Fix usage of destroyed mutex

Also fix a memory leak
Fix overloaded virtual warning in Player::move()
Remove some trailing whitespace
This commit is contained in:
kwolekr 2015-03-31 23:33:30 -04:00
parent 699e066bea
commit b4247dff2e
2 changed files with 85 additions and 80 deletions

@ -182,7 +182,7 @@ std::vector<Player*> Environment::getPlayers(bool ignore_disconnected)
i = m_players.begin();
i != m_players.end(); ++i) {
Player *player = *i;
if(ignore_disconnected) {
// Ignore disconnected players
if(player->peer_id == 0)
@ -239,7 +239,7 @@ void Environment::stepTimeOfDay(float dtime)
{
// getTimeOfDaySpeed lock the value we need to prevent MT problems
float day_speed = getTimeOfDaySpeed();
m_time_counter += dtime;
f32 speed = day_speed * 24000./(24.*3600);
u32 units = (u32)(m_time_counter*speed);
@ -453,41 +453,43 @@ void ServerEnvironment::savePlayer(const std::string &playername)
Player *ServerEnvironment::loadPlayer(const std::string &playername)
{
std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM;
RemotePlayer *player = static_cast<RemotePlayer*>(getPlayer(playername.c_str()));
bool newplayer = false;
bool found = false;
std::string players_path = m_path_world + DIR_DELIM "players" DIR_DELIM;
std::string path = players_path + playername;
RemotePlayer *player = static_cast<RemotePlayer *>(getPlayer(playername.c_str()));
if (!player) {
player = new RemotePlayer(m_gamedef, playername.c_str());
player = new RemotePlayer(m_gamedef, "");
newplayer = true;
}
RemotePlayer testplayer(m_gamedef, "");
std::string path = players_path + playername;
for (u32 i = 0; i < PLAYER_FILE_ALTERNATE_TRIES; i++) {
// Open file and deserialize
//// Open file and deserialize
std::ifstream is(path.c_str(), std::ios_base::binary);
if (!is.good()) {
return NULL;
}
testplayer.deSerialize(is, path);
if (!is.good())
continue;
player->deSerialize(is, path);
is.close();
if (testplayer.getName() == playername) {
*player = testplayer;
if (player->getName() == playername) {
found = true;
break;
}
path = players_path + playername + itos(i);
}
if (!found) {
infostream << "Player file for player " << playername
<< " not found" << std::endl;
if (newplayer)
delete player;
return NULL;
}
if (newplayer) {
if (newplayer)
addPlayer(player);
}
player->setModified(false);
return player;
}
@ -746,7 +748,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
/*infostream<<"ServerEnvironment::activateBlock(): block is "
<<dtime_s<<" seconds old."<<std::endl;*/
// Activate stored objects
activateObjects(block, dtime_s);
@ -990,7 +992,7 @@ void ServerEnvironment::clearAllObjects()
void ServerEnvironment::step(float dtime)
{
DSTACK(__FUNCTION_NAME);
//TimeTaker timer("ServerEnv step");
/* Step time of day */
@ -1010,7 +1012,7 @@ void ServerEnvironment::step(float dtime)
m_game_time += inc_i;
m_game_time_fraction_counter -= (float)inc_i;
}
/*
Handle players
*/
@ -1020,11 +1022,11 @@ void ServerEnvironment::step(float dtime)
i != m_players.end(); ++i)
{
Player *player = *i;
// Ignore disconnected players
if(player->peer_id == 0)
continue;
// Move
player->move(dtime, this, 100*BS);
}
@ -1052,7 +1054,7 @@ void ServerEnvironment::step(float dtime)
floatToInt(player->getPosition(), BS));
players_blockpos.push_back(blockpos);
}
/*
Update list of active blocks, collecting changes
*/
@ -1068,7 +1070,7 @@ void ServerEnvironment::step(float dtime)
// Convert active objects that are no more in active blocks to static
deactivateFarObjects(false);
for(std::set<v3s16>::iterator
i = blocks_removed.begin();
i != blocks_removed.end(); ++i)
