine::get_gui_env(), parent, id, menumgr),
m_invmgr(client),
m_tsrc(tsrc),
m_client(client),
@ -2054,7 +2052,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
if (mydata.explicit_size) {
// compute scaling for specified form size
if (m_lock) {
v2u32 current_screensize = m_device->getVideoDriver()->getScreenSize();
v2u32 current_screensize = RenderingEngine::get_video_driver()->getScreenSize();
v2u32 delta = current_screensize - m_lockscreensize;
if (current_screensize.Y > m_lockscreensize.Y)
@ -2075,7 +2073,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
}
double gui_scaling = g_settings->getFloat("gui_scaling");
double screen_dpi = porting::getDisplayDensity() * 96;
double screen_dpi = RenderingEngine::getDisplayDensity() * 96;
double use_imgsize;
if (m_lock) {
@ -2108,7 +2106,7 @@ void GUIFormSpecMenu::regenerateGui(v2u32 screensize)
((5.0/4.0) * (0.5 + mydata.invsize.X));
double fity_imgsize = mydata.screensize.Y /
((15.0/13.0) * (0.85 * mydata.invsize.Y));
double screen_dpi = porting::getDisplayDensity() * 96;
double screen_dpi = RenderingEngine::getDisplayDensity() * 96;
double min_imgsize = 0.3 * screen_dpi * gui_scaling;
use_imgsize = MYMAX(min_imgsize, MYMIN(prefer_imgsize,
MYMIN(fitx_imgsize, fity_imgsize)));
@ -2579,7 +2577,7 @@ void GUIFormSpecMenu::drawMenu()
/* TODO find way to show tooltips on touchscreen */
#ifndef HAVE_TOUCHSCREENGUI
m_pointer = m_device->getCursorControl()->getPosition();
m_pointer = RenderingEngine::get_raw_device()->getCursorControl()->getPosition();
#endif
/*

@ -287,8 +287,7 @@ class GUIFormSpecMenu : public GUIModalMenu
};
public:
GUIFormSpecMenu(irr::IrrlichtDevice* dev,
JoystickController *joystick,
GUIFormSpecMenu(JoystickController *joystick,
gui::IGUIElement* parent, s32 id,
IMenuManager *menumgr,
Client *client,
@ -378,7 +377,6 @@ protected:
v2s32 pos_offset;
std::stack<v2s32> container_stack;
irr::IrrlichtDevice* m_device;
InventoryManager *m_invmgr;
ISimpleTextureSource *m_tsrc;
Client *m_client;
@ -386,7 +384,6 @@ protected:
std::string m_formspec_string;
InventoryLocation m_current_inventory_location;
std::vector<ListDrawSpec> m_inventorylists;
std::vector<ListRingSpec> m_inventory_rings;
std::vector<ImageDrawSpec> m_backgrounds;

@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IGUISkin.h>
#include <IGUIFont.h>
#include <IGUIScrollBar.h>
#include "client/renderingengine.h"
#include "debug.h"
#include "log.h"
#include "client/tile.h"
@ -79,7 +80,8 @@ GUITable::GUITable(gui::IGUIEnvironment *env,
updateAbsolutePosition();
core::rect<s32> relative_rect = m_scrollbar->getRelativePosition();
s32 width = (relative_rect.getWidth()/(2.0/3.0)) * porting::getDisplayDensity() *
s32 width = (relative_rect.getWidth()/(2.0/3.0)) *
RenderingEngine::getDisplayDensity() *
g_settings->getFloat("gui_scaling");
m_scrollbar->setRelativePosition(core::rect<s32>(
relative_rect.LowerRightCorner.X-width,relative_rect.UpperLeftCorner.Y,

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "settings.h"
#include "util/numeric.h"
#include <stdio.h>
#include "client/renderingengine.h"
/* Maintain a static cache to store the images that correspond to textures
* in a format that's manipulable by code. Some platforms exhibit issues
@ -48,18 +49,18 @@ void guiScalingCache(io::path key, video::IVideoDriver *driver, video::IImage *v
}
// Manually clear the cache, e.g. when switching to different worlds.
void guiScalingCacheClear(video::IVideoDriver *driver)
void guiScalingCacheClear()
{
for (std::map<io::path, video::IImage *>::iterator it = g_imgCache.begin();
it != g_imgCache.end(); ++it) {
if (it->second != NULL)
if (it->second)
it->second->drop();
}
g_imgCache.clear();
for (std::map<io::path, video::ITexture *>::iterator it = g_txrCache.begin();
it != g_txrCache.end(); ++it) {
if (it->second != NULL)
driver->removeTexture(it->second);
if (it->second)
RenderingEngine::get_video_driver()->removeTexture(it->second);
}
g_txrCache.clear();
}

