mirror of
https://github.com/minetest/minetest.git
synced 2024-11-04 14:53:45 +01:00
Fix segfault caused by shadow map on exit
This commit is contained in:
parent
47c146120a
commit
b3b075ea02
@ -229,9 +229,9 @@ WieldMeshSceneNode::~WieldMeshSceneNode()
|
||||
{
|
||||
sanity_check(g_extrusion_mesh_cache);
|
||||
|
||||
// Remove node from shadow casters
|
||||
if (m_shadow)
|
||||
m_shadow->removeNodeFromShadowList(m_meshnode);
|
||||
// Remove node from shadow casters. m_shadow might be an invalid pointer!
|
||||
if (auto shadow = RenderingEngine::get_shadow_renderer())
|
||||
shadow->removeNodeFromShadowList(m_meshnode);
|
||||
|
||||
if (g_extrusion_mesh_cache->drop())
|
||||
g_extrusion_mesh_cache = nullptr;
|
||||
|
Loading…
Reference in New Issue
Block a user