@ -1077,11 +1079,11 @@ void ServerEnvironment::step(float dtime)
/* infostream<<"Server: Block " << PP(p)
<< " became inactive"<<std::endl; */
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
if(block==NULL)
continue;
// Set current time as timestamp (and let it set ChangedFlag)
block->setTimestamp(m_game_time);
}
@ -1114,7 +1116,7 @@ void ServerEnvironment::step(float dtime)
if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0))
{
ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg /1s", SPT_AVG);
float dtime = 1.0;
for(std::set<v3s16>::iterator
@ -1122,7 +1124,7 @@ void ServerEnvironment::step(float dtime)
i != m_active_blocks.m_list.end(); ++i)
{
v3s16 p = *i;
/*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
<<") being handled"<<std::endl;*/
@ -1132,7 +1134,7 @@ void ServerEnvironment::step(float dtime)
// Reset block usage timer
block->resetUsageTimer();
// Set current time as timestamp
block->setTimestampNoChangedFlag(m_game_time);
// If time has changed much from the one on disk,
@ -1157,7 +1159,7 @@ void ServerEnvironment::step(float dtime)
}
}
}
const float abm_interval = 1.0;
if(m_active_block_modifier_interval.step(dtime, abm_interval))
do{ // breakable
@ -1168,7 +1170,7 @@ void ServerEnvironment::step(float dtime)
}
ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /1s", SPT_AVG);
TimeTaker timer("modify in active blocks");
// Initialize handling of ActiveBlockModifiers
ABMHandler abmhandler(m_abms, abm_interval, this, true);
@ -1177,14 +1179,14 @@ void ServerEnvironment::step(float dtime)
i != m_active_blocks.m_list.end(); ++i)
{
v3s16 p = *i;
/*infostream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
<<") being handled"<<std::endl;*/
MapBlock *block = m_map->getBlockNoCreateNoEx(p);
if(block == NULL)
continue;
// Set current time as timestamp
block->setTimestampNoChangedFlag(m_game_time);
@ -1201,7 +1203,7 @@ void ServerEnvironment::step(float dtime)
m_active_block_interval_overload_skip = (time_ms / max_time_ms) + 1;
}
}while(0);
/*
Step script environment (run global on_step())
*/
@ -1215,7 +1217,7 @@ void ServerEnvironment::step(float dtime)
//TimeTaker timer("Step active objects");
g_profiler->avg("SEnv: num of objects", m_active_objects.size());
// This helps the objects to send data at the same time
bool send_recommended = false;
m_send_recommended_timer += dtime;
@ -1244,7 +1246,7 @@ void ServerEnvironment::step(float dtime)
}
}
}
/*
Manage active objects
*/
@ -1287,7 +1289,7 @@ u16 getFreeServerActiveObjectId(
last_used_id ++;
if(isFreeServerActiveObjectId(last_used_id, objects))
return last_used_id;
if(last_used_id == startid)
return 0;
}
@ -1443,7 +1445,7 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius,
removed_objects.insert(id);
continue;
}
f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f);
if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
if (distance_f <= player_radius_f || player_radius_f == 0)
@ -1460,7 +1462,7 @@ ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
{
if(m_active_object_messages.empty())
return ActiveObjectMessage(0);
ActiveObjectMessage message = m_active_object_messages.front();
m_active_object_messages.pop_front();
return message;
@ -1500,19 +1502,19 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
}
/*infostream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"added (id="<<object->getId()<<")"<<std::endl;*/
m_active_objects[object->getId()] = object;
verbosestream<<"ServerEnvironment::addActiveObjectRaw(): "
<<"Added id="<<object->getId()<<"; there are now "
<<m_active_objects.size()<<" active objects."