@ -26,7 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
void guiScalingCache(io::path key, video::IVideoDriver *driver, video::IImage *value);
// Manually clear the cache, e.g. when switching to different worlds.
void guiScalingCacheClear(video::IVideoDriver *driver);
void guiScalingCacheClear();
/* Get a cached, high-quality pre-scaled texture for display purposes. If the
* texture is not already cached, attempt to create it. Returns a pre-scaled texture,

@ -34,6 +34,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "mesh.h"
#include "wieldmesh.h"
#include <IGUIStaticText.h>
#include "client/renderingengine.h"
#ifdef HAVE_TOUCHSCREENGUI
#include "touchscreengui.h"
@ -51,7 +52,8 @@ Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr,
this->inventory = inventory;
m_hud_scaling = g_settings->getFloat("hud_scaling");
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
RenderingEngine::getDisplayDensity() + 0.5f);
m_hotbar_imagesize *= m_hud_scaling;
m_padding = m_hotbar_imagesize / 12;
@ -213,8 +215,8 @@ void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount,
// Position of upper left corner of bar
v2s32 pos = screen_offset;
pos.X *= m_hud_scaling * porting::getDisplayDensity();
pos.Y *= m_hud_scaling * porting::getDisplayDensity();
pos.X *= m_hud_scaling * RenderingEngine::getDisplayDensity();
pos.Y *= m_hud_scaling * RenderingEngine::getDisplayDensity();
pos += upperleftpos;
// Store hotbar_image in member variable, used by drawItem()
@ -384,7 +386,7 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture,
if (size == v2s32()) {
dstd = srcd;
} else {
float size_factor = m_hud_scaling * porting::getDisplayDensity();
float size_factor = m_hud_scaling * RenderingEngine::getDisplayDensity();
dstd.Height = size.Y * size_factor;
dstd.Width = size.X * size_factor;
offset.X *= size_factor;
@ -449,7 +451,8 @@ void Hud::drawHotbar(u16 playeritem) {
s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
if ( (float) width / (float) porting::getWindowSize().X <=
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
if ( (float) width / (float) window_size.X <=
g_settings->getFloat("hud_hotbar_max_width")) {
if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0);
@ -607,11 +610,14 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset)
}
void Hud::resizeHotbar() {
if (m_screensize != porting::getWindowSize()) {
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5);
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
if (m_screensize != window_size) {
m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
RenderingEngine::getDisplayDensity() + 0.5);
m_hotbar_imagesize *= m_hud_scaling;
m_padding = m_hotbar_imagesize / 12;
m_screensize = porting::getWindowSize();
m_screensize = window_size;
m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2);
}
}

@ -124,17 +124,12 @@ extern bool isMenuActive();
class MainGameCallback : public IGameCallback
{
public:
MainGameCallback(IrrlichtDevice *a_device):
device(a_device)
{
}
MainGameCallback() {}
virtual ~MainGameCallback() {}
virtual void exitToOS()
{
shutdown_requested = true;
#ifndef __ANDROID__
device->closeDevice();
#endif
}
virtual void disconnect()
@ -170,8 +165,6 @@ public:
bool shutdown_requested = false;
bool keyconfig_changed = false;
IrrlichtDevice *device;
};
extern MainGameCallback *g_gamecallback;

@ -30,7 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "shader.h"
#include "settings.h"
#include "util/directiontables.h"
#include <IMeshManipulator.h>
#include "client/renderingengine.h"
/*
MeshMakeData
@ -1008,15 +1008,11 @@ static void updateAllFastFaceRows(MeshMakeData *data,
MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
m_minimap_mapblock(NULL),
m_client(data->m_client),
m_driver(m_client->tsrc()->getDevice()->getVideoDriver()),
m_tsrc(m_client->getTextureSource()),
m_shdrsrc(m_client->getShaderSource()),
m_tsrc(data->m_client->getTextureSource()),
m_shdrsrc(data->m_client->getShaderSource()),
m_animation_force_timer(0), // force initial animation
m_last_crack(-1),
m_crack_materials(),
m_last_daynight_ratio((u32) -1),
m_daynight_diffs()
m_last_daynight_ratio((u32) -1)
{
for (int m = 0; m < MAX_TILE_LAYERS; m++)
m_mesh[m] = new scene::SMesh();
@ -1219,7 +1215,7 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
if (m_use_tangent_vertices) {
scene::IMeshManipulator* meshmanip =
m_client->getSceneManager()->getMeshManipulator();
RenderingEngine::get_scene_manager()->getMeshManipulator();
meshmanip->recalculateTangents(m_mesh[layer], true, false, false);
}
@ -1254,7 +1250,7 @@ MapBlockMesh::~MapBlockMesh()
if (m_enable_vbo && m_mesh[m])
for (u32 i = 0; i < m_mesh[m]->getMeshBufferCount(); i++) {
scene::IMeshBuffer *buf = m_mesh[m]->getMeshBuffer(i);
m_driver->removeHardwareBuffer(buf);
RenderingEngine::get_video_driver()->removeHardwareBuffer(buf);
}
m_mesh[m]->drop();
m_mesh[m] = NULL;

@ -42,7 +42,6 @@ struct MeshMakeData
v3s16 m_blockpos = v3s16(-1337,-1337,-1337);
v3s16 m_crack_pos_relative = v3s16(-1337,-1337,-1337);
bool m_smooth_lighting = false;
bool m_show_hud = false;
Client *m_client;
bool m_use_shaders;
@ -138,8 +137,6 @@ public:
private:
scene::IMesh *m_mesh[MAX_TILE_LAYERS];
MinimapMapblock *m_minimap_mapblock;
Client *m_client;
video::IVideoDriver *m_driver;
ITextureSource *m_tsrc;
IShaderSource *m_shdrsrc;

@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/string.h"
#include "mapblock.h"
#include <math.h>
#include "client/renderingengine.h"
////
@ -184,10 +185,10 @@ void MinimapUpdateThread::getMap(v3s16 pos, s16 size, s16 height)
//// Mapper
////
Minimap::Minimap(IrrlichtDevice *device, Client *client)
Minimap::Minimap(Client *client)
{
this->client = client;
this->driver = device->getVideoDriver();
this->driver = RenderingEngine::get_video_driver();
this->m_tsrc = client->getTextureSource();
this->m_shdrsrc = client->getShaderSource();
this->m_ndef = client->getNodeDefManager();
@ -478,7 +479,7 @@ void Minimap::drawMinimap()
return;
updateActiveMarkers();
v2u32 screensize = porting::getWindowSize();
v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
const u32 size = 0.25 * screensize.Y;
core::rect<s32> oldViewPort = driver->getViewPort();

@ -116,7 +116,7 @@ private:
class Minimap {
public:
Minimap(IrrlichtDevice *device, Client *client);
Minimap(Client *client);
~Minimap();
void addBlock(v3s16 pos, MinimapMapblock *data);

@ -21,9 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "itemdef.h"
#ifndef SERVER
#include "client/tile.h"
#include "mesh.h"
#include "client.h"
#include "client/renderingengine.h"
#include "client/tile.h"
#include <IMeshManipulator.h>
#endif
#include "log.h"
@ -1427,8 +1428,8 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef,
Client *client = (Client *)gamedef;
ITextureSource *tsrc = client->tsrc();
IShaderSource *shdsrc = client->getShaderSource();
scene::ISceneManager* smgr = client->getSceneManager();
scene::IMeshManipulator* meshmanip = smgr->getMeshManipulator();
scene::IMeshManipulator *meshmanip =
RenderingEngine::get_scene_manager()->getMeshManipulator();
TextureSettings tsettings;
tsettings.readSettings();

@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client.h"
#include "collision.h"
#include <stdlib.h>
#include "client/renderingengine.h"
#include "util/numeric.h"
#include "light.h"
#include "environment.h"
@ -42,7 +43,6 @@ v3f random_v3f(v3f min, v3f max)
Particle::Particle(
IGameDef *gamedef,
scene::ISceneManager* smgr,
LocalPlayer *player,
ClientEnvironment *env,
v3f pos,
@ -60,7 +60,8 @@ Particle::Particle(
u8 glow,
video::SColor color
):
scene::ISceneNode(smgr->getRootSceneNode(), smgr)
scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
RenderingEngine::get_scene_manager())
{
// Misc
m_gamedef = gamedef;
@ -244,7 +245,7 @@ void Particle::updateVertices()
ParticleSpawner
*/
ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr, LocalPlayer *player,
ParticleSpawner::ParticleSpawner(IGameDef *gamedef, LocalPlayer *player,
u16 amount, float time,
v3f minpos, v3f maxpos, v3f minvel, v3f maxvel, v3f minacc, v3f maxacc,
float minexptime, float maxexptime, float minsize, float maxsize,
@ -255,7 +256,6 @@ ParticleSpawner::ParticleSpawner(IGameDef* gamedef, scene::ISceneManager *smgr,
m_particlemanager(p_manager)
{
m_gamedef = gamedef;
m_smgr = smgr;
m_player = player;
m_amount = amount;
m_spawntime = time;
@ -344,7 +344,6 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
Particle* toadd = new Particle(
m_gamedef,
m_smgr,
m_player,
env,
pos,
@ -405,7 +404,6 @@ void ParticleSpawner::step(float dtime, ClientEnvironment* env)
Particle* toadd = new Particle(
m_gamedef,
m_smgr,
m_player,
env,
pos,
@ -507,7 +505,7 @@ void ParticleManager::clearAll ()
}
void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
scene::ISceneManager* smgr, LocalPlayer *player)
LocalPlayer *player)
{
switch (event->type) {
case CE_DELETE_PARTICLESPAWNER: {
@ -533,7 +531,7 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
video::ITexture *texture =
client->tsrc()->getTextureForMesh(*(event->add_particlespawner.texture));
ParticleSpawner* toadd = new ParticleSpawner(client, smgr, player,
ParticleSpawner *toadd = new ParticleSpawner(client, player,
event->add_particlespawner.amount,
event->add_particlespawner.spawntime,
*event->add_particlespawner.minpos,
@ -578,7 +576,7 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
video::ITexture *texture =
client->tsrc()->getTextureForMesh(*(event->spawn_particle.texture));
Particle* toadd = new Particle(client, smgr, player, m_env,
Particle *toadd = new Particle(client, player, m_env,
*event->spawn_particle.pos,
*event->spawn_particle.vel,
*event->spawn_particle.acc,
@ -607,25 +605,22 @@ void ParticleManager::handleParticleEvent(ClientEvent *event, Client *client,
}
void ParticleManager::addDiggingParticles(IGameDef* gamedef,
scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos,
const MapNode &n, const ContentFeatures &f)
LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f)
{
for (u16 j = 0; j < 32; j++) // set the amount of particles here
{
addNodeParticle(gamedef, smgr, player, pos, n, f);
// set the amount of particles here
for (u16 j = 0; j < 32; j++) {
addNodeParticle(gamedef, player, pos, n, f);
}
}
void ParticleManager::addPunchingParticles(IGameDef* gamedef,
scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos,
const MapNode &n, const ContentFeatures &f)
LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f)
{
addNodeParticle(gamedef, smgr, player, pos, n, f);
addNodeParticle(gamedef, player, pos, n, f);
}
void ParticleManager::addNodeParticle(IGameDef* gamedef,
scene::ISceneManager* smgr, LocalPlayer *player, v3s16 pos,
const MapNode &n, const ContentFeatures &f)
LocalPlayer *player, v3s16 pos, const MapNode &n, const ContentFeatures &f)
{
// Texture
u8 texid = myrand_range(0, 5);
@ -667,7 +662,6 @@ void ParticleManager::addNodeParticle(IGameDef* gamedef,
Particle* toadd = new Particle(
gamedef,
smgr,
player,
m_env,
particlepos,

@ -38,7 +38,6 @@ class Particle : public scene::ISceneNode
public:
Particle(
IGameDef* gamedef,
scene::ISceneManager* mgr,
LocalPlayer *player,
ClientEnvironment *env,
v3f pos,
@ -119,7 +118,6 @@ class ParticleSpawner
{
public:
ParticleSpawner(IGameDef* gamedef,
scene::ISceneManager *smgr,
LocalPlayer *player,
u16 amount,
float time,
@ -148,7 +146,6 @@ class ParticleSpawner
ParticleManager* m_particlemanager;
float m_time;
IGameDef *m_gamedef;
scene::ISceneManager *m_smgr;
LocalPlayer *m_player;
u16 m_amount;
float m_spawntime;
@ -185,19 +182,16 @@ public:
void step (float dtime);
void handleParticleEvent(ClientEvent *event, Client *client,
scene::ISceneManager* smgr, LocalPlayer *player);
LocalPlayer *player);
void addDiggingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
LocalPlayer *player, v3s16 pos, const MapNode &n,
const ContentFeatures &f);
void addDiggingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
const MapNode &n, const ContentFeatures &f);
void addPunchingParticles(IGameDef* gamedef, scene::ISceneManager* smgr,
LocalPlayer *player, v3s16 pos, const MapNode &n,
const ContentFeatures &f);
void addPunchingParticles(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
const MapNode &n, const ContentFeatures &f);
void addNodeParticle(IGameDef* gamedef, scene::ISceneManager* smgr,
LocalPlayer *player, v3s16 pos, const MapNode &n,
const ContentFeatures &f);
void addNodeParticle(IGameDef *gamedef, LocalPlayer *player, v3s16 pos,
const MapNode &n, const ContentFeatures &f);
protected:
void addParticle(Particle* toadd);

@ -41,14 +41,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define _PSTAT64
#include <sys/pstat.h>
#endif
#if !defined(_WIN32) && !defined(__APPLE__) && \
!defined(__ANDROID__) && !defined(SERVER)
#define XORG_USED
#endif
#ifdef XORG_USED
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#endif
#include "config.h"
#include "debug.h"
@ -592,304 +584,6 @@ void initializePaths()
#endif // USE_GETTEXT
}
void setXorgClassHint(const video::SExposedVideoData &video_data,
const std::string &name)
{
#ifdef XORG_USED
if (video_data.OpenGLLinux.X11Display == NULL)
return;
XClassHint *classhint = XAllocClassHint();
classhint->res_name = (char *)name.c_str();
classhint->res_class = (char *)name.c_str();
XSetClassHint((Display *)video_data.OpenGLLinux.X11Display,
video_data.OpenGLLinux.X11Window, classhint);
XFree(classhint);
#endif
}
bool setWindowIcon(IrrlichtDevice *device)
{
#if defined(XORG_USED)
# if RUN_IN_PLACE
return setXorgWindowIconFromPath(device,
path_share + "/misc/" PROJECT_NAME "-xorg-icon-128.png");
# else
// We have semi-support for reading in-place data if we are
// compiled with RUN_IN_PLACE. Don't break with this and
// also try the path_share location.
return
setXorgWindowIconFromPath(device,
ICON_DIR "/hicolor/128x128/apps/" PROJECT_NAME ".png") ||
setXorgWindowIconFromPath(device,
path_share + "/misc/" PROJECT_NAME "-xorg-icon-128.png");
# endif
#elif defined(_WIN32)
const video::SExposedVideoData exposedData = device->getVideoDriver()->getExposedVideoData();
HWND hWnd; // Window handle
switch (device->getVideoDriver()->getDriverType()) {
case video::EDT_DIRECT3D8:
hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd);
break;
case video::EDT_DIRECT3D9:
hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
break;
case video::EDT_OPENGL:
hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
break;
default:
return false;
}
// Load the ICON from resource file
const HICON hicon = LoadIcon(
GetModuleHandle(NULL),
MAKEINTRESOURCE(130) // The ID of the ICON defined in winresource.rc
);
if (hicon) {
SendMessage(hWnd, WM_SETICON, ICON_BIG, reinterpret_cast<LPARAM>(hicon));
SendMessage(hWnd, WM_SETICON, ICON_SMALL, reinterpret_cast<LPARAM>(hicon));
return true;
}
return false;
#else
return false;
#endif
}
bool setXorgWindowIconFromPath(IrrlichtDevice *device,
const std::string &icon_file)
{
#ifdef XORG_USED
video::IVideoDriver *v_driver = device->getVideoDriver();
video::IImageLoader *image_loader = NULL;
u32 cnt = v_driver->getImageLoaderCount();
for (u32 i = 0; i < cnt; i++) {
if (v_driver->getImageLoader(i)->isALoadableFileExtension(icon_file.c_str())) {
image_loader = v_driver->getImageLoader(i);
break;
}
}
if (!image_loader) {
warningstream << "Could not find image loader for file '"
<< icon_file << "'" << std::endl;
return false;
}
io::IReadFile *icon_f = device->getFileSystem()->createAndOpenFile(icon_file.c_str());
if (!icon_f) {
warningstream << "Could not load icon file '"
<< icon_file << "'" << std::endl;
return false;
}
video::IImage *img = image_loader->loadImage(icon_f);
if (!img) {
warningstream << "Could not load icon file '"
<< icon_file << "'" << std::endl;
icon_f->drop();
return false;
}
u32 height = img->getDimension().Height;
u32 width = img->getDimension().Width;
size_t icon_buffer_len = 2 + height * width;
long *icon_buffer = new long[icon_buffer_len];
icon_buffer[0] = width;
icon_buffer[1] = height;
for (u32 x = 0; x < width; x++) {
for (u32 y = 0; y < height; y++) {
video::SColor col = img->getPixel(x, y);
long pixel_val = 0;
pixel_val |= (u8)col.getAlpha() << 24;
pixel_val |= (u8)col.getRed() << 16;
pixel_val |= (u8)col.getGreen() << 8;
pixel_val |= (u8)col.getBlue();
icon_buffer[2 + x + y * width] = pixel_val;
}
}
img->drop();
icon_f->drop();
const video::SExposedVideoData &video_data = v_driver->getExposedVideoData();
Display *x11_dpl = (Display *)video_data.OpenGLLinux.X11Display;
if (x11_dpl == NULL) {
warningstream << "Could not find x11 display for setting its icon."
<< std::endl;
delete [] icon_buffer;
return false;
}
Window x11_win = (Window)video_data.OpenGLLinux.X11Window;
Atom net_wm_icon = XInternAtom(x11_dpl, "_NET_WM_ICON", False);
Atom cardinal = XInternAtom(x11_dpl, "CARDINAL", False);
XChangeProperty(x11_dpl, x11_win,
net_wm_icon, cardinal, 32,
PropModeReplace, (const unsigned char *)icon_buffer,
icon_buffer_len);
delete [] icon_buffer;
#endif
return true;
}
////
//// Video/Display Information (Client-only)
////
#ifndef SERVER
static irr::IrrlichtDevice *device;
void initIrrlicht(irr::IrrlichtDevice *device_)
{
device = device_;
}
v2u32 getWindowSize()
{
return device->getVideoDriver()->getScreenSize();
}
std::vector<core::vector3d<u32> > getSupportedVideoModes()
{
IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
sanity_check(nulldevice != NULL);
std::vector<core::vector3d<u32> > mlist;
video::IVideoModeList *modelist = nulldevice->getVideoModeList();
u32 num_modes = modelist->getVideoModeCount();
for (u32 i = 0; i != num_modes; i++) {
core::dimension2d<u32> mode_res = modelist->getVideoModeResolution(i);
s32 mode_depth = modelist->getVideoModeDepth(i);
mlist.push_back(core::vector3d<u32>(mode_res.Width, mode_res.Height, mode_depth));
}
nulldevice->drop();
return mlist;
}
std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers()
{
std::vector<irr::video::E_DRIVER_TYPE> drivers;
for (int i = 0; i != irr::video::EDT_COUNT; i++) {
if (irr::IrrlichtDevice::isDriverSupported((irr::video::E_DRIVER_TYPE)i))
drivers.push_back((irr::video::E_DRIVER_TYPE)i);
}
return drivers;
}
const char *getVideoDriverName(irr::video::E_DRIVER_TYPE type)
{
static const char *driver_ids[] = {
"null",
"software",
"burningsvideo",
"direct3d8",
"direct3d9",
"opengl",
"ogles1",
"ogles2",
};
return driver_ids[type];
}
const char *getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type)
{
static const char *driver_names[] = {
"NULL Driver",
"Software Renderer",
"Burning's Video",
"Direct3D 8",
"Direct3D 9",
"OpenGL",
"OpenGL ES1",
"OpenGL ES2",
};
return driver_names[type];
}
# ifndef __ANDROID__
# ifdef XORG_USED
static float calcDisplayDensity()
{
const char *current_display = getenv("DISPLAY");
if (current_display != NULL) {
Display *x11display = XOpenDisplay(current_display);
if (x11display != NULL) {
/* try x direct */
float dpi_height = floor(DisplayHeight(x11display, 0) /
(DisplayHeightMM(x11display, 0) * 0.039370) + 0.5);
float dpi_width = floor(DisplayWidth(x11display, 0) /
(DisplayWidthMM(x11display, 0) * 0.039370) + 0.5);
XCloseDisplay(x11display);
return std::max(dpi_height,dpi_width) / 96.0;
}
}
/* return manually specified dpi */
return g_settings->getFloat("screen_dpi")/96.0;
}
float getDisplayDensity()
{
static float cached_display_density = calcDisplayDensity();
return cached_display_density;
}
# else // XORG_USED
float getDisplayDensity()
{
return g_settings->getFloat("screen_dpi")/96.0;
}
# endif // XORG_USED
v2u32 getDisplaySize()
{
IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL);
core::dimension2d<u32> deskres = nulldevice->getVideoModeList()->getDesktopResolution();
nulldevice -> drop();
return deskres;
}
# endif // __ANDROID__
#endif // SERVER
////
//// OS-specific Secure Random
////