<<std::endl;
// Register reference in scripting api (must be done before post-init)
m_script->addObjectReference(object);
// Post-initialize object
object->addedToEnvironment(dtime_s);
// Add static data to block
if(object->isStaticAllowed())
{
@ -1538,7 +1540,7 @@ u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
<<" statically (pos="<<PP(p)<<")"<<std::endl;
}
}
return object->getId();
}
@ -1712,7 +1714,7 @@ void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
<<"in block "<<PP(s_obj.pos/BS)
<<" type="<<(int)s_obj.type<<" data:"<<std::endl;
print_hexdump(verbosestream, s_obj.data);
new_stored.push_back(s_obj);
continue;
}
@ -1773,7 +1775,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
i != m_active_objects.end(); ++i) {
ServerActiveObject* obj = i->second;
assert(obj);
// Do not deactivate if static data creation not allowed
if(!force_delete && !obj->isStaticAllowed())
continue;
@ -1849,7 +1851,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
// Create new static object
std::string staticdata_new = obj->getStaticData();
StaticObject s_obj(obj->getType(), objectpos, staticdata_new);
bool stays_in_same_block = false;
bool data_changed = true;
@ -1858,7 +1860,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
stays_in_same_block = true;
MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
std::map<u16, StaticObject>::iterator n =
block->m_static_objects.m_active.find(id);
if(n != block->m_static_objects.m_active.end()){
@ -1878,7 +1880,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
}
bool shall_be_written = (!stays_in_same_block || data_changed);
// Delete old static object
if(obj->m_static_exists)
{
@ -1933,13 +1935,13 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
// Store static data
u16 store_id = pending_delete ? id : 0;
block->m_static_objects.insert(store_id, s_obj);
// Only mark block as modified if data changed considerably
if(shall_be_written)
block->raiseModified(MOD_STATE_WRITE_NEEDED,
"deactivateFarObjects: Static data "
"changed considerably");
obj->m_static_exists = true;
obj->m_static_block = block->getPos();
}
@ -1969,7 +1971,7 @@ void ServerEnvironment::deactivateFarObjects(bool force_delete)
obj->m_pending_deactivation = true;
continue;
}
verbosestream<<"ServerEnvironment::deactivateFarObjects(): "
<<"object id="<<id<<" is not known by clients"
<<"; deleting"<<std::endl;
@ -2084,14 +2086,14 @@ void ClientEnvironment::step(float dtime)
assert(lplayer);
// collision info queue
std::vector<CollisionInfo> player_collisions;
/*
Get the speed the player is going
*/
bool is_climbing = lplayer->is_climbing;
f32 player_speed = lplayer->getSpeed().getLength();
/*
Maximum position increment
*/
@ -2103,15 +2105,15 @@ void ClientEnvironment::step(float dtime)
f32 dtime_max_increment = 1;
if(player_speed > 0.001)
dtime_max_increment = position_max_increment / player_speed;
// Maximum time increment is 10ms or lower
if(dtime_max_increment > 0.01)
dtime_max_increment = 0.01;
// Don't allow overly huge dtime
if(dtime > 0.5)
dtime = 0.5;
f32 dtime_downcount = dtime;
/*
@ -2139,11 +2141,11 @@ void ClientEnvironment::step(float dtime)
*/
dtime_downcount = 0;
}
/*
Handle local player
*/
{
// Apply physics
if(free_move == false && is_climbing == false)
@ -2169,10 +2171,10 @@ void ClientEnvironment::step(float dtime)
if(dl > lplayer->movement_liquid_fluidity_smooth)
dl = lplayer->movement_liquid_fluidity_smooth;
dl *= (lplayer->liquid_viscosity * viscosity_factor) + (1 - viscosity_factor);
v3f d = d_wanted.normalize() * dl;
speed += d;