@ -178,8 +178,6 @@ void initializePaths();
*/
std::string get_sysinfo();
void initIrrlicht(irr::IrrlichtDevice * );
// Monotonic counter getters.
@ -281,19 +279,6 @@ inline u64 getDeltaMs(u64 old_time_ms, u64 new_time_ms)
}
}
#ifndef SERVER
float getDisplayDensity();
v2u32 getDisplaySize();
v2u32 getWindowSize();
std::vector<core::vector3d<u32> > getSupportedVideoModes();
std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers();
const char *getVideoDriverName(irr::video::E_DRIVER_TYPE type);
const char *getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type);
#endif
inline const char *getPlatformName()
{
return
@ -338,18 +323,6 @@ inline const char *getPlatformName()
;
}
void setXorgClassHint(const video::SExposedVideoData &video_data,
const std::string &name);
bool setWindowIcon(IrrlichtDevice *device);
bool setXorgWindowIconFromPath(IrrlichtDevice *device,
const std::string &icon_file);
// This only needs to be called at the start of execution, since all future
// threads in the process inherit this exception handler
void setWin32ExceptionHandler();
bool secure_rand_fill_buf(void *buf, size_t len);
// This attaches to the parents process console, or creates a new one if it doesnt exist.

@ -33,10 +33,10 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "serverlist.h"
#include "mapgen.h"
#include "settings.h"
#include "EDriverTypes.h"
#include <IFileArchive.h>
#include <IFileSystem.h>
#include "client/renderingengine.h"
/******************************************************************************/
@ -628,8 +628,7 @@ int ModApiMainMenu::l_show_keys_menu(lua_State *L)
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine != NULL);
GUIKeyChangeMenu *kmenu
= new GUIKeyChangeMenu( engine->m_device->getGUIEnvironment(),
GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(RenderingEngine::get_gui_env(),
engine->m_parent,
-1,
engine->m_menumanager);
@ -832,9 +831,6 @@ int ModApiMainMenu::l_copy_dir(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_extract_zip(lua_State *L)
{
GUIEngine* engine = getGuiEngine(L);
sanity_check(engine);
const char *zipfile = luaL_checkstring(L, 1);
const char *destination = luaL_checkstring(L, 2);
@ -843,7 +839,7 @@ int ModApiMainMenu::l_extract_zip(lua_State *L)
if (ModApiMainMenu::isMinetestPath(absolute_destination)) {
fs::CreateAllDirs(absolute_destination);
io::IFileSystem* fs = engine->m_device->getFileSystem();
io::IFileSystem *fs = RenderingEngine::get_filesystem();
if (!fs->addFileArchive(zipfile,true,false,io::EFAT_ZIP)) {
lua_pushboolean(L,false);
@ -960,7 +956,7 @@ int ModApiMainMenu::l_show_path_select_dialog(lua_State *L)
bool is_file_select = lua_toboolean(L, 3);
GUIFileSelectMenu* fileOpenMenu =
new GUIFileSelectMenu(engine->m_device->getGUIEnvironment(),
new GUIFileSelectMenu(RenderingEngine::get_gui_env(),
engine->m_parent,
-1,
engine->m_menumanager,
@ -997,13 +993,12 @@ int ModApiMainMenu::l_download_file(lua_State *L)
/******************************************************************************/
int ModApiMainMenu::l_get_video_drivers(lua_State *L)
{
std::vector<irr::video::E_DRIVER_TYPE> drivers
= porting::getSupportedVideoDrivers();
std::vector<irr::video::E_DRIVER_TYPE> drivers = RenderingEngine::getSupportedVideoDrivers();
lua_newtable(L);
for (u32 i = 0; i != drivers.size(); i++) {
const char *name = porting::getVideoDriverName(drivers[i]);
const char *fname = porting::getVideoDriverFriendlyName(drivers[i]);
const char *name = RenderingEngine::getVideoDriverName(drivers[i]);
const char *fname = RenderingEngine::getVideoDriverFriendlyName(drivers[i]);
lua_newtable(L);
lua_pushstring(L, name);
@ -1021,7 +1016,7 @@ int ModApiMainMenu::l_get_video_drivers(lua_State *L)
int ModApiMainMenu::l_get_video_modes(lua_State *L)
{
std::vector<core::vector3d<u32> > videomodes
= porting::getSupportedVideoModes();
= RenderingEngine::getSupportedVideoModes();
lua_newtable(L);
for (u32 i = 0; i != videomodes.size(); i++) {
@ -1054,23 +1049,24 @@ int ModApiMainMenu::l_get_screen_info(lua_State *L)
lua_newtable(L);
int top = lua_gettop(L);
lua_pushstring(L,"density");
lua_pushnumber(L,porting::getDisplayDensity());
lua_pushnumber(L,RenderingEngine::getDisplayDensity());
lua_settable(L, top);
lua_pushstring(L,"display_width");
lua_pushnumber(L,porting::getDisplaySize().X);
lua_pushnumber(L,RenderingEngine::getDisplaySize().X);
lua_settable(L, top);
lua_pushstring(L,"display_height");
lua_pushnumber(L,porting::getDisplaySize().Y);
lua_pushnumber(L,RenderingEngine::getDisplaySize().Y);
lua_settable(L, top);
const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
lua_pushstring(L,"window_width");
lua_pushnumber(L,porting::getWindowSize().X);
lua_pushnumber(L, window_size.X);
lua_settable(L, top);
lua_pushstring(L,"window_height");
lua_pushnumber(L,porting::getWindowSize().Y);
lua_pushnumber(L, window_size.Y);
lua_settable(L, top);
return 1;
}

@ -32,6 +32,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IMaterialRenderer.h>
#include <IMaterialRendererServices.h>
#include <IShaderConstantSetCallBack.h>
#include "client/renderingengine.h"
#include "EShaderTypes.h"
#include "log.h"
#include "gamedef.h"
@ -177,7 +178,7 @@ class ShaderCallback : public video::IShaderConstantSetCallBack
std::vector<IShaderConstantSetter*> m_setters;
public:
ShaderCallback(const std::vector<IShaderConstantSetterFactory*> &factories)
ShaderCallback(const std::vector<IShaderConstantSetterFactory *> &factories)
{
for (u32 i = 0; i < factories.size(); ++i)
m_setters.push_back(factories[i]->create());
@ -260,7 +261,7 @@ public:
class ShaderSource : public IWritableShaderSource
{
public:
ShaderSource(IrrlichtDevice *device);
ShaderSource();
~ShaderSource();
/*
@ -309,8 +310,6 @@ private:
// The id of the thread that is allowed to use irrlicht directly
std::thread::id m_main_thread;
// The irrlicht device
IrrlichtDevice *m_device;
// Cache of source shaders
// This should be only accessed from the main thread
@ -332,18 +331,17 @@ private:
std::vector<ShaderCallback *> m_callbacks;
};
IWritableShaderSource* createShaderSource(IrrlichtDevice *device)
IWritableShaderSource *createShaderSource()
{
return new ShaderSource(device);
return new ShaderSource();
}
/*
Generate shader given the shader name.
*/
ShaderInfo generate_shader(const std::string &name,
u8 material_type, u8 drawtype,
IrrlichtDevice *device, std::vector<ShaderCallback *> &callbacks,
const std::vector<IShaderConstantSetterFactory*> &setter_factories,
u8 material_type, u8 drawtype, std::vector<ShaderCallback *> &callbacks,
const std::vector<IShaderConstantSetterFactory *> &setter_factories,
SourceShaderCache *sourcecache);
/*
@ -354,11 +352,8 @@ void load_shaders(std::string name, SourceShaderCache *sourcecache,
std::string &vertex_program, std::string &pixel_program,
std::string &geometry_program, bool &is_highlevel);
ShaderSource::ShaderSource(IrrlichtDevice *device):
m_device(device)
ShaderSource::ShaderSource()
{
assert(m_device); // Pre-condition
m_main_thread = std::this_thread::get_id();
// Add a dummy ShaderInfo as the first index, named ""
@ -453,7 +448,7 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name,
}
ShaderInfo info = generate_shader(name, material_type, drawtype,
m_device, m_callbacks, m_setter_factories, &m_sourcecache);
m_callbacks, m_setter_factories, &m_sourcecache);
/*
Add shader to caches (add dummy shaders too)
@ -518,7 +513,7 @@ void ShaderSource::rebuildShaders()
ShaderInfo *info = &m_shaderinfo_cache[i];
if(info->name != ""){
*info = generate_shader(info->name, info->material_type,
info->drawtype, m_device, m_callbacks,
info->drawtype, m_callbacks,
m_setter_factories, &m_sourcecache);
}
}
@ -526,8 +521,8 @@ void ShaderSource::rebuildShaders()
ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtype,
IrrlichtDevice *device, std::vector<ShaderCallback *> &callbacks,
const std::vector<IShaderConstantSetterFactory*> &setter_factories,
std::vector<ShaderCallback *> &callbacks,
const std::vector<IShaderConstantSetterFactory *> &setter_factories,
SourceShaderCache *sourcecache)
{
ShaderInfo shaderinfo;
@ -535,7 +530,7 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
shaderinfo.material_type = material_type;
shaderinfo.drawtype = drawtype;
shaderinfo.material = video::EMT_SOLID;
switch(material_type){
switch (material_type) {
case TILE_MATERIAL_BASIC:
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
break;
@ -553,15 +548,16 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp
break;
case TILE_MATERIAL_WAVING_PLANTS:
shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
break;
break;
default:
break;
}
bool enable_shaders = g_settings->getBool("enable_shaders");
if (!enable_shaders)
return shaderinfo;
video::IVideoDriver* driver = device->getVideoDriver();
sanity_check(driver);
video::IVideoDriver *driver = RenderingEngine::get_video_driver();
video::IGPUProgrammingServices *gpu = driver->getGPUProgrammingServices();
if(!gpu){

@ -22,7 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define SHADER_HEADER
#include <IMaterialRendererServices.h>
#include "irrlichttypes_extrabloated.h"
#include "irrlichttypes_bloated.h"
#include <string>
class IGameDef;
@ -149,7 +149,7 @@ public:
virtual void addShaderConstantSetterFactory(IShaderConstantSetterFactory *setter) = 0;
};
IWritableShaderSource* createShaderSource(IrrlichtDevice *device);
IWritableShaderSource *createShaderSource();
void dumpShaderProgram(std::ostream &output_stream,
const std::string &program_type, const std::string &program);

@ -8,13 +8,14 @@
#include "profiler.h"
#include "util/numeric.h"
#include <cmath>
#include "client/renderingengine.h"
#include "settings.h"
#include "camera.h" // CameraModes
Sky::Sky(scene::ISceneNode* parent, scene::ISceneManager* mgr, s32 id,
ITextureSource *tsrc):
scene::ISceneNode(parent, mgr, id)
Sky::Sky(s32 id, ITextureSource *tsrc):
scene::ISceneNode(RenderingEngine::get_scene_manager()->getRootSceneNode(),
RenderingEngine::get_scene_manager(), id)
{
setAutomaticCulling(scene::EAC_OFF);
m_box.MaxEdge.set(0, 0, 0);

@ -34,8 +34,7 @@ class Sky : public scene::ISceneNode
{
public:
//! constructor
Sky(scene::ISceneNode *parent, scene::ISceneManager *mgr, s32 id,
ITextureSource *tsrc);
Sky(s32 id, ITextureSource *tsrc);
virtual void OnRegisterSceneNode();

@ -57,8 +57,6 @@ src/daynightratio.h
src/debug.cpp
src/debug.h
src/defaultsettings.cpp
src/drawscene.cpp
src/drawscene.h
src/dungeongen.cpp
src/dungeongen.h
src/emerge.cpp