#if 0 // old code
if(speed.X > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.X -= lplayer->movement_liquid_fluidity_smooth;
if(speed.X < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.X += lplayer->movement_liquid_fluidity_smooth;
@ -2195,9 +2197,9 @@ void ClientEnvironment::step(float dtime)
}
}
while(dtime_downcount > 0.001);
//std::cout<<"Looped "<<loopcount<<" times."<<std::endl;
for(std::vector<CollisionInfo>::iterator i = player_collisions.begin();
i != player_collisions.end(); ++i) {
CollisionInfo &info = *i;
@ -2232,14 +2234,14 @@ void ClientEnvironment::step(float dtime)
}
}
}
/*
A quick draft of lava damage
*/
if(m_lava_hurt_interval.step(dtime, 1.0))
{
v3f pf = lplayer->getPosition();
// Feet, middle and head
v3s16 p1 = floatToInt(pf + v3f(0, BS*0.1, 0), BS);
MapNode n1 = m_map->getNodeNoEx(p1);
@ -2255,7 +2257,7 @@ void ClientEnvironment::step(float dtime)
m_gamedef->ndef()->get(n2).damage_per_second);
damage_per_second = MYMAX(damage_per_second,
m_gamedef->ndef()->get(n3).damage_per_second);
if(damage_per_second != 0)
{
damageLocalPlayer(damage_per_second, true);
@ -2317,7 +2319,7 @@ void ClientEnvironment::step(float dtime)
for(std::vector<Player*>::iterator i = m_players.begin();
i != m_players.end(); ++i) {
Player *player = *i;
/*
Handle non-local players
*/
@ -2349,7 +2351,7 @@ void ClientEnvironment::step(float dtime)
/*
Step active objects and update lighting of them
*/
g_profiler->avg("CEnv: num of objects", m_active_objects.size());
bool update_lighting = m_active_object_light_update_interval.step(dtime, 0.21);
for(std::map<u16, ClientActiveObject*>::iterator
@ -2397,7 +2399,7 @@ void ClientEnvironment::step(float dtime)
}
}
}
void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple)
{
m_simple_objects.push_back(simple);
@ -2432,7 +2434,7 @@ u16 getFreeClientActiveObjectId(
last_used_id ++;
if(isFreeClientActiveObjectId(last_used_id, objects))
return last_used_id;
if(last_used_id == startid)
return 0;
}
@ -2493,7 +2495,7 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type,
<<std::endl;
return;
}
obj->setId(id);
try
@ -2588,7 +2590,7 @@ void ClientEnvironment::updateLocalPlayerBreath(u16 breath)
/*
Client likes to call these
*/
void ClientEnvironment::getActiveObjects(v3f origin, f32 max_d,
std::vector<DistanceSortedActiveObject> &dest)
{

@ -92,6 +92,9 @@ class PlayerSAO;
struct HudElement;
class Environment;
// IMPORTANT:
// Do *not* perform an assignment or copy operation on a Player or
// RemotePlayer object! This will copy the lock held for HUD synchronization
class Player
{
public:
@ -102,7 +105,7 @@ public:
virtual void move(f32 dtime, Environment *env, f32 pos_max_d)
{}
virtual void move(f32 dtime, Environment *env, f32 pos_max_d,
std::list<CollisionInfo> *collision_info)
std::vector<CollisionInfo> *collision_info)
{}
v3f getSpeed()
@ -114,7 +117,7 @@ public:
{
m_speed = speed;
}
void accelerateHorizontal(v3f target_speed, f32 max_increase);
void accelerateVertical(v3f target_speed, f32 max_increase);
@ -252,7 +255,7 @@ public:
bool is_climbing;
bool swimming_vertical;
bool camera_barely_in_ceiling;
Inventory inventory;
f32 movement_acceleration_default;
@ -285,15 +288,15 @@ public:
u16 peer_id;
std::string inventory_formspec;
PlayerControl control;
PlayerControl getPlayerControl()
{
return control;
}
u32 keyPressed;
HudElement* getHud(u32 id);
u32 addHud(HudElement* hud);
@ -346,7 +349,7 @@ public:
void setPlayerSAO(PlayerSAO *sao)
{ m_sao = sao; }
void setPosition(const v3f &position);
private:
PlayerSAO *m_sao;